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<br>Of the available resources in Wuthering Waves , the most important are the various in-game currencies that will dictate how players are able to acquire new characters and weapons. The main one is Astrite, which is acquired over time while playing the game and completing quests, sidequests, world challenges, in-game events, and more . The closest equivalent for those more familiar with Genshin Impact is Primogems , and the distribution rate is honestly pretty similar, <br><br> <br> | <br>Head northeast towards Jinzhou City and grab the relic from the hill. If it’s not there, you've probably picked it up during the tutorial when heading to Jinzhou for the first time with the other characters in Wuthering Wav<br><br> <br>Just south of Qichi Village where Scar ambushed Rovers in Wuthering Waves , you can find a cave entrance near the Resonance Beacon. Enter it and climb one of the roots to collect the floating Sonance Cas<br><br> <br>It's important to claim these chests whenever you can since you can commonly get at least ten Astirite from each one . In the early game, you can find these chests by using the Sensor, but you can get better tools for exploration as you get more rewa<br><br> <br>The unique part about this game's world bosses is that they can give you a first clear reward, which includes 500 Union EXP for each boss. You can get these rewards by simply defeating the boss , and you don't have to spend Waveplate. Hence, this is one of the best sources for getting higher Union Level during the early sta<br><br> <br>Slow content rollouts can be disheartening, but it's far more damning to be resource-lite once players reach a given patch's end-game, as farming and character leveling become a higher priority towards account completion. It will be interesting to see where Wuthering Waves ** lands a few months from now, but for now, it's got plenty of resources to keep Rovers busy<br><br> <br>Of the available resources in Wuthering Waves , the most important are the various in-game currencies that will dictate how players are able to acquire new characters and weapons. The main one is Astrite, which is acquired over time while playing the game and completing quests, sidequests, world challenges, in-game events, and more . The closest equivalent for those more familiar with Genshin Impact is Primogems , and the distribution rate is honestly pretty similar, <br><br> <br>These let you have some resonator exp, weapon exp, or Shell Credits, in exchange for some Waveplate. It's highly recommended to do these challenges and reduce your Waveplate so that it can start regenerating again . You can get one Waveplate back every six minutes, with a total of 240 every <br><br> <br>While the environment and scenery are visually fairly indistinct from what we saw, they were interesting enough, with materials to gather, enemies to defeat, and puzzles to solve. We played through a brief logic puzzle that was just above the boss fight demo, and it was a Tetris block-style conundrum that was a fun distraction. Obviously, one puzzle isn't enough to judge an entire game's worth of open world content so it's mostly speculation at this point, but based on other closed beta impressions/streams it **looks like the world of Wuthering Waves will have more than enough on offer to keep people interested in its early days <br><br> <br>Because Baizhi is a healer, you can really fit her into any team that needs healing . Her Outro Skill and the Rejuvenating Glow Sonata Effect provide damage buffs as well, making her extremely versatile no matter what situation you're<br><br> <br>With high Energy Regen and HP , Baizhi will be best able to fulfil her role as a healer. Energy Regen will let her use her Resonance Liberation skill more frequently , while high HP ensures she isn't knocked out when she needs to stay in the field to heal her t<br><br> <br>Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy's vulnerability indicator during their own lunge - doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it's difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and <br><br> <br>The last innovation in combat is [https://www.wutheringtide.com/articles/wuthering-waves-version-2-0-leak-unveils-rover-gender-switch-and-rinascita-adventures.html Wuthering Waves gender switch] Waves ' echo system, which is sort of a blend between traditional equipment-based abilities and a creature collecting game. Players can collect the Echoes of enemies they defeat in the game and then equip them to a character (one per unit), which in turn provides stat bonuses and the ability to transform into that echo during a battle to briefly call upon their abilities. We defeated a boss, equipped their Echo, and then used it in the next battle to great effect; it was also pretty cool to occupy the body of an enemy that was fun to fight just minutes bef<br><br> <br>Boss design also feels like it will be a rewarding element of Wuthering Waves . We got to try a few different difficulty levels and while the first one was fairly easy, only requiring a few well-timed dodges to set up brutally efficient combos, the very next difficulty element resulted in a team wipe after an ill-timed party member swap. It's refreshing to have combat in this genre that feels sufficiently challenging without being completely over-the-top , and early impressions make it feel like Kuro Games has managed to strike that elusive bala<br> | ||
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