「10 Things Everyone Completely Missed In Gears Tactics」の版間の差分
ナビゲーションに移動
検索に移動
10 Things Everyone Completely Missed In Gears Tactics (編集)
2025年11月15日 (土) 00:15時点における版
、 2025年11月15日 (土)編集の要約なし
| 1行目: | 1行目: | ||
<br> | <br>It is also important to note that not all cover is the same. Some cover is made out of wood or other destructible material which means if that cover takes enough damage it will break and leave your unit vulnerable. Metal cover and other indestructible covers are preferred as players can safely hide behind them without the enemy being able to break thro<br><br>Gears Tactics’ structure crumbles around the side missions due to a lack of variety. The game features four types of side missions: Rescue, Sabotage, Scavenger Run and Control. In Rescue, you need to save two soldiers from torture pods. Sabotage sees the squad attack a Locust stronghold and destroy its Imulsion supply. Scavenger Run tasks players with grabbing equipment as Nemacyst bombings inch closer each turn. Finally, Control has the squad holding two positions to collect supplies. There’s nothing inherently wrong with these types of objectives, but [https://www.strategyessays.com/articles/gears-of-war-s-strategic-evolution-why-an-rts-detour-before-gears-6-could-reignite-sera.html Gears of War RTS] Tactics overly relies on them to its detriment. It regularly sidelines its own story and main missions to task players with these side missions. It’s not bad until you realize that the game interrupts the flow of the campaign after nearly every main mission and completely throw off the pacing of the entire game. One mission you could be laying a trap for Ukkon, and the next, rather than springing it, you must complete two side quests. In an effort to increase the length, Gears Tactics actively sabotages the pacing of its campaign. Considering the campaign makes up the entirety of the Gears Tactics experience, the amount of required side missions to continue the story is just too much.<br><br>Gears Tactics rewinds the clock twelve years before the events of Gears of War and centers around a new squad led by Lt. Col. Gabriel Diaz. Sera is overrun with Locust and the threat is only deepening thanks to Ukkon, the Locust scientist responsible for creating monstrosities like the Brumak and Corpser. Out of options and with little time left, Diaz must raise an army of COG and Stranded to track down and assassinate Ukkon before he unleashes new terrors.<br><br>Players can take up to four members into battle with units coming in five different classes (Support, Vanguard, Sniper, Heavy and Support), each with their advantages and disadvantages. Support’s weapon of choice is the Lancer and utilizes healing and motivational abilities. Vanguards serve as the tanks with their Retro Lancers. Snipers, equipped with the Longshot, cover allies from long distances. Heavy’s and their Mulchers plant themselves into a spot and lay down suppressing fire. Finally, Scouts and their Gnashers can move fast and hide from enemy troops. There’s lots of variety and strategic decisions to consider when building a team, especially since you can’t take every class with you and non-Hero characters can permanently die if you’re not careful.<br><br> <br>Gears Tactics is an adrenaline-packed strategy horde that throws tons of enemies at players because the developer knows the power that the tools at your disposal hold. The chainsaw gun has 99.9 percent odds of slicing even the biggest locust in half or turning a 5-pack of scurrying wretches into gra<br><br> <br>Don't go for many side missions, because odds finishing some of them are very high. As such, before going on any mission, check the rewards and descriptions. Go for legendary ones rather than Epic o<br><br> <br>Similarly, significant hits cannot be scored in Overwatch fields ( The only exception to this is the unlock-able ability on snipers). Also, it is very easy to kill allies if the Overwatch is pointed towards them. So try to stagger the cones in such a way that shots do not over<br><br> <br>Downed allies are in a precarious position. Attacks from enemies can easily render them useless for good, resulting in a failed mission or death of the associate.So try and rescue them any time there is an opportunity. And as this goes on, be careful. It is always good to first clear any enemies close as going for them in a dangerous situation might cost a player AP, which would have otherwise been used to do other thi<br><br> <br>As long as that character has action points to spend, players can swap between characters in the turn order at will. Move one character, attack with a second, move a third, then go back to the first to attack ag<br><br> <br>Keep in mind that allies can only go for one mission every chapter. If they are sent on a certain mission, they will not be useful in the next mission, until there is progress. Similarly, there are some missions that give optional goals that reward fans with some classes. So pick missions wisely and do not be scared of abandoning a mission and retrying it later with a different squared if the current one cannot handle<br><br> <br>Whithermoore’s Girdle (Belt): find Whithermoore’s Soul Jar inside the Fort Joy keep and destroy it. Go into the Elf Cave and head to the basement (need either high Wits or have a Dwarf to enter the hole). The belt has free Me<br><br> <br>For starting stats go with +3 in either Strength or Finesse, +1 Warfare, +1 Scoundrel, and a Civil Ability that fits your character, like Thievery for Fane or Persuasion for Red Prince. Initial skills should include Crippling Blow for strong close-range damage, Battle Stomp to clear out areas and knockdown enemies, and Adrenaline to get bonus AP on your first action. Because the main Knight weapon is two-handed, they will have access to All In, which deals additional damage for 3 AP. If playing a human Knight, use Encourage at the start of a turn before attacks, not after as a means of spending unused AP. The same should be done for elf Knights and Flesh Sacrif<br> | ||