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<br> | <br>Rockstar has been creating sandbox style games for an extremely long time now. Since creating the hustle and bustle of Liberty City in GTA III, Rockstar has been releasing incredible maps for players to explore. While each map has gotten bigger and more detailed with each new sandbox game Rockstar released, they have yet to solve the problem of a structure standing perfectly fine after having a sticks of dynamite thrown at it. Destructible environments is a lot to ask for, so it would be unfair to expect an map to be completely destructible, but it’s time Rockstar started to add as much detail to building and environmental damage as they do to cars in in the GTA series. Besides, getting to blow a hole in the side of a bank or a jail to get inside or out would be a bl<br><br> <br>East of McFarlane’s Ranch, John will come across a man making a bouquet for his wife. He isn’t satisfied with what he can find locally, but wonders if John can go and find some flowers for his dear wife. Being John Marston, the infamous badass who is oft spotted collecting flowers in the wilderness like a madman, he agrees, and you set <br><br> <br>_ Red Dead Redemption 2’s _ visuals are astounding. Considering the size of the map – which takes 16 minutes to cross on horseback from one end to the other – and keeping in mind that the game features a vastly underdeveloped western world, it should come as no surprise that traveling from one point to another comes with a lot of wide, open terrain. While this may make travel seem boring and tedious (admittedly, one of my own personal gripes from the original game ), _ Red Dead Redemption 2 _ does a stellar job of keeping players engaged with ever-changing weather, authentic architecture, and gorgeous, sprawling landscapes and scenery. While it may seem like there is not much to do in such a vast open-world, the game does a superb job in balancing random interactions and mini-games along the tra<br><br> <br>_ Red Dead Redemption 2 _ improves upon the original with its focus on player choices. Whenever Arthur crosses paths with an NPC, players can choose how they want to interact with them: either warmly or antagonistically. Each decision will result in its own outcome, such as a potential shootout if the NPC is antagonized. The outcome will also ultimately have an effect on Arthur’s honor, which directly impacts item discounts and unlockable outfits. A higher rating results in better discounts at stores and unlockable outfits, whereas a low (or even negative) ranking will increase money and item drop rates from dead N<br><br>In a time where open-world games are a dime a dozen, my problem with most titles in the genre is that they rarely force you to engage with the world that has been laid out. Instead, developers just use the confines of an open-world to place the structure of their game inside of, because it's the normal thing to do more often than not nowadays. Simply existing in an [https://www.Openworldpilot.com/articles/palworld-s-whispering-winds-facing-aniimo-s-dawn.html open world gaming 2025]-world though isn't enough when you don't feel any sort of connection to the environment that you're within. Forcing you to explore and take your time in the world allows you to get to know the area which you find yourself in. This is something that I think The Legend of Zelda: Breath of the Wild did so perfectly last year , and it's something that I think finds success here in Red Dead Redemption 2 as well.<br><br>Now, while I enjoy that Red Dead Redemption 2 has built in so many things that force you to slow down, I think it's important to note that this probably isn't something I would want to see from every video game in existence. Trust me, I enjoy how streamlined most other games are now as much as the next guy. But in Red Dead Redemption 2 , I think I've started to see early on in my playthrough the larger purpose that Rockstar has with all of these added elements to the game.<br><br>Red Dead Redemption is simply one of the best games available for the seventh generation consoles. It did receive a zombie-themed expansion pack called Undead Nightmare, which was a fun novelty but didn't resonate the same way the base game did. The Grand Theft Auto San Andreas Bigfoot reference was rather humorous, though. It clearly uses the Grand Theft Auto games as a template but ends up finding its own identity through the setting, characters and storytelling. Red Dead Redemption 2 is one of the most highly anticipated games of 2018, and with the quality of its predecessor, it has big boots to fill.<br><br>But unlike many others that I've talked to about this, I don't find myself turned off by any of these aspects of Red Dead Redemption 2 . In fact, I think these elements are Red Dead Redemption 2 ' s biggest strength from what I've played so far. Rather than just feeling like I'm another bland avatar that is filling a void within this larger open-world, Red Dead Redemption 2 is forcing me to live the actual (fictional) life of Arthur Morgan.<br> <br>Those familiar with Rockstar’s recipe for game narratives will immediately feel right at home. The extensive amount of side-quests alone will keep players busy well beyond the 60-hours of primary story content. Although some of the optional missions do not necessarily have much to do with the main storyline, they still intertwine enough to shape the surrounding world and time-period. Most importantly, the missions and side-quests are fun. Bounty hunting; escorting characters to nearby towns; large-scale shootouts; _ Red Dead Redemption 2 _ manages to make each mission feel fresh and fun to play. Believe it or not, Rockstar has even managed to make something as mundane as fishing enjoyable, if not for anything other than appreciating the surrounding scenery while waiting for a b<br> | ||
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