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Gears Tactics: 10 Things To Do After You Beat The Game (編集)
2025年11月15日 (土) 06:26時点における版
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<br> | <br>The first act of Gears Tactics will be very compelling for fans of the franchise. Not only does it give them a chance to meet Gabe Diaz, and therefore learn a bit more about Kait's history, but it also shines more light on the origins of the Locust creatures. There are some pretty interesting twists and turns, and the story of each mission bleeds into the next in a way that gives it a lot of momentum. And while Gabe and Sid aren't exactly the most complex or deep characters, they're a nice change of pace from games constantly revolving around Marcus Fe<br><br> <br>Set prior to the events of the first [https://Www.strategyessays.com/articles/ranking-the-most-terrifying-gears-of-war-villains-who-truly-reigns-supreme.html Gears of War Villains] of War , Gears Tactics follows the exploits of COG soldiers Gabe Diaz, father of Kait Diaz from Gears of War 4 and 5 , as well as a grizzled veteran named Sid Redburn. The two of them are tasked with collecting information on a powerful Locust scientist named Ukkon, who is the creator of some of the Gears of War series' most memorable and dangerous monst<br><br> <br>While getting around is important, it is vital that the player considers not just that they are moving, but where they are moving. Having soldiers sprint around the field at random is more of a risk than anything; chaotic movement just means more opportunities to get caught alone. A solid first use of points is getting some elevated overwatch. Try shifting a soldier into a position that will allow them to watch over the battlefield and throw them into overwatch. Doing so will lower the risk of more mobile soldiers getting surrounded - making the center of the field a danger to cross can make the opponent think twice about getting into a flanking position. For the remaining soldiers, it is worth spending points to form some triangular traps. Use some points to move and create overlapping fields of fire that cover up the enemy deployments before blasting away. This will pay out in forcing enemy movement away from your troops - by threatening multiple sides of a piece of cover, players can force a well defended enemy to displace, often scoring some hits for that well-positioned overwatch soldier. Importantly, save some points to avoid bunching up. While it is entirely possible to take advantage of a good flank with multiple units, be sure to reserve an action point to put some space between the soldiers you have making the hit. More than one solider side by side is a golden opportunity for a grenade, which can be even more catastrophic if the cover itself gets taken out. By using action points to get some overwatch, triangulate on enemy positions, and keep spacey, players can keep a battlefield handily under cont<br><br>When tackling an objective, buddies can automatically mark the enemies for you. Though there is no radar, marked targets stay marked and show through walls. This makes it so you need to be much more aware of your surroundings, a concept many have tackled in Ground Zeroes. Snake is more mobile than before, and coupled with the open world and open-ended nature of the missions, it will overall be a more versatile Metal Gear game. The controls are still of the Metal Gear nature though, so some may need to unlearn some common 3rd person game control schemes and get used to some quick menu hopping to get things done in real time. When getting up to an enemy, there is a wide range of options like in previous games. Interrogating and knocking them out seems to be the ideal method of dealing with an unaware soldier, since if the coast is clear you can use the Fulton Recovery (a balloon that shoots them into the sky) to almost immediately extract them and add them to your ranks. Speaking of, the Fulton can be used for enemy armaments and even their vehicles. Likewise, armaments can get dropped in for you if you need a change in loadout or vehicle.<br><br>On the other hand, Allied Commanders is an objective-based cooperative gameplay mode. You can team up as a commander from any of the three races and engage in campaign-style dynamic missions to gain access to customizable units and additional options for your armies.<br><br> <br>One of the big reasons Gears Tactics is able to make the combat feel so intense is due to the game's incredible sound design. Every gunshot is delivered with booming authority, and explosions literally rock the battlefield. Squad chatter often offers helpful hints in the midst of battle, and all the classic Gears of War series sound effects are there and accounted for as well. Gears Tactics ' incredible sound design is combined with better than average visuals that occasionally suffer from texture pop-in, but otherwise look just as great as the core ser<br><br>Legacy of the Void is looking to be an extremely dynamic, high-octane multiplayer installment of the franchise. This closing chapter of the StarCraft II trilogy boasts some serious changes to the game on the economic and military fronts, with options for attacking, zone control and harassment more diverse than ever before. Expect some of the fastest and most frantic action you've ever seen. Commanders, hold on to your pants. This is going to be awesome.<br> | ||