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<br> | <br>Uncharted 4, Halo 5 and The Legend of Zelda will be the poster-children for the PS4, Xbox One and Wii U throughout 2015. All three will launch in time for the Holiday, and you bet people will be trying to tear them down. PS4 lovers will attack Halo and Zelda, Xbox lovers will attack Uncharted and Zelda and Wii U lovers will attack Uncharted and Halo. Why? There’s no benefit to tearing down any of the three games. All three games are going to be amazing, and if there was any year to try and get all three consoles then 2015 is that year.<br><br>In a time where open-world games are a dime a dozen, my problem with most titles in the genre is that they rarely force you to engage with the world that has been laid out. Instead, developers just use the confines of an open-world to place the structure of their game inside of, because it's the normal thing to do more often than not nowadays. Simply existing in an open-world though isn't enough when you don't feel any sort of connection to the environment that you're within. Forcing you to explore and take your time in the world allows you to get to know the area which you find yourself in. This is something that I think The Legend of Zelda: Breath of the Wild did so perfectly last year , and it's something that I think finds success here in Red Dead Redemption 2 as well.<br><br>When you reach a destination after traveling on your horse, before you actually embark or reach the waypoint to begin the mission (or speak with a character that might initiate a mission), bring up your weapon wheel to make sure that you're carrying the equipment you intend to bring with you on the mission ahead. Whether that's your trusty carbine repeater and a shotgun for those brutal gunfights, or a bow and tomahawk for stealthier missions, always check when you're by your horse to make sure that you have the right tools for the job, otherwise you'll find yourself at a loss and may not be able to (easily) return back to your horse before the mission is over.<br><br>If The Proposition ends up catching your eye, a neat tidbit about its director, John Hillcoat, is the fact that he created a machinima short film with Rockstar Games in the buildup to releasing Red Redemption in 2010, which was called Red Dead Redemption: The Man from Blackwater . The short film itself was created entirely inside the engine of Red Dead Redemption and was aired on FOX around the time of the game's release - the full movie is still available for viewing here (via Dagger 323 on YouTube).<br><br>The same can be said for Arthur Morgan. Are there moments of intense excitement in his life such as when he's robbing a train or watching the sunset over the plains? Absolutely. But even in the life of an outlaw on the run, you still have to make small decisions about whether or not you should take a bath or shave your face.<br><br>In the buildup to Red Dead Redemption 2 's release later this month, those looking for some inspiration to satisfy their craving for Western-themed experiences won't need to look further than our picks for the Western films you should watch before playing Rockstar's own Western epic, given the numerous cinematic references that the studio has drawn from in their previous titles.<br><br>Gun oil can be purchased from the gun shops, and can be utilized by Arthur to clean his weapons and restore their condition, [https://www.Openworldpilot.com/articles/exekiller-the-indie-gem-blending-cyberpunk-western-apocalyptic-thrills.html Indie Survival Horror] as weapons in the game do degrade with normal wear and tear, making them slightly less effective in later encounters. You can also clean your weapons at the gun shops, but having some gun oil on you to clean weapons in a pinch is more convenient when you are outside the vicinity of a town, and to make sure your weapons are always ready for combat.<br><br>What's worth noting though is that I don't think what Rockstar has done with these ideas is really all that revolutionary by any means. No: instead, they've just leaned into these things that other developers would certainly stray away from for the reasons that I've already heard many complain about this weekend -- it ends up being too slow and too boring. However, Rockstar knew before release that Red Dead Redemption 2 would sell millions of copies no matter what they did. This notion allowed them far more experimentation and more willingness to take chances compared to what other studios might attempt. For the most part, I think it's an experiment that has worked to Red Dead Redemption 2 's benefit so far.<br><br> <br>While this could turn out to be a good thing, it could also be a sign of bad things brewing in the background. Rockstar is spinning a lot of different plates, but Grand Theft Auto V released in 2013, and the company needs to get a game out the door to stay relevant. Hopefully, Red Dead Redemption 2 turns out well in the end. That being said, wishing for a game's success has never done anyone any good. So we're going to take a glass half empty approach and look at just how Red Dead Redemption 2 's Delay could doom Rockstar as a comp<br><br>While Red Dead Redemption 2 is clearly a game that we think highly of here at DualShockers , it's not one that is infallible by any means. In fact, since its release this past Friday, the most common complaint that I have heard not only from some of my friends but fellow writers here at DualShockers is that Red Dead Redemption 2 is far too slow and plodding. Even after getting past the game's initial opening hours and having the world start to open up, traveling from one location to another takes far too long, animations are too slow, and there's not the typical intuitiveness that streamlines many of the systems and mechanics that you might find in other open-world games.<br> | ||
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