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<br> | <br>The first Call of Juarez game is a decent Westerns, but it's definitely a B-tier 'play it by the books' sort of shooters. Call of Juarez: Gunslinger not only shakes things up for the franchise, but for the genre as well. You play as the legendary bounty hunter Silas Greaves who recounts his many feats to his fellow bar mates. This may seem like a rote storytelling trope, but the amazing thing here is Silas’ unreliability. He may claim he faced off against a hundred bandits when a patron will call him out on it and the game will literally change before your eyes. The shooting is outstanding, and the cel-shading is like icing on the cake. At max, it’s only $15 too so go on Steam, PSN, or Xbox Live and grab it <br><br> <br>The sense of discovery that video games offer is a feeling almost unmatched by any other form of entertainment. Deep down, you know that a developer went out of their way to create a mystery for the player to solve, or to put in a cool reference to another work of art. But in the heat of the moment, in the thrill of the chase, you feel like a detective pulling at a thread, ready to unveil whatever may be behind the curtain. There are few developers better at eliciting this feeling than Rockstar , and the Easter Eggs in Red Dead Redemption 2 certainly keep their reputation alive. Here's what we've found so far in Red Dead Redemptio<br><br>These moments, as small and inconsequential as they may seem compared to the larger story being told, were really what made Red Dead Redemption 2 's world and setting feel unlike anything that I've played before. As a game that's been worked on by Rockstar for nearly 7-8 years -- basically since the release of Red Dead Redemption in 2010 -- the time and attention to detail put into its world and setting by the studio are on an unprecedented level. With the force of all of Rockstar's teams behind it from around the world, the studio has called it their most "ambitious" project leading up to its release, and that might just be underselling it. Based on what I've played from the game so far, the level of interactivity, mechanics, [https://www.openworldpilot.com/articles/genshin-impact-6-0-bloom-nerf-boosts-f2p-teams-in-nod-krai-update.html Bloom Core Genshin] and systems available to players make Red Dead Redemption 2 as close as we can get to the living, breathing Western world that Rockstar is aiming to deliver, and I can't wait to explore more of it.<br><br> <br>There’s a lot more out there than I thought and most of what I found initially wasn’t very good. I dug a bit deeper, found some treasures, and even some unique games on the awful side. Every game on this list, bad or good, at least tried to do something ambitious for this genre. In that sense, I appreciate the effort. What's for sure though, is that you shouldn't miss any of my favorites on this list. If you play them back-to-back Red Dead Redemption 2 will be out before you know it. Without any more delays that is. Let’s put those dismissive thoughts out of our heads and round up the very best and the worst Weste<br><br>Aside from the direct ways that you can interact with characters in Red Dead Redemption 2 , there are an even wider range of ways that Rockstar is truly aiming for players to really "live" inside this world by playing as Arthur. This comes down to factors such as eating, sleeping, taking Arthur to the local town barber for a haircut and a shave (if you want his hair or beard longer, you'll have to wait until it grows out), and even down to whether Arthur enters a town armed or unarmed. Naturally, holding your weapon while striding through a town will have its citizens on edge and wary of your actions, while holstering your weapon will make for more civil engagements. As one of the Rockstar reps mentioned as we entered a town, this even extends to the way that you enter a new location on horseback -- a calm trot into town will go over much better than charging headlong into town and (potentially) running over an innocent civilian.<br><br> <br>The samurai western you should pay attention to is Red Steel 2 . When the first was revealed as a launch game the hype was through the roof. That was before we knew the limits of motion controls. Not good to say the least. So when a sequel was announced, I was admittedly shocked and a little hesitant. It switched the setting to a Western and even made it into a cel-shaded game. Felt like they were specifically baiting me into a trap, but the results were good. The controls were a lot better thanks to the Wii Motion Plus. There's still a bit of jank there, but again, much better than the original. Just goes to show that developers can learn from their mistakes. Ubisoft is kind of the king of that actually. Remember the first Assassin’s Creed ? Yi<br><br> <br>Another thing that doesn't make sense is the beginning concerns water. No matter what you do, there are certain areas in the snow-covered mountains you need to tread water in. How is there not a scene immediately afterward of Arthur freezing himself to the bone, or at least getting sick? In the grand scheme of problems, this is a very minor one, but it was enough where it got me to think. Again, the beginning just has a lot of issues with<br> | ||
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