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<br> | <br>Until recently, the only information that could be used to glean anything about Tears of the Kingdom and its plot was contained in the trailers, alongside some other details that have been announced. It's known that the story will feature Hyrule once again being thrown into an apocalyptic situation, as it is seen crumbling under an energy that is eerily similar to that wielded by Calamity Ganon in BOTW . In addition, Link has a glowing arm in TOTK that appears to be a significant part of his arsenal in the new game. However, the biggest hints so far may have come from recent alleged Tears of the Kingdom leaks of the artb<br><br> <br>The ability can also be used on shields and arrows, with the demonstration showing off a mushroom-fused shield, creating an obscuring cloud of smoke when hit, as well as two types of arrows: those fused with White Chuchu Jelly, creating a freezing cloud when fired, and Keese Eyeball-fused homing arrows that track down enemies. Unlike when Link was shown fusing melee weapons however, using Fuse for arrows seemed to pull materials directly from the player's inventory, with a small menu of selectable options popping up - although it seems likely that the ability could be used either way for weapons, shields, and arr<br><br> <br>Among the weapons included in Zelda , Bombs might be the most situational due to the time delay between taking one out and the actual detonation, although Breath of the Wild combines Bombs with Arrows to make Bomb Arrows, which can deal high amounts of damage to distant enemies. Ocarina of Time also had a variation of Bombs called Bombchus, which would move forwards until they exploded. While the Bombs are the only way to defeat certain enemies depending on the Zelda game, they can serve more purposes beyond being a wea<br><br> <br>Interestingly, another vehicle shown in the demonstration is a basic flying raft - a wooden platform fused with four downward-facing fans and a sail, allowing it to move with the direction of the wind. The limited battery, however, seems to greatly restrict such devices from gaining too much height, which is a far cry from the sky-faring vehicles previously seen in trailers. While not elaborated on in the gameplay demonstration, it seems likely that Tears of the Kingdom 's progression will eventually allow for dedicated ways of building more complicated vehicles, with much greater or even unlimited energy suppl<br><br> <br>From its first reveal in 2019, Tears of the Kingdom has been the subject of much speculation, with its brief trailers and short snippets of gameplay giving small sneak peeks at some of TOTK 's new tools that weren't in BOTW . Perhaps even more so than the Zelda series' first foray into open-world gameplay, Tears of the Kingdom looks to be an impressively ambitious expansion on the world and mechanics of its predecessor - although much of the game's actual content has remained a mystery, even as it's periodically received new trailers. With a recent gameplay demonstration from series producer Eiji Aonuma, however, four of Link's new abilities have been revealed: Recall, Fuse, Ultrahand, and Ascend, each with seemingly myriad u<br><br> <br>The last ability shown in Tears of the Kingdom 's gameplay demonstration, which can also be seen in previous trailers, is Ascend, which allows Link to go through ceilings, essentially "swimming" through until he reaches the floor above. The ability seemingly doesn't let the player choose an angled trajectory, as the demonstration shows Link shooting directly upwards, and while thin ceilings and platforms will allow Link to phase through almost instantly, others will require more time. This can be seen in the demonstration, where Link uses Ascend on the ceiling of a cave to rise to the top of a small mountain, with Link going through a brief, portal-like transition before emerging at the <br><br>Zelda also wields a new slate this time around, that is far more reminiscent of the Switch than the Wii U, hinting that she either found a second for her own use, or Link no longer requires it thanks to the magical arm business he has going down. Yes, I am begging for Zelda to be playable , and all the pieces falling neatly into place like this doesn’t help matters.<br><br> <br>Similar to the Hookshot, the Boomerang is a weapon that sacrifices some damage for the sake of utility. The Boomerang can generally be used to defeat or stun enemies, activate distant switches, and bring items to Link. Zelda: Wind Waker and Twilight Princess , which still don't have Switch ports, Increased [https://Zeldatearsofthekingdomfans.com/articles/tears-of-the-kingdom-on-switch-2-the-way-it-was-always-meant-to-be-played.html mouse click the next document] usefulness of the Boomerang by allowing players to lock onto multiple targets at once instead of just a single target. Breath of the Wild even included the option to use the Boomerang as a more direct weapon, letting the player brandish it like a sword and perform melee atta<br><br> <br>Like the Master Sword, a bow and arrows show up frequently in Zelda games, and often with different types of arrows that can be earned or found. The typical magic arrow types: fire, ice, and light, all have their own uses, making the bow a more versatile weapon, and it's even occasionally necessary for solving puzzles. How strong different arrows are can vary in Zelda games, especially with Light Arrows' magic powers . But given the possibility that Zelda is indisposed during at least a portion of TOTK , the Light Arrows could be an iconic addition as well as useful for Link as he fights against evil forces without the help of Zelda's divine powers, which were crucial against Calamity Ga<br> | ||
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