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Breath of the Wild | <br>Throughout the Legend of Zelda series, the princess has often been disappointingly reduced to a damsel-in-distress role, but her Breath of the Wild characterization made her far more human and likable as a character. Now would be the perfect time for her to have more agency which is why there have been countless calls for her to be a playable character in the sequel. For Tears of the Kingdom to ignore fans and give her the same clichéd role again would be more than disappoint<br><br> <br>We'd love to see this large weapon combined with the smaller Gerudo Scimitar – or its powered-up version, the Scimitar of the Seven. Hopefully, some fusions blend the shape and abilities of the two weapons, as we'd love to see a beefy sword like the Edge of Duality wielded with the swiftness and skill of the Gerudo Scimi<br><br> <br>With so many fascinating details and newly revealed additions present in this most recent footage, it's easy to miss some of the exciting new elements that the trailer reveals. Here are a few things that might have slipped under your radar in this latest look at Tears of the King<br><br> <br>The next Tears of the Kingdom ability shown, Fuse, allows players to combine their weapons with objects and materials. From the footage, Link is shown fusing a rock onto the end of a basic stick to create a makeshift hammer, and a pitchfork with a long stick to create a comically over-sized spear. Importantly for BOTW's controversial weapon durability , fusing the weapons seemingly resets their durability and, at least in the case of the stick/rock fusion, greatly extends it, while also increasing the weapon's damage. Fusing weapons with materials, objects, or even other weapons can seemingly lead to specialized equipment, like the greatly extended range of the combined pitchf<br><br> <br>Given Tears of the Kingdom started life as a planned DLC for Breath of the Wild (via Polygon ) before it became a full sequel, it's hard to imagine it will change a lot about the core mechanics and even the main map from the original game. Redditor jack33jack worries that " the real magic of BOTW was exploring a large new place and discovering mechanics " and the sequel simply won't be able to deliver that same thr<br><br> <br>Aside from using the ability for exploration, however, Recall can also be spotted being used in a previous trailer for Tears of the Kingdom . In it, Link uses the ability on a large metal spiked ball rolling down a hill at him, sending the object back up its path and crashing it through several enemies. Like Stasis from BOTW , the specific use cases of Recall seem somewhat niche in combat situations, with the ability seemingly being most useful for turning the tables on preset traps, but creative players may yet be able to find creative uses for it upon the full game's rele<br><br> <br>During one of the more ominous shots in the trailer, the game's villain - presumably the threatening voice of Gannondorf - can be heard commanding his minions to raze [https://zeldatearsofthekingdomfans.com/articles/hyrule-warriors-evolution-from-timeless-crossovers-to-focused-prequels.html Hyrule Warriors Age of Imprisonment] and destroy the kingdom. We see various enemies manifested through bursts of malice, but one in particular certainly stands <br><br> <br>Part of what could make or break Tears of the Kingdom as a satisfying sequel is whether it addresses the biggest complaints about BOTW and that includes more than just annoying gameplay mechanics. Breath of the Wild 's princess is the best version of Zelda the games have produced and fans like Redditor Multi-tunes would not be happy if she's "almost completely absent from the game until the end agai<br><br> <br>After defeating one of the skeletal Stalizalfos, you'll be able to pick up and use one of their arms as a weapon. Aside from the simple joy of smacking foes with their own fists, you can also toss the Lizalfos arm, with the bone functioning as a boomerang that's much like their signature weap<br><br> <br>Whilst weapons breaking too easily might have been a more popular topic of criticism, it's clear that it's part of a purposeful effort to get the player to be smart and resourceful. In contrast, the near-impossibility of climbing surfaces in the rain means there really isn't anything the player can do but resign themselves to frustration in those sections. That makes it a no-brainer to adjust for some fans if TOTK is to be a less annoying experie<br><br> <br>Despite the defeat of Calamity Ganon in Breath of the Wild , the latest trailer for Tears of the Kingdom finally confirms that its mysterious villain is in fact Ganondorf. Contrasting the explicitly monstrous and (for most of the game) mostly formless Calamity Ganon of BOTW , TOTK 's Ganondorf takes the form of a more humanoid Gerudo, mirroring the villains past appearances in previous Zelda games like Ocarina of Time . Interestingly, promotional art for the game shows TOTK 's Ganondorf as taking somewhat of a departure from past Gerudo designs, with an exposed chest, ponytail, and a large kat<br><br> <br>Interestingly, a close inspection of the brief footage of them shows that each contraption is stuck together by an unknown green substance. This mystery glue is just one of many similar elements that we see in the trai<br> | ||
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