「Zelda: Tears Of The Kingdom - 10 Fears Redditors Have About The Game」の版間の差分

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<br>Developers seem to be setting up Tears of the Kingdom to be a mix of classic Zelda elements and new features that will help set it apart from its predecessors. The weapons listed here are so iconic to the franchise that if they were omitted from TOTK , it could be seen as a strange choice, especially with their inclusion in BOTW . There seems to be high expectations for a follow-up to BOTW and its open-world to include more unique features, but there's also room for the iconic weapons in The Legend of Zelda: ** _Tears of the Kingdom**<br><br> <br>Similar to the Hookshot, the Boomerang is a weapon that sacrifices some damage for the sake of utility. The Boomerang can generally be used to defeat or stun enemies, activate distant switches, and bring items to Link. Zelda: Wind Waker and Twilight Princess , which still don't have Switch ports, Increased the usefulness of the Boomerang by allowing players to lock onto multiple targets at once instead of just a single target. [https://Zeldatearsofthekingdomfans.com/articles/dreaming-of-hyrule-s-heartbeat-beyond-the-ruins.html Breath of the Wild exploration] of the Wild even included the option to use the Boomerang as a more direct weapon, letting the player brandish it like a sword and perform melee atta<br><br> <br>The Legend of Zelda: Tears of the Kingdom _ has plenty of iconic weapons and items that it can include in the game. Over its long history, _Zelda games have featured a variety of weapons for Link to use in his fight against evil threats. While not all have stood the test of time, there are some that are recognized as iconic and have reappeared in multiple games across the franch<br><br> <br>Climbing, gliding, and even horse-riding made traversing the terrain of Breath of the Wild immensely satisfying and the fact it was rewarding for the player as well as the perfect bonus. Given there's one pretty massive traversal mechanic missing from that list though, it seems like an obvious way that Tears of the Kingdom could be an upgrade. As the Zelda series is known for its lively underwater settings, for better or for worse, it would be perfect for underwater exploring <br><br> <br>Though there hasn't been any explicit indication that Zelda: TOTK will re-introduce any of the elements that have defined the Zelda series over the years which Breath of the Wild omitted, some fans are expecting it to do just that. In fact, Redditor Nova604 admits that they're " afraid they won't give us the hookshot" in Tears of the Kingd<br><br> <br>In a similar vein to Fuse, the Ultrahand ability allows Link to bind objects together, being the method for creating the vehicles previously seen in trailers. Functioning similarly to the previous game's Magnesis ability, Link uses it first to pick up objects, rotate them, and move them around, being able to stick them to the surfaces of other objects once in proximity. In the demonstration, Link creates a rudimentary boat by fusing three logs and two strange mechanical fans, with the fans starting when hit and seemingly operating off of a limited, but replenishing battery gauge similar to Link's own stam<br><br> <br>Breath of the Wild offers many hours of story content alone, with side quests and pure exploration leading many players to easily spend countless hours exploring Hyrule. As a result, BOTW is not the easiest game to quickly replay should players want to refresh their memory ahead of Tears of the Kingdom ; and the required commitment of both time and effort can be discouraging. Fortunately, the actual narrative of Breath of the Wild is relatively straightforward and lends itself well to a written plot synopsis for those who want an easily-digested summary of the g<br><br> <br>Aside from using the ability for exploration, however, Recall can also be spotted being used in a previous trailer for Tears of the Kingdom . In it, Link uses the ability on a large metal spiked ball rolling down a hill at him, sending the object back up its path and crashing it through several enemies. Like Stasis from BOTW , the specific use cases of Recall seem somewhat niche in combat situations, with the ability seemingly being most useful for turning the tables on preset traps, but creative players may yet be able to find creative uses for it upon the full game's rele<br><br> <br>Fan theories have long suggested that Hyrule will be rebuilt in Tears of the Kingdom , whether it will be a natural development or something the player has to do themselves, and it's no surprise many are hoping for it to be the case. Whilst Breath of the Wild had a beautiful and memorable setting, a livelier one inhabited by more fun NPCs and more activities would be a great improvement the sequel could m<br><br> <br>Given Tears of the Kingdom started life as a planned DLC for Breath of the Wild (via Polygon ) before it became a full sequel, it's hard to imagine it will change a lot about the core mechanics and even the main map from the original game. Redditor jack33jack worries that " the real magic of BOTW was exploring a large new place and discovering mechanics " and the sequel simply won't be able to deliver that same thr<br><br> <br>This certainly isn't a new addition to the wishlist of Zelda fans and the outcry about being unable to pet the dogs in Breath of the Wild was so great that it led to game director Hidemaro Fujibayashi having to explain why they were unable to implement the feature (via IGN .) Though his explanation was reasonable, fans still might be disappointed if nothing changes in Tears of the Kingd<br>
<br>An ancient evil has once again descended upon Hyrule, awakening a forgotten civilization in the sky and imbuing the land’s creatures with newfound power and aggression that will likely tear everything asunder. The stakes are high, with Hyrule Castle crumbling away into dust as red streaks of energy bubble and burst into the landscape. I’m not even sure if Ganon is the one talking in the trailer’s opening seconds, convinced Nintendo is throwing out a red herring as the previous calamity prepares to play a far more pivotal role in the upcoming story.<br><br> <br>As far as damage goes, the Hookshot isn't the best choice for a weapon unless a player is fighting very small enemies that can be killed with one hit. Rather, it provides utility for players both in and out of combat. The design of 3D Zelda games have made the Hookshot an iconic tool and weapon hybrid to the point that it might feel strange if it didn't appear in Tears of the Kingd<br><br>Whenever Nintendo decides to provide an answer surrounding The Legend of Zelda: Tears of the Kingdom , it hurls out dozens more questions and keeps the theory wheels turning in our brains. Yesterday’s Direct featured an extended glimpse at new gameplay mechanics, while also teasing a healthy dose of character and narrative details I am totally going to read too much into and come to conclusions that probably won’t end up happening.<br><br> <br>What elevates this tattoo even higher are the small details. The heads of each of the four bosses in Majora’s Mask surround the clock face, echoing the tribal design of Skull Kid. These bosses seem to be emanating clouds of steam that rise up and envelop the moon. Lastly, the sketch of Tatl at the bottom implies that she is going to be added to the tattoo at a later date as a border to the entire image (by @chronicink on Twitt<br><br> <br>Long-time fans of **The Legend of Zelda ** happily show off their love for the series with some of the best-looking tattoos. Zelda ’s artwork has always suited the types of stylized designs that look great in tattoo format, making it one of the [https://Zeldatearsofthekingdomfans.com/articles/hyrule-s-lifeblood-elixirs-mastering-tears-of-the-kingdom-s-hearty-ingredient-hunt.html best Hearty Recipes] games to translate into this form of artwork. Even better, each game has its own unique aesthetic and motifs, giving fans a way to celebrate their favorite entry in the series proudly.There seems to be a strong divide between the type of Zelda tattoo fans want. Some fans have a punk edge and lean towards darker games such as Majora’s Mask and Twilight Princess . Others enjoy the more wholesome aspects of Zelda , and so prefer the bright colors and symbols of Ocarina of Time and The Wind Waker . The tattoos shown cover the full spectrum of Zelda fans’ tastes. Related: Legend Of Zelda: Every Princess Zelda Design, Ra<br><br> <br>There are several tools that The Legend of Zelda: Tears of the Kingdom ** could include that Breath of the Wild ** did not fully provide the player with. Link collects a wide variety of tools throughout the Zelda franchise, used for everything from transportation to manipulating his environment. But although BOTW featured a wide variety of weapons, some of which had secondary uses, it was curiously lacking in more permanent to<br><br>There are two very distinct iterations of Link seen throughout most of the trailers thus far. One is dressed in his signature blue tunic with his snazzy new gauntlet, while the other is letting his hair down and freeing the nipple with luscious pecs and a more unconventional version of the new tool. It’s more akin to a tattoo and protruding objects than an item of clothing and raises further questions about exactly what this game has in store for us.<br><br> <br>Midna's true form, revealed in Twilight Princess doesn't appear here, instead, her impish design has been honored. As Midna appears to have tattoos herself, making her the perfect subject for a tattoo. The digital Twilight Realm markings on her body are rigid, turning at right angles. Contrasting this with her natural curves and flowing hair makes for a fantastic design. Additionally, the colors stay true to the original game, captured with impeccable det<br><br> <br>Among the weapons included in Zelda , Bombs might be the most situational due to the time delay between taking one out and the actual detonation, although Breath of the Wild combines Bombs with Arrows to make Bomb Arrows, which can deal high amounts of damage to distant enemies. Ocarina of Time also had a variation of Bombs called Bombchus, which would move forwards until they exploded. While the Bombs are the only way to defeat certain enemies depending on the Zelda game, they can serve more purposes beyond being a wea<br><br> <br>While the Hookshot might be more commonly used in Zelda as a tool to help Link get to places he'd otherwise be unable to reach, it can also be a good weapon with its versatility. Depending on the enemies and the game, the Hookshot can pull either the enemy to Link or vice versa. Smaller enemies can be defeated by hitting them with the Hookshot, and it has the capability of stunning larger enemies. Even Dampé in Ocarina of Time considered the Hookshot to be a treas<br>
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