「Divinity 2: 10 Best Skills In The Scoundrel Tree」の版間の差分

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<br>The bonuses go beyond just restoring magic armor. This skill also heals the burning, poisoned, stunned, frozen, suffocating, and petrified status effects. Players should grab this skill early on since it can be bought from the trainer in Fort <br><br> <br>Moreover, the Wand does offer quite a lot of advantages to Spellcasters. Its +160% Critical Damage is immediately an incentive to pursue Glass Cannon and other critical builds. Not only that, the additional Intelligence, Summoning, and Aerotheurge can motivate stun-heavy plays that can cripple the opponent’s ranks when used prope<br> <br>Rain may seem like a basic skill but it is used for both battle and clearing obstacles from the world. This skill is one of the most utilized by players who focus on the Hydrosophist skill tree. Outside of combat, players can use Rain to spread blessed areas and extinguish fi<br><br> <br>Fan of Knives is one of the source abilities that Scoundrel players get access to and possibly the best of them. Like many other skills, Fan of Knives can backstab, but the best thing about it is that it can backstab multiple enemies at once. This skill flings a throwing knife at each target within the area of effect. Each of these knives deals one hundred and twenty-five percent damage to the enemy they hit. This skill is perfect when caught in a situation where there are a lot of enemies. It is also another skill that can be bought in act two from Papa Thrash in Driftw<br><br> <br>Despite the straightforward nature of the item, Executor Ninyan’s Axe is only dropped by Ninyan when killed. Convincing her to leave Siva will make the item unattainable, giving players a small window to obtain it. On top of 5-6 Water Damage and 29-35 Physical Damage, the Two-Handed Axe has quite a lot of perks. On top of chances to set Chilled, Cripple, and Frozen, the item does add to Strength, Warfare, and Criticals - making this perfect for tanks who want to cleave opponents quickly with the occasional chance of stunning t<br><br> <br>The area of effect of this ability is affected by talents like Far Out Man . This will increase the range of the ability and cause an even larger ice field to be formed. Of course, like other ice abilities, Hail Storm can cause enemies to become chilled and even fro<br><br> <br>Ice Break causes a chain reaction that makes ice shatter across the battlefield. This damages enemies and causes each character hit by it to become chilled. This skill is best to be combined with abilities like Hail Storm, Rain, and Global Cool<br><br> <br>Need more healing and damage? Look no further than Mosquito Storm. This ability send out a swarm of mosquitos at an enemy to drain their blood. It deals 100% physical damage and also heals the player. That is hard to beat. Grabbing that will allow for some more healing for the Undead and less worrying about the damage they will receive. When combined with other skills , Mosquito Storm can really help turn the tide of a bat<br><br> <br>When caught in the fray of battle it can be hard to catch a break to heal. In most battle situations there will be an enemy or two that stand in the distance and attack from afar. Nether Swap is a useful skill to help escape the battle and get some much-needed healing. Plus, most of the skills listed so far are for a ranged character. This skill lets the player swap places with another character on the battlefield. That can be friend or foe. It can also be used to swap an ally with someone as w<br><br> <br>Say a player decides to branch into the Aerothurge tree and they already have some Necromancy. Vacuum Aura is a great skill to pick up so a player can get help with those pesky enemy skills. This skill deals air damage to enemies within an area and sets an aura on the player that causes silence and suffocat<br><br> <br>This build has Fane step into the traditional Fighter class, while heavily leaning on Geomancer skills. Fane fights on the frontlines with a two-handed weapon and heavy armor. While in the middle of the action, he can summon a variety of poison-based spells to harm foes and heal himself in com<br><br><br> Prevents the black cat's premature demise <br><br>During the player's adventures in Fort Joy, they'll come across a mysterious black cat who doesn't really reveal a lot about itself, even if players have the Pet Pal trait. However, while players may have a soft spot for these felines, the world of Divinity: Original Sin 2 is a ruthless one, and something as innocent as a cat has no guarantee to live or die,  [https://www.strategycritique.xyz SLG game strategy] with the Magisters themselves wanting to kill this animal because of their own superstiti<br><br> <br>This can be pretty heartbreaking for players who want this cat to survive until they escape Fort Joy so that they can uncover the mystery behind its identity... and get the summon spell, of course . The Nine Lives gift bag in Divinity 2 helps out in this regard, especially since players can lose this black cat despite doing nothing wrong on their <br><br> <br>It provides a +3 boost to Intelligence, +2 to Geomancer, and +1 to Dual Wielding. In addition to solid base damage is its poison manipulation properties. It can create a 1m pool of poison which is handy for Undead heroes . It can also remove poison using Siphon Poison to convert those pools into poison-based atta<br>
<br>The Scoundrel tree is filled with deadly abilities that can bring enemies to their knees. The most important part of using this tree is to focus on getting backstabs and moving far across the battlefi<br><br> <br>Rather, players can count on their tanks and stealth to do the job for them. Given the Harbinger’s immunities and resistances, physical attackers such as Knight and Fighter builds and sneaky combatants such as Rogue and Shadowblade builds can take care of the Harbinger saf<br><br> <br>The skill Flesh Sacrifice , meanwhile, allows Sebille to gain one AP and a 10% damage boost at the cost of 6 points of Constitution. It makes her a powerhouse in battle, but it does render her a bit fragile, so keep a healer close if she uses this sk<br><br> <br>These numbers mean that while the Harbinger and the Dead Magisters are immune from Poison, Magisters can still die from Fire. Meanwhile, despite the Harbinger's high armor, it's still vulnerable to physical attacks and non-Fire/Poison damage. Earth Damage, Warfare, and Scoundrel may shine in this reg<br><br> <br>Possibly the best skill to use on a single enemy from the Scoundrel tree is Terrifying Cruelty. This skill can inflict two different status effects on the enemy hit by it, Terrified and Bleeding. Bleeding will cause damage over time for two turns and Terrified will cause the enemy to run away in fear. On top of that, this skill deals one hundred and ten percent damage to the enemy and can backstab. The only downside to this skill is that it costs three action points to use and has a four turn coold<br><br> <br>Let's say that a player doesn't want to do poison, or maybe they want to combine it with another skill tree. Necromancy is another great tree to branch into when playing an Undead. Raining blood works well on a few levels. This skill causes blood to rain across an area of the battlefi<br><br> <br>What is an Undead supposed to do besides spreading poison around? Well, use it to their advantage of course! Siphon Poison is an effective tool to take full advantage of the poison clouds that will be spread. This skill sucks up poison in an area and adds bonus damage to the player's weapon based on how much is sucked up. It is perfect for gaining extra damage from the spread of poison on the battlefield. Plus, Undead who decide to use poison will have a neverending supply to buff themselves w<br><br> <br>Fan of Knives is one of the source abilities that Scoundrel players get access to and possibly the best of them. Like many other skills, Fan of Knives can backstab, but the best thing about it is that it can backstab multiple enemies at once. This skill flings a throwing knife at each target within the area of effect. Each of these knives deals one hundred and twenty-five percent damage to the enemy they hit. This skill is perfect when caught in a situation where there are a lot of enemies. It is also another skill that can be bought in act two from Papa Thrash in Driftw<br><br> <br>Deflective Barrier is one skill that is ultimately unnecessary when going up again enemies. It provides physical armor to the player and allows projectiles to be reflected back at the user. The problem with the skill is that it doesn't prevent the original projectile's effe<br><br> <br>For instance,  [https://Www.strategycritique.xyz/ SLG Game Maps] the Harbinger can use Source Vampirism to steal Source from players and then use it against them via Curse. Moreover, its Harbinger's Wrath and Burning Blaze attacks can easily tear through Physical Armor and Magical Armor, respectively, and even eliminate characters, especially if the Harbinger uses this attack repeate<br><br> <br>One of the greatest things about running the Scoundrel tree is that every attack skill can backstab. The Throwing Knife skill is one of the many skills capable of backstabbing an enemy despite it being able to be used from a distance. Scoundrel players tend to not run out of movement easily, but in the case that they do, this skill has a good distance and costs two action poi<br><br> <br>For those who don't know, chilled causes a decrease in movement speed and dodging. It also causes a decrease in water and air resistance. In other words, enemies who use the Hydrosophist skill tree will deal more damage to chilled all<br><br> <br>Like Chloroform, the Gag Order skill is useful against enemies with magic armor. This skill destroys the enemy's magic armor and also sets the silenced status effect for one turn. Silenced is great to use against enemies that use magic. It removed their capability to use any magical abilities and forces them to attack with physical attacks . This skill can be obtained randomly, but players can also purchase the skill from Papa Thrash in the Driftwood Tav<br><br> <br>On top of dealing damage to allies, Supernova also damages the player who uses it. Since many battles will lead to players getting grouped together, this skill can be a tricky one to use. Players without their magic armor will be set on fire and wishing it wasn't u<br> <br>Persuasion is helpful for any starting character, but comes in particularly handy when playing as Sebille. With it, she can talk herself out of fights as deftly as she talks herself into them, calming those she's ange<br>
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