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Divinity 2: 10 Best Skills In The Scoundrel Tree (編集)
2025年11月19日 (水) 00:33時点における版
、 2025年11月19日 (水) 00:33編集の要約なし
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<br>The | <br>The Scoundrel tree is filled with deadly abilities that can bring enemies to their knees. The most important part of using this tree is to focus on getting backstabs and moving far across the battlefi<br><br> <br>Rather, players can count on their tanks and stealth to do the job for them. Given the Harbinger’s immunities and resistances, physical attackers such as Knight and Fighter builds and sneaky combatants such as Rogue and Shadowblade builds can take care of the Harbinger saf<br><br> <br>The skill Flesh Sacrifice , meanwhile, allows Sebille to gain one AP and a 10% damage boost at the cost of 6 points of Constitution. It makes her a powerhouse in battle, but it does render her a bit fragile, so keep a healer close if she uses this sk<br><br> <br>These numbers mean that while the Harbinger and the Dead Magisters are immune from Poison, Magisters can still die from Fire. Meanwhile, despite the Harbinger's high armor, it's still vulnerable to physical attacks and non-Fire/Poison damage. Earth Damage, Warfare, and Scoundrel may shine in this reg<br><br> <br>Possibly the best skill to use on a single enemy from the Scoundrel tree is Terrifying Cruelty. This skill can inflict two different status effects on the enemy hit by it, Terrified and Bleeding. Bleeding will cause damage over time for two turns and Terrified will cause the enemy to run away in fear. On top of that, this skill deals one hundred and ten percent damage to the enemy and can backstab. The only downside to this skill is that it costs three action points to use and has a four turn coold<br><br> <br>Let's say that a player doesn't want to do poison, or maybe they want to combine it with another skill tree. Necromancy is another great tree to branch into when playing an Undead. Raining blood works well on a few levels. This skill causes blood to rain across an area of the battlefi<br><br> <br>What is an Undead supposed to do besides spreading poison around? Well, use it to their advantage of course! Siphon Poison is an effective tool to take full advantage of the poison clouds that will be spread. This skill sucks up poison in an area and adds bonus damage to the player's weapon based on how much is sucked up. It is perfect for gaining extra damage from the spread of poison on the battlefield. Plus, Undead who decide to use poison will have a neverending supply to buff themselves w<br><br> <br>Fan of Knives is one of the source abilities that Scoundrel players get access to and possibly the best of them. Like many other skills, Fan of Knives can backstab, but the best thing about it is that it can backstab multiple enemies at once. This skill flings a throwing knife at each target within the area of effect. Each of these knives deals one hundred and twenty-five percent damage to the enemy they hit. This skill is perfect when caught in a situation where there are a lot of enemies. It is also another skill that can be bought in act two from Papa Thrash in Driftw<br><br> <br>Deflective Barrier is one skill that is ultimately unnecessary when going up again enemies. It provides physical armor to the player and allows projectiles to be reflected back at the user. The problem with the skill is that it doesn't prevent the original projectile's effe<br><br> <br>For instance, [https://Www.strategycritique.xyz/ SLG Game Maps] the Harbinger can use Source Vampirism to steal Source from players and then use it against them via Curse. Moreover, its Harbinger's Wrath and Burning Blaze attacks can easily tear through Physical Armor and Magical Armor, respectively, and even eliminate characters, especially if the Harbinger uses this attack repeate<br><br> <br>One of the greatest things about running the Scoundrel tree is that every attack skill can backstab. The Throwing Knife skill is one of the many skills capable of backstabbing an enemy despite it being able to be used from a distance. Scoundrel players tend to not run out of movement easily, but in the case that they do, this skill has a good distance and costs two action poi<br><br> <br>For those who don't know, chilled causes a decrease in movement speed and dodging. It also causes a decrease in water and air resistance. In other words, enemies who use the Hydrosophist skill tree will deal more damage to chilled all<br><br> <br>Like Chloroform, the Gag Order skill is useful against enemies with magic armor. This skill destroys the enemy's magic armor and also sets the silenced status effect for one turn. Silenced is great to use against enemies that use magic. It removed their capability to use any magical abilities and forces them to attack with physical attacks . This skill can be obtained randomly, but players can also purchase the skill from Papa Thrash in the Driftwood Tav<br><br> <br>On top of dealing damage to allies, Supernova also damages the player who uses it. Since many battles will lead to players getting grouped together, this skill can be a tricky one to use. Players without their magic armor will be set on fire and wishing it wasn't u<br> <br>Persuasion is helpful for any starting character, but comes in particularly handy when playing as Sebille. With it, she can talk herself out of fights as deftly as she talks herself into them, calming those she's ange<br> | ||