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<br> | <br>To make up for the Giant Boomerang's slightly lacking attack strength, we'd combine this huge weapon with the Royal Guard's Claymore, another enormous fighting tool that's slightly more damage-heavy. This simple combo could grant your projectile weapon the power it needs to truly be utili<br><br> <br>The Woodcutter’s Axe is one of the weapons in BOTW which has a dedicated secondary purpose. As the name implies, it deals extra damage against trees, making the axe an excellent choice of weapon for collecting wood as it can chop them down expeditiously. As an actual weapon, however, it is remarkably cumbersome to wield, and forces Link to attack with slow, sweeping blows. Should the item come back in Tears of the Kingdom , though, it would make more sense for the axe to become a proper tool. With little value as a weapon, a permanent inventory addition for resource collection fits the Woodcutter’s Axe much bet<br><br> <br>Of course, this stalemate cannot last forever. Already, Zelda’s power is waning, so Rhoam tasks Link with rescuing the princess and defeating Calamity Ganon before her strength is fully exhausted. As part of this quest, Link is also instructed to free the Divine Beasts, which would be invaluable in the final battle. Finally, with his own strength reaching his limits, the King gives Link his paraglider and instructs the young hero to seek out Impa of Kakariko Village, who will guide him further. The King’s spirit then disappears once m<br><br> <br>The biggest questions surrounding Zelda: Tears of the Kingdom might be its story and what it does with the world, but how it addresses small details is something that fans have just as many fears about. A harsh reality of replaying Breath of the Wild is that it does have some frustrating [https://Zeldatearsofthekingdomfans.com/articles/the-ascend-ability-zelda-s-hidden-gem.html vertical gameplay] and Redditor Geshtar1 's biggest concern is that " rain and climbing mechanics remain the same " in the seq<br><br> <br>Breath of the Wild 's unrestricted open-world gameplay, which puts an emphasis on exploration, traversal, and puzzle solving, has made it one of the most influential games in recent memory. Even months before its release, the sequel has dazzled players with previews of new abilities for Link in TOTK , including a mechanic that fuses together parts in order to create vehicles. _The Legend of Zelda: Tears of the Kingdom _ promises to raise the bar on player freedom and creative problem-solving in open world games, and could very well give rise to its own crop of similar ga<br><br> <br>Another item in Breath of the Wild that should become a proper tool is the Torch. Used to light Link’s way and set fires, it is even weaker as a weapon than the Woodcutter’s Axe. In practical terms, it is simply a utility item, and one with limited durability at that. Changing this would not only free up an inventory space, but also ensure that Link never needs to go searching for a light source with a proper tool on hand in the BOTW sequel . Of course, it is possible that the Torch could still run on a limited resource; perhaps it could use oil, similar to Twilight Princess ’ Lant<br> <br>Throughout the Legend of Zelda series, the princess has often been disappointingly reduced to a damsel-in-distress role, but her Breath of the Wild characterization made her far more human and likable as a character. Now would be the perfect time for her to have more agency which is why there have been countless calls for her to be a playable character in the sequel. For Tears of the Kingdom to ignore fans and give her the same clichéd role again would be more than disappoint<br><br> <br>Breath of the Wild provided a vibrant open world but it's hard to imagine revisiting the same locations with simple tweaks and new enemies will be as much fun. Whilst expanding the map to add new areas is one interesting direction the sequel could go, there would still be no incentive to spend time exploring the main area anymore. Rewarding exploration was at the heart of Breath of the Wild, so there are legitimate concerns about whether it's even possible for the sequel to live<br> <br>If it's to live up to the hype, Zelda: Tears of the Kingdom will have to be an absolutely massive game and that could come with some unexpected downsides. Redditor isaytyler is one fan already convinced the sequel will be amazing but comments that their " biggest fear is if the Switch struggles to do it justic<br><br> <br>The Legend of Zelda: Tears of the Kingdom _ is still a ways off, but there are plenty of games similar to its predecessor, _Breath of the Wild , worth digging into in the meantime. Expanding on the much-loved formula of BOTW has already made TOTK one of the most anticipated games of the year. The sequel promises to incorporate new, inventive mechanics, while also improving on less popular aspects of the old ones. TOTK 's __ Ascend ability can fix BOTW 's climbing mechanic, while the Ultrahand ability allows for creative building to get around obstac<br><br> <br>The Nintendo Switch has some visually stunning games but its limitations have begun to show more and more in recent years, with the troubled Pokémon Scarlet and Violet release reminding people that it's simply not a very powerful machine, particularly in comparison to the newest generation of consoles. Tears of the Kingdom will inevitably aim to be a beautiful experience on a grand scale, which is why the Switch's graphical and technical limitations might become more noticeable than e<br> | ||
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