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(ページの作成:「<br>There are also some other possibilities in the direction Resident Evil 4 may take, given the direction of the recent two Resident Evil remakes. For example, it has be…」) |
BeatrisBueno13 (トーク | 投稿記録) 細 |
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<br>There’s just no getting around the fact that _ Resident Evil 4 _ does not need a remake while _ Code Veronica _ desperately does. _ CV _ is by no means a bad game, but it loses much of the replay value defined by the originals. Its long length also means that the campaign doesn’t move at as brisk a p<br><br> <br>Whether it’s Link, Zelda, or something completely out of left field like Waluigi - I just hope the Princess isn’t left to gather dust as a prisoner beneath Hyrule Castle. As I mentioned earlier, Breath of the Wild’s timeline now exists in the present, offering a level of dramatic agency that simply isn’t possible with flashbacks. Our emotions will react to an ongoing story we’re an integral part of, instead of pondering on flashbacks whose participants have long since met their end. Princess Zelda is the strongest character of the whole lot, and pushing her aside purely so Link has a passive damsel to save is woefully archaic writing this series could do without. Who knows, I still have a feeling she’ll be playable. Or there will be time travel. Screw it - do whatever you want, Ninte<br><br> <br>That said, Super Mario Maker 2 is still a must-own for anyone who loves 2D Mario, particularly if they enjoy creating levels. Those who do not want to take part in that process can enjoy a few pre-installed stages and creations crafted by other us<br><br> <br>The final moments still make me tear up, acting as the perfect distillation of why these characters are so excellent. Zelda is steadfast in her resilience, but willing to fall victim to her emotions when it really matters. She’s vulnerable, but in a way that simply serves to make her stronger as she moves proudly into the future. Breath of the Wild 2 presumably takes place in the present, with Link and Zelda exploring alongside one another as they rebuild the region into an image they can be proud of. This inevitably leads them to investigate some unusual occurrences beneath Hyrule Castle. Because they’re the unluckiest duo in the world, this releases yet another ancient evil as Zelda is yeeted into a pit and Link finds himself adorned with a bad case of neon zombie arm. Time to save the world again, I gu<br><br> <br>I’ve touched on Breath of the Wild’s ending before, and how it's an almost perfect example of melancholic hopefulness. The evil is vanquished, and now Link and Zelda are tasked with forming a new life together, with rebuilding Hyrule and comprehending what’s next after hundreds of years away from home. Hyrule is both keenly familiar and an unknown quantity, with so much changing over the past century while many of its core fundamentals remain the same. Now they need to move onward and figure out what to do next, carrying all of their past losses on their shoulders while adding further responsibilities to the p<br><br> <br>But could it be Zelda? I’m unsure, partly because one outfit would leave her breasts completely exposed. I know Nintendo is daring these days, but not that daring. I reckon it’s an alternative version of Link or Zelda from another timeline, or a new face entirely who was awakened beneath Hyrule Castle. The possibilities are endless, and I hope their true identity serves the story of our main duo instead of taking away from it. The debate is fierce across our editorial team right now, and I adore how such a small trailer has sparked such an intense discuss<br><br> <br>Once again, Mario's brother finds himself exploring a spooky hotel filled with Boos and terrors waiting around every corner. While not as creepy as the GameCube classic, Luigi's Mansion 3 is creative, charming, and gorge<br><br> <br>Antarctica makes for an interesting change of pace during the backhalf, but _ Code Veronica _ is so disconnected from any personal infection or outbreak that it lacks the human touch found in the settings of the original ga<br><br> <br>The classic approaches weren’t bad or archaic. It’s a common misconception. They often had janky controls, poor accessibility, or even overly difficult game design - but the aesthetic was never to blame. The industry has ironed out a lot of these creases over the years to create much smoother experiences, and the indie space is proof enough that 2D doesn’t mean old and obtuse. The Binding of Isaac takes the original Zelda and [https://Adventuregameland.com/posts/elden-ring-s-hidden-wonders-secret-areas-you-absolutely-can-t-miss hidden locations guide] makes it a roguelike, even sharing its UI, dungeon format, and item pickup animation - the inspirations ooze. Undertale is a 2D RPG that has combat expressed through a small box that has you avoiding the bullet-hell barrage - it doesn’t rely on fancy graphics. Little Dew is a more comedic Zelda that feels like an HD rendition of the classics with a quaint, cartoony art style. These are all iconic titles, despite not being 3D triple-A blockbusters. Meanwhile, when Nintendo wants to revive its classic library, it does so by modifying its 2D approach, 3Dizing them instead. Look no further than the upcoming Brilliant Diamond and Shining Pearl Pokemon gam<br><br> <br>Many have speculated that Resident Evil 4 's stiff camera, which doesn't let the player look very far beyond Leon's immediate field of view, is a holdover from the layout of the GameCube controller, which featured a smaller camera stick compared to a larger control stick. Whether or not that assessment is accurate, today's players will want to have more control over the camera in the rem<br> | |||
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