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<br>A remake of Resident Evil 4 feels very different now I’ve played through the entirety of Resident Evil Village . The first-person sequel is essentially a modern successor to the survival-horror masterpiece, adapting many of its ideas and mechanics for a new audience. It’s a campy, overblown adventure filled with over-the-top villains and nonsensical plot developments that ape the series’ finest hour, even if it sacrifices many of its own ideas in the process. Now, unless this rumoured remake completely overhauls the original vision, I can’t help but think it might end up feeling obsol<br><br> <br>The only problem is that the game's color palette is very brown. Although the art direction is excellent overall, especially where the game's dangerous monsters are concerned, the uniqueness of certain settings suffers on account of a lack of variation in the game's color scheme. This is especially noticeable when compared to the expressive, richly detailed colors of the first three Resident Evil titles. That's one of the reasons the classic fixed-camera games are worth playing today , so the remake's producers should take the opportunity to widen the variety of colors used in the g<br><br> <br>Other rumors suggest Resident Evil 4 will get the remake treatment next. Is that necessary? It has been ported numerous times in various HD quality enhancements. That said, some things cannot be fixed with mere graphical makeovers. So if the game really is getting remade , here are some things Capcom should, and should not, do with<br><br> <br>The remake of Resident Evil 3 reportedly shipped two million units in five days. There is an obvious hunger from consumers to relive [https://adventuregameland.com/posts/star-wars-gaming-needs-prince-of-persia-s-bold-experimentation star Wars Games innovation] of the past rebuilt for modern consoles. The remake of Resident Evil 2 is currently Capcom's sixth best-selling game of all time, with roughly 5.8 million units sold. Similarly, the original 1998 release of Resident Evil 2 for PS1 is Capcom's seventh best-selling game of all time. That game sold 4.96 million units worldwide, not counting the various ports and updated re-relea<br><br> <br>To be sure, certain moments like the encounter with the regenerator stand out as among the scariest in the series , but overall the atmosphere is one of corny one-liners, martial arts kicks, and action movie setpieces. These elements are important to the original game's appeal, but in keeping with the atmosphere of the previous two remakes, perhaps it's best to lean a little further into the horror eleme<br><br> <br>If she gets hit, she is pretty much dead meaning that players need to waste valuable healing items on her due to bad AI’s tactics. There’s got to be a better way to implement her in the remake like negating damage like Ellie in The Last of <br><br> <br>Resident Evil 4 uses a control scheme that many players consider to be dated. In a departure from more modern third-person shooter controls, the protagonist and fan-favorite character Leon can't strafe, with left or right inputs on the controller rotating him in place. While this might feel unintuitive at first, and it certainly takes a little bit of getting used to for new players, it's actually an important design cho<br><br> <br>If the remake of Resident Evil 4 decides to trim the fat in a similar way to 2 and 3, it will lose moments like this. The original is the longest game in the franchise by a significant margin, and this is for good reason. Each major location is like a game in itself, taking time to introduce you to their threats, puzzles, and further intricacies before things inevitably descend into an avalanche of action. You hurl grenades around like other modern entries, but here it feels earned, like you’ve triumphed over unstoppable horrors and can finally take your revenge. The campaign being cut short would rob these moments of their brilliance, and this isn’t how newcomers should experience one of the best survival horror games ever concei<br><br> <br>Couple in character switching between Chris & Claire and multiple settings with their own puzzles (that often can’t be tackled in any order,) getting through _ CV _ can be a challenge– especially thanks to the harder difficulty curve. A remake could fix _ Code Veronica _ ’s design issues and m<br><br> <br>While any appearance from Wesker may not resonate with newer fans, there’s never been a better opportunity to reintroduce Chris Redfield following his redesign at the end of _ Resident Evil 7 _ . With _ Resident Evil Village _ set to feature Chris in a major role, it’s honestly a bit surprising Capcom is choosing to remake _ RE4 _ fi<br><br> <br>Capcom doesn't have to keep altering beloved classics. Instead of keeping fans locked in REmake territory, why not focus on bringing us into the next generation of Resident Evil with RE8 and beyond? The entertainment industry, whether video games or movies, should try and take more risks rather than constantly relying on remakes. It's getting to be a bit too m<br><br> <br>As mentioned earlier, the game can get pretty intense with the number of villagers hounding after Leon. Some areas, like the early village sections, are interesting puzzles. Where is the best place to set up shop in order to take the horde out most effectively? It makes the player really th<br> | |||
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