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<br>From its first reveal in 2019, Tears of the Kingdom has been the subject of much speculation, with its brief trailers and short snippets of gameplay giving small sneak peeks at some of TOTK 's new tools that weren't in BOTW . Perhaps even more so than the Zelda series' first foray into open-world gameplay, Tears of the Kingdom looks to be an impressively ambitious expansion on the world and mechanics of its predecessor - although much of the game's actual content has remained a mystery, even as it's periodically received new trailers. With a recent gameplay demonstration from series producer Eiji Aonuma, however, four of Link's new abilities have been revealed: Recall, Fuse, Ultrahand, and Ascend, each with seemingly myriad u<br><br> <br>Tears of the Kingdom could end up reenacting Wind Waker 's, but with a different result than the timeline that led to that game's events. There have been so many incarnations of Link and Hyrule in The Legend of Zelda that almost every game could take place in its own dimension, all tied together with the vital elements of the series. Tears of the Kingdom 's flood may not be as world-changing as Wind Waker 's was, and perhaps the land could still be habitable by the game's <br><br> <br>BOTW is full of mechanics and hidden features and that makes it really hard to imagine what Tears of the Kingdom could add that would enhance the experience. Despite that, fans likely won't be satisfied with a sequel that's mostly focused on telling a new story with the same mechanics and format, meaning they could be setting themselves up for disappointment when _Tears of the Kingdom _ finally releases in <br><br> <br>The last ability shown in Tears of the Kingdom 's gameplay demonstration, which can also be seen in previous trailers, is Ascend, which allows Link to go through ceilings, essentially "swimming" through until he reaches the floor above. The ability seemingly doesn't let the player choose an angled trajectory, as the demonstration shows Link shooting directly upwards, and while thin ceilings and platforms will allow Link to phase through almost instantly, others will require more time. This can be seen in the demonstration, where Link uses Ascend on the ceiling of a cave to rise to the top of a small mountain, with Link going through a brief, portal-like transition before emerging at the <br><br>Part of me wants to believe that it’s a past iteration of Link or a version of Ganon from before darkness corrupted him. Zelda is also seen with shorter hair and wielding the Sheikah Slate in new character art, convincing me further that she is not only saved by Link’s new power, but comes to play a far more prominent role in the full adventure. Whatever evil they face, she is convinced it can’t be stopped, but is now far more than a passive bystander holding off evil as her companion does all the work. Both characters are given more agency here, which should allow Tears of the Kingdom to breach narrative boundaries this series has never toyed with before.<br><br> <br>The ability, while more straightforward in its use than Fuse or Ultrahand, seems like a handy aid for quicker exploration, allowing Link to skip climbing in certain areas - and also bypassing the need to manage stamina. Additionally, Ascend seems likely to be an opportunity for TOTK to add some devious secrets or puzzles, like rooms or areas hidden beneath the ceiling of one area and the floor of another. However, the demonstration also mentions certain limitations to the ability, which are likely related mostly to the ability's range and maximum travelable dista<br><br> <br>One of the coolest weapon lines in Breath of the Wild is the Lizal boomerang, generally found in the hands of the Lizalfos enemy type. As the weapon's name implies, these boomerangs will return to you after being tossed at enemies. That aside, they also make for solid handheld weapons, with the Tri-Boomerang standing as the most powerful of the th<br><br> <br>Enemy variety was one of Breath of the Wild 's strong suits but giving old enemies extra attacks or armor won't be enough to make for the challenging new combat encounters fans will need to truly enjoy the new game. Fans are also hoping to see the return of fan-favorite enemies like ReDeads and Darknuts, so this is one area where fans would be bitterly disappointed if Tears of the Kingdom went for a lazier opt<br><br> <br>Tears of the Kingdom flooding Hyrule and leading to The Wind Waker would be an interesting twist, but that's not the only direction that it could go. In fact, there is already at least one contradiction between the two games. Not only did the King of Hyrule have different names in both Breath of the Wild and The Wind Waker , but BOTW 's king was already dead long before that game, much less TOTK , while Wind Waker 's king was there at Hyrule's end. The Kings of The Legend of Zelda 's Hyrule are not the only difference, but they are one of the most promin<br><br>Zelda also wields a new slate this time around, that is far more reminiscent of the [https://Zeldatearsofthekingdomfans.com/articles/hyrule-s-hog-rider-tears-of-the-kingdom-player-builds-mind-blowing-harley-replica.html Switch 2 Creative Features] than the Wii U, hinting that she either found a second for her own use, or Link no longer requires it thanks to the magical arm business he has going down. Yes, I am begging for Zelda to be playable , and all the pieces falling neatly into place like this doesn’t help matters.<br> | |||
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