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<br> | <br>It’s heartbreaking, with Zelda’s increased trepidation as she marches towards oblivion reflected in her distrust of Link, an aura of royal pretentiousness that inevitably morphs into fondness over time. Link begins his journey as a knight tasked with watching over the princess, but eventually becomes a close friend she can confide in when everything seems lost. It’s powerful, and the fact something this emotionally resonant is told through the medium of discordant flashbacks is quite an accomplishment.<br><br> <br>If Zelda goes back to 2D, it stands alongside the indie scene. It showcases that these older takes shouldn’t be abandoned due to their age. Many other games are doing this already, but none have the clout of Zelda. Going back to 2D with its next main entry - not a remake, remaster, or spin-off - would set a major precedent: not every new triple-A title needs to splash out to make a big blockbuster. It could be a hybrid like Octopath Traveler with its 2D sprites on top of its paper-like background, or it could go the full mile and be completely 2D. Whatever it does, going back would be refreshing for gaming and it could pave the way for other studios to do similar things with their own catal<br><br>Final Fantasy 9 ’s Princess Garnet is the closest comparison to Zelda in the gaming world, largely because their circumstances, personality, and overall drive are so similar. Garnet takes a dagger to her hair at a pivotal point in her character arc. Her kingdom is approaching ruin and her mother is gone, so this moment is a reclamation of agency that has long been kept away from her. Gone is the received pronunciation and royal procedures that have long held her back from living a normal, fulfilling life. Travelling with Zidane and company has taught her the importance of this heritage while simultaneously inspiring her to walk away from it. However, blood remains thicker than water, so returning to the city that helped shape her only to solemnly leave it behind is poetic.<br><br>There are countless ways to tackle the majority of combat encounters and puzzles, while exploration offers the same level of malleability as the world around you shifts and changes with the day/night cycle. It isn’t perfect, and I’ve expressed annoyance at rain grounding my heroic himbo on [https://Adventuregameland.com/posts/essential-items-for-elden-ring-new-game-plus-journey Get More Information] than one occasion, but I’d be a fool to ask for its removal. Countless games have taken inspiration from Breath of the Wild’s revitalisation of the open world formula, with Genshin Impact and Immortals Fenyx Rising being the most notable, and guess what - they both let you climb in the rain. Mihoyo and Ubisoft likely recognised the occasional frustration of this and decided to make things easier for you, while also secretly knowing that it sacrifices something in the process.<br><br>No matter what happens, it remains important to consider the symbolism behind Zelda’s appearance, and how her luscious new hairstyle could be a sign of change for her character that allows her to abandon the shackles of royalty and strive for independence beyond grief and trauma. It’s a powerful message of perseverance for a woman who deserves agency, even more so when you consider the classics that inspired her and how female characters in the world of gaming are finally earning a similar level of respect to their male counterparts.<br><br> <br>Chris Redfield may be the closest thing _ Resident Evil _ has to a main character, but he’s hardly the face of the franchise. Beyond conceding that role to Jill Valentine, Chris’ popularity is outshined by that of Leon S. Kennedy. The main character of _ Resident Evil 2 _ and _ 4 _ , it only makes sense to strike while the iron’s <br><br>The removal of design decisions previously viewed as irksome would undermine so much of what Breath of the Wild managed to achieve, and the last thing I want to see is Nintendo steering its formula in a direction that abides by more traditional genre conventions. Assassin’s Creed and similar games of this ilk are arguably more akin to content mill, built to draw you in for hundreds of hours even if much of that time is filled with uninspired busywork. The time you spend with the game is what matters, and Breath of the Wild managed to challenge a system that has become increasingly tired in the eyes of players. Its sequel needs to continue chasing that ambition, and not compromise on its own design ethos.<br><br> <br>The last 2D Zelda was released in 2004 - The Minish Cap . It was followed by Twilight Princess , Phantom Hourglass, Spirit Tracks, Skyward Sword , A Link Between Worlds, Tri Force Heroes, and Breath of the Wild. Now, we have a sequel to the latter on the way. 2D Zelda seems to have died out, but that’s because 2D as a whole has seemingly been tossed to the wayside. Even now, remakes of 2D games opt to 3Dize them (if that isn’t a term, it is now). When I say that Nintendo should release another 2D game, I’m not talking about a remaster or remake or even the style of the 2D games but in 3D a la Link’s Awakening for the Switch. I’m talking flat, 2-dimensional sprites - the whole kaboo<br> | ||
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