「Tears Of The Kingdom: Top 5 Iconic Zelda Weapons TOTK Must Include」の版間の差分

編集の要約なし
1行目: 1行目:
Although the difficulty is subjective and everyone finds different things challenging, many fans were able to relate to the second phase being more like an interactive cut-scene than an actual fight if the player knows how to avoid getting hit. If Tears of the Kingdom is to reward experienced players of Breath of the Wild with more challenging bosses and shrines, then a final boss fight that is more consistently challenging would be a good st<br><br> <br>It could be safely said that the Master Sword is the single most iconic weapon in The Legend of Zelda , and acquiring it is often an important milestone in Link's journey. The Master Sword in its original form was created by the Goddess Hylia so that her chosen hero could complete its creation and make it into a sword that repels evil. As an added bonus, the Master Sword in Breath of the Wild doesn't have weapon durability , making it the only weapon that doesn't need to be repaired. A broken form of the sword is shown in TOTK trailers, but a full, repaired version of the Master Sword is a must-have for any Zelda g<br><br> <br>Climbing, gliding, and even horse-riding made traversing the terrain of Breath of the Wild immensely satisfying and the fact it was rewarding for the player as well as the perfect bonus. Given there's one pretty massive traversal mechanic missing from that list though, it seems like an obvious way that Tears of the Kingdom could be an upgrade. As the Zelda series is known for its lively underwater settings, for better or for worse, it would be perfect for underwater exploring <br><br> <br>The Legend of Zelda: Tears of the Kingdom _ is the highly anticipated sequel to _Breath of the Wild , and as such is bringing new features to its predecessor's open-world gameplay, including an ability that will let players combine their arrows with a variety of items. Breath of the Wild introduced elements that allowed for plenty of customization, letting players be creative in the way they approached the game. Now, it looks like Tears of the Kingdom is taking the free-form aspect even furt<br><br> <br>Silent Shrooms in BOTW can be used in cooking to increase Link's stealth temporarily, and a Silent Shroom Arrow could have a similar functionality executed differently. Instead of increasing Link's stealth, a Silent Shroom Arrow could be used to put enemies it strikes to sleep, which would still allow for Link to approach his task with stealth. For the sake of stealth, an area of effect for the Silent Shroom Arrow could be beneficial for instances where players need to put a group of enemies to sleep without attracting attention in the proc<br><br> <br>However, Ganon proved to be impossible to defeat. He corrupted the Guardians and Divine Beasts, turning them against Hyrule when he finally emerged, and the four Champions perished. At the same time, the Princess' knight was mortally wounded, leaving Calamity Ganon Free to destroy Hyrule. Just when all hope seemed lost, Princess Zelda awoke her divine powers and trapped Ganon inside Hyrule Castle. Link is, of course, her knight, finally healed after 100 years by the aptly-named Shrine of Resurrection. Zelda, meanwhile, is trapped alongside Ganon inside the castle, holding him back; it is her voice that has been calling out to L<br><br> <br>In order to defeat Ganon for good, Zelda provides Link with the Bow of Light. The fated enemies battle each other on Hyrule Field, with Link prevailing. As he does, Zelda finally manifests herself physically. The princess uses the last of her divine strength, possibly provided by the Triforce itself, to seal Ganon away once more. She greets Link as the Hero of Hyrule, and asks if he remembers her. Later, on a hill overlooking the remnants of her kingdom, Zelda notes that her divine power seems exhausted, but she can accept this. Breath of the Wild ends with Zelda expounding on her plans to rebuild Hyr<br><br> <br>Bombs have appeared in almost every game, making them nearly as iconic as Link's green tunic in Zelda . They are often used to break open secret walls in order to find hidden items or solve puzzles in addition to dealing damage to enemies. Like most of the iconic weapons on this list, Bombs are able to supplement the Master Sword and help Link in situations that can't always be solved through the use of a sw<br><br> <br>Until recently, the only information that could be used to glean anything about Tears of the Kingdom and its plot was contained in the trailers, alongside some other details that have been announced. It's known that the story will feature Hyrule once again being thrown into an apocalyptic situation, as it is seen crumbling under an energy that is eerily [https://Zeldatearsofthekingdomfans.com/articles/zelda-switch-2-upgrades-cloud-save-shock-new-hyrule-adventures.html similar site] to that wielded by Calamity Ganon in BOTW . In addition, Link has a glowing arm in TOTK that appears to be a significant part of his arsenal in the new game. However, the biggest hints so far may have come from recent alleged Tears of the Kingdom leaks of the artb<br><br>Part of me wants to believe that it’s a past iteration of Link or a version of Ganon from before darkness corrupted him. Zelda is also seen with shorter hair and wielding the Sheikah Slate in new character art, convincing me further that she is not only saved by Link’s new power, but comes to play a far more prominent role in the full adventure. Whatever evil they face, she is convinced it can’t be stopped, but is now far more than a passive bystander holding off evil as her companion does all the work. Both characters are given more agency here, which should allow Tears of the Kingdom to breach narrative boundaries this series has never toyed with before.<br>
Is Hyrule getting European medieval-style dragons now? If so, does this mean that Link can get snatched into the sky at any time? Are beloved horse companions subject to this overhead threat too? Guess only time will tell.<br><br>Starting from one of the sky islands, Link can leap to the surface and scan the landscape from a (literal) bird's eye view. Similarly, you can also target specific locations while experiencing the long fall to ground-level.<br><br>At first glance, the land of Hyrule looks near-identical to Breath of the Wild's post-apocalyptic, Guardian-infested map. In the official trailer, you'll notice Link riding around on horseback in the tell-tale green fields of Hyrule's central region.<br><br> <br>Inspired by the landscapes of the South Pacific archipelago of New Caledonia, __ Tchia offers a lush open-world adventure similar to the one found in BOTW and its sequel TOTK - but it takes inspiration from other Zelda games as well. As Tchia, players will brave dark caves, solve puzzles, climb rocky cliffs, and glide above the treetops. In a Wind Waker -like twist, however, Tchia can also play the ukulele to cast musical spells, and sail her raft between the archipelago's islands. Her ukulele is also fully playable; players can learn actual songs or simply jam <br><br> <br>Bombs have appeared in almost every game, making them nearly as iconic as Link's green tunic in Zelda . They are often used to break open secret walls in order to find hidden items or solve puzzles in addition to dealing damage to enemies. Like most of the iconic weapons on this list, Bombs are able to supplement the Master Sword and help Link in situations that can't always be solved through the use of a sw<br><br> <br>While there aren't any traditional BOTW -style __ puzzles in Shadow of the Colossus , the Colossi scratch the same itch. It's never enough just to slash away at a Colossus’ feet; each one has a unique mechanic that players must exploit to beat them. Some of the Colossi have weak points on their heads, and the player must find an opportunity to climb up; others lurk near slippery slopes, and the player must goad them into falling off. While it doesn't promise the same freedom as Tears of the Kingdom , Shadow of the Colossus has a similar focus on exploration and puzzle-like combat. Its remake is available only on PS4 and PS5, with the original PS2 version also receiving a port to the <br><br> <br>The Legend of Zelda: Tears of the Kingdom seems likely to follow a similarly open-ended format to the one that made Breath of the Wild the [https://zeldatearsofthekingdomfans.com/articles/discovering-tears-of-the-kingdom-easter-eggs-in-donkey-kong-bananza.html Zelda Tears of The Kingdom homage] series' most successful title but there's one thing about the formula it could change for the better. Redditor GoldenTirade certainly thinks so, commenting that they want to see "a postgame/epilogue aside from the main story" in the seq<br><br> <br>The Woodcutter’s Axe is one of the weapons in BOTW which has a dedicated secondary purpose. As the name implies, it deals extra damage against trees, making the axe an excellent choice of weapon for collecting wood as it can chop them down expeditiously. As an actual weapon, however, it is remarkably cumbersome to wield, and forces Link to attack with slow, sweeping blows. Should the item come back in Tears of the Kingdom , though, it would make more sense for the axe to become a proper tool. With little value as a weapon, a permanent inventory addition for resource collection fits the Woodcutter’s Axe much bet<br><br> <br>Having debuted in The Legend of Zelda , where players find it in the first dungeon, the Boomerang has made appearances in the majority of Zelda games. Considering that BOTW features several Boomerangs that players can find and use as Link, it seems natural that a direct sequel would also include those weapons or similar versions. If Tears of the Kingdom revisits classic Zelda , then including at least one Boomerang is a necessity due to its long history within the franchise to the point that it's become ico<br><br> <br>The Korok Leaf is, like the Torch, an item based more around utility than being the weapon BOTW classifies it as. Able to create strong gusts of wind, the Korok Leaf is most often used to propel the many sailing rafts found around Hyrule. By the same token, it can also be used to force enemies backward. Now, with the most recent trailer revealing the existence of new vehicles, it seems more likely than ever that Tears of the Kingdom will improve ocean exploration and sailing. A new version of the Korok Leaf as a tool could easily contribute to this by allowing for the continuous use of sa<br><br> <br>Sable boasts a unique, cel-shaded artstyle that's entirely unlike BOTW 's and TOTK 's, but is beautiful just the same. The ancient ruins and megafauna skeletons dotted around the map lend it an awe-inspiring sense of scale, tempered with a feeling of quiet melancholy. In conjunction with the mellow, ambient soundtrack composed by indie pop musician Japanese Breakfast, Sable creates an evocative, memorable experience on PC, Xbox, and <br><br> <br>Tears of the Kingdom has already been shown to build upon the world created in BOTW in numerous ways. Although much of the main plot line is being kept under wraps, trailers for TOTK have shown new vehicles and weapons being used by Link to explore both the land of Hyrule and the sky above it. BOTW placed great emphasis on foraging for equipment, as well as utilizing a durability system. Consequently, there were few permanent additions to Link’s inventory. TOTK could change this by adding some useful tools which would never need replacing, thereby removing one of the main sources of frustration in BOTW ’s gamep<br>
48

回編集