「Weapons We Can t Wait To Fuse In LoZ: Tears Of The Kingdom」の版間の差分

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<br>From its first reveal in 2019, Tears of the Kingdom has been the subject of much speculation, with its brief trailers and short snippets of gameplay giving small sneak peeks at some of TOTK 's new tools that weren't in BOTW . Perhaps even more so than the Zelda series' first foray into open-world gameplay, Tears of the Kingdom looks to be an impressively ambitious expansion on the world and mechanics of its predecessor - although much of the game's actual content has remained a mystery, even as it's periodically received new trailers. With a recent gameplay demonstration from series producer Eiji Aonuma, however, four of Link's new abilities have been revealed: Recall, Fuse, Ultrahand, and Ascend, each with seemingly myriad u<br><br> <br>Tears of the Kingdom could end up reenacting Wind Waker 's, but with a different result than the timeline that led to that game's events. There have been so many incarnations of Link and Hyrule in The Legend of Zelda that almost every game could take place in its own dimension, all tied together with the vital elements of the series. Tears of the Kingdom 's flood may not be as world-changing as Wind Waker 's was, and perhaps the land could still be habitable by the game's <br><br> <br>BOTW is full of mechanics and hidden features and that makes it really hard to imagine what Tears of the Kingdom could add that would enhance the experience. Despite that, fans likely won't be satisfied with a sequel that's mostly focused on telling a new story with the same mechanics and format, meaning they could be setting themselves up for disappointment when _Tears of the Kingdom _ finally releases in <br><br> <br>The last ability shown in Tears of the Kingdom 's gameplay demonstration, which can also be seen in previous trailers, is Ascend, which allows Link to go through ceilings, essentially "swimming" through until he reaches the floor above. The ability seemingly doesn't let the player choose an angled trajectory, as the demonstration shows Link shooting directly upwards, and while thin ceilings and platforms will allow Link to phase through almost instantly, others will require more time. This can be seen in the demonstration, where Link uses Ascend on the ceiling of a cave to rise to the top of a small mountain, with Link going through a brief, portal-like transition before emerging at the <br><br>Part of me wants to believe that it’s a past iteration of Link or a version of Ganon from before darkness corrupted him. Zelda is also seen with shorter hair and wielding the Sheikah Slate in new character art, convincing me further that she is not only saved by Link’s new power, but comes to play a far more prominent role in the full adventure. Whatever evil they face, she is convinced it can’t be stopped, but is now far more than a passive bystander holding off evil as her companion does all the work. Both characters are given more agency here, which should allow Tears of the Kingdom to breach narrative boundaries this series has never toyed with before.<br><br> <br>The ability, while more straightforward in its use than Fuse or Ultrahand, seems like a handy aid for quicker exploration, allowing Link to skip climbing in certain areas - and also bypassing the need to manage stamina. Additionally, Ascend seems likely to be an opportunity for TOTK to add some devious secrets or puzzles, like rooms or areas hidden beneath the ceiling of one area and the floor of another. However, the demonstration also mentions certain limitations to the ability, which are likely related mostly to the ability's range and maximum travelable dista<br><br> <br>One of the coolest weapon lines in Breath of the Wild is the Lizal boomerang, generally found in the hands of the Lizalfos enemy type. As the weapon's name implies, these boomerangs will return to you after being tossed at enemies. That aside, they also make for solid handheld weapons, with the Tri-Boomerang standing as the most powerful of the th<br><br> <br>Enemy variety was one of Breath of the Wild 's strong suits but giving old enemies extra attacks or armor won't be enough to make for the challenging new combat encounters fans will need to truly enjoy the new game. Fans are also hoping to see the return of fan-favorite enemies like ReDeads and Darknuts, so this is one area where fans would be bitterly disappointed if Tears of the Kingdom went for a lazier opt<br><br> <br>Tears of the Kingdom flooding Hyrule and leading to The Wind Waker would be an interesting twist, but that's not the only direction that it could go. In fact, there is already at least one contradiction between the two games. Not only did the King of Hyrule have different names in both Breath of the Wild and The Wind Waker , but BOTW 's king was already dead long before that game, much less TOTK , while Wind Waker 's king was there at Hyrule's end. The Kings of The Legend of Zelda 's Hyrule are not the only difference, but they are one of the most promin<br><br>Zelda also wields a new slate this time around, that is far more reminiscent of the [https://Zeldatearsofthekingdomfans.com/articles/hyrule-s-hog-rider-tears-of-the-kingdom-player-builds-mind-blowing-harley-replica.html Switch 2 Creative Features] than the Wii U, hinting that she either found a second for her own use, or Link no longer requires it thanks to the magical arm business he has going down. Yes, I am begging for Zelda to be playable , and all the pieces falling neatly into place like this doesn’t help matters.<br>
<br>While the Hookshot might be more commonly used in Zelda as a tool to help Link get to places he'd otherwise be unable to reach, it can also be a good weapon with its versatility. Depending on the enemies and the game, the Hookshot can pull either the enemy to Link or vice versa. Smaller enemies can be defeated by hitting them with the Hookshot, and it has the capability of stunning larger enemies. Even Dampé in Ocarina of Time considered the Hookshot to be a treas<br><br>Starting from one of the sky islands, Link can leap to the surface and scan the landscape from a (literal) bird's eye view. Similarly, you can also target specific locations while experiencing the long fall to ground-level.<br><br> <br>Tears of the Kingdom has already been shown to build upon the world created in BOTW in numerous ways. Although much of the main plot line is being kept under wraps, trailers for TOTK have shown new vehicles and weapons being used by Link to explore both the land of Hyrule and the sky above it. BOTW placed great emphasis on foraging for equipment, as well as utilizing a durability system. Consequently, there were few permanent additions to Link’s inventory. TOTK could change this by adding some useful tools which would never need replacing, thereby removing one of the main sources of frustration in BOTW ’s gamep<br><br> <br>Though there hasn't been any explicit indication that Zelda: TOTK will re-introduce any of the elements that have defined the Zelda series over the years which Breath of the Wild omitted, some fans are expecting it to do just that. In fact, Redditor Nova604 admits that they're " afraid they won't give us the hookshot" in Tears of the Kingd<br><br> <br>More: Link’s Best Swords In The Zelda Series That Aren’t The Master Sword, Ranked Source: Tyto_251009/Reddit , TawnLR/Reddit , Multi-tunes/Reddit , Geshtar1/Reddit , Nova604/Reddit , NoEggsOrBeansPlz/Reddit , TriforksWarrior/Reddit , isaytyler/Reddit , jack33jack/Reddit , gaziway/Reddit , C-Man445/Re<br><br> <br>The addition of new tools in TOTK clearly has the potential to provide many quality-of-life improvements to the game when compared to BOTW . In some cases, there are tools that could greatly improve resource collection methods from BOTW should they be implemented. In others, Breath of the Wild ** ’s ubiquitous durability system means that what could be useful tools are instead weak weapons that come with limited uses in the open-world game. By making such items a permanent addition to Link’s toolkit, Tears of the Kingdom ** can solve several problems with its predecessor’s gameplay experie<br><br> <br>On the subject of the floating islands, we've seen footage in past trailers for Tears of the Kingdom that shows Link reversing the trajectory of falling debris, presumably leading back up to these sky islands. Large portions of the islands have also been spotted around Hyrule, crash-landed into the surf<br><br> <br>After defeating one of the skeletal Stalizalfos, you'll be able to pick up and use one of their arms as a weapon. Aside from the simple joy of smacking foes with their own fists, you can also toss the Lizalfos arm, with the bone functioning as a boomerang that's much like their signature weap<br><br> <br>The Woodcutter’s Axe is one of the weapons in BOTW which has a dedicated secondary purpose. As the name implies, it deals extra damage against trees, making the axe an excellent choice of weapon for collecting wood as it can chop them down expeditiously. As an actual weapon, however, it is remarkably cumbersome to wield, and forces Link to attack with slow, sweeping blows. Should the item come back in Tears of the Kingdom , though, it would make more sense for the axe to become a proper tool. With little value as a weapon, a permanent inventory addition for resource collection fits the Woodcutter’s Axe much bet<br><br> <br>Similar to the Hookshot, the Boomerang is a weapon that sacrifices some damage for the sake of utility. The Boomerang can generally be used to defeat or stun enemies, activate distant switches, and bring items to Link. Zelda: Wind Waker and Twilight Princess , which still don't have Switch ports, Increased the usefulness of the Boomerang by allowing players to lock onto multiple targets at once instead of just a single target. Breath of the Wild even included the option to use the Boomerang as a more direct weapon, letting the player brandish it like a sword and perform melee atta<br><br> <br>Like the Master Sword, a bow and arrows show up frequently in Zelda games, and often with different types of arrows that can be earned or found. The typical magic arrow types: fire, ice, and light, all have their own uses, making the bow a more versatile weapon, and it's even occasionally necessary for solving puzzles. How strong different arrows are can vary in Zelda games, especially with Light Arrows' magic powers . But given the possibility that Zelda is indisposed during at least a portion of TOTK , the Light Arrows could be an iconic addition as well as useful for Link as he fights against evil forces without the help of [https://Zeldatearsofthekingdomfans.com/articles/time-travel-tangles-in-totk-future-zelda-adventures-await.html Zelda Tears of the Kingdom]'s divine powers, which were crucial against Calamity Ga<br>
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