「Tears Of The Kingdom: Top 5 Iconic Zelda Weapons TOTK Must Include」の版間の差分

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<br>The ability can also be used on shields and arrows, with the demonstration showing off a mushroom-fused shield, creating an obscuring cloud of smoke when hit, as well as two types of arrows: those fused with White Chuchu Jelly, creating a freezing cloud when fired, and Keese Eyeball-fused homing arrows that track down enemies. Unlike when Link was shown fusing melee weapons however, using Fuse for arrows seemed to pull materials directly from the player's inventory, with a small menu of selectable options popping up - although it seems likely that the ability could be used either way for weapons, shields, and arr<br><br> <br>There are several tools that The Legend of Zelda: Tears of the Kingdom ** could include that Breath of the Wild ** did not fully provide the player with. Link collects a wide variety of tools throughout the Zelda franchise, used for everything from transportation to manipulating his environment. But although BOTW featured a wide variety of weapons, some of which had secondary uses, it was curiously lacking in more permanent to<br><br> <br>As the sequel to Breath of the Wild , there are high expectations for Tears of the Kingdom to follow up on the sense of wonder that BOTW provided with its open-world map. The ambitious changes from the developers could make Tears of the Kingdom better than BOTW , and there's some speculation that more classic elements will be returning to TOTK such as traditional Zelda dungeons. Yet even with the game __ expanding on the world created by BOTW , there are iconic weapons from other Zelda games that Tears of the Kingdom needs to incl<br><br> <br>In recent days, images from the artbook for Tears of the Kingdom leaked online, and they revealed plenty of secrets well before the game's release. Amidst the Tears of the Kingdom leaks were several images of fish and ships. It's already known that the game will feature floating islands around Hyrule, so it's possible that the ships could be airships of some sort. When combined with several different fish shown off, though, it gives off the impression that they're designed for the ocean inst<br><br> <br>It's possible that the ships seen in the Tears of the Kingdom leaks could be innocuous parts of the game. However, it would be much more exciting if they were a hint toward a major twist that significantly changed the game. Although it may sound outrageous, it's possible that _Tears of the Kingdom _ could see the next great flood of Hyr<br><br> <br>So why not combine the torch with another fire-based weapon with a little more damage-dealing capability? The Meteor Rod, an upgrade to the Fire Rod, allows you to blast three small fireballs forward with every swing. Give this already-glowing fire weapon the ability to be held idly to light your path while retaining its flame orb functions, and both of these weapons would see their respective strengths impro<br><br> <br>Another classic Zelda tool missing from Breath of the Wild , the Fishing Rod, would give much easier access to another category of Hyrule’s wildlife in Tears of the Kingdom . In BOTW , catching fish, much like other creatures, is achieved with careful timing. That being said, though, bombs are a viable option for expediting the process. Nevertheless, including the Fishing Rod in Breath of the Wild ’s sequel would doubtlessly make catching fish a much more relaxing and enjoyable experience. Notably, it opens the possibility for a minigame that could be playable at any major body of water in the game wo<br><br> <br>Tears of the Kingdom has already been shown to build upon the world created in BOTW in numerous ways. Although much of the main plot line is being kept under wraps, trailers for TOTK have shown new vehicles and weapons being used by Link to explore both the land of Hyrule and the sky above it. BOTW placed great emphasis on foraging for equipment, as well as utilizing a durability system. Consequently, there were few permanent additions to Link’s inventory. TOTK could change this by adding some useful tools which would never need replacing, thereby removing one of the main sources of frustration in BOTW ’s gamep<br><br> <br>The addition of new tools in TOTK clearly has the potential to provide many quality-of-life improvements to the game when compared to BOTW . In some cases, there are tools that could greatly improve resource collection methods from BOTW should they be implemented. In others, Breath of the Wild ** ’s ubiquitous durability system means that what could be useful tools are instead weak weapons that come with limited uses in the open-world game. By making such items a permanent addition to Link’s toolkit, Tears of the Kingdom ** can solve several problems with its predecessor’s gameplay experie<br><br> <br>The Woodcutter’s Axe is one of the weapons in BOTW which has a dedicated secondary purpose. As the name implies, it deals extra damage against trees, [https://Zeldatearsofthekingdomfans.com/articles/donkey-kong-bananza-s-liberating-player-freedom.html donkey kong bananza] making the axe an excellent choice of weapon for collecting wood as it can chop them down expeditiously. As an actual weapon, however, it is remarkably cumbersome to wield, and forces Link to attack with slow, sweeping blows. Should the item come back in Tears of the Kingdom , though, it would make more sense for the axe to become a proper tool. With little value as a weapon, a permanent inventory addition for resource collection fits the Woodcutter’s Axe much bet<br>
<br>The Lizalfos of Breath of the Wild don't have every boomerang in the game to themselves – not when there are giant Boomerangs out there to be discovered. These massive, traditionally-shaped boomerangs are slow, but they're also huge enough to wallop enemies as a handheld weapon and cover enough ground when thrown to strike a large group d<br><br> <br>Bombs have appeared in almost every game, making them nearly as iconic as Link's green tunic in Zelda . They are often used to break open secret walls in order to find hidden items or solve puzzles in addition to dealing damage to enemies. Like most of the iconic weapons on this list, Bombs are able to supplement the Master Sword and help Link in situations that can't always be solved through the use of a sw<br><br> <br>**The Legend of Zelda: Tears of the Kingdom ** is one of the most highly-anticipated games in recent years and that means Reddit already has a ton of ideas for things it wants to see in the game. Following up on The Legend of Zelda: Breath of the Wild is a big ask, as the game proved to be one of the Zelda series' biggest commercial and critical hits in the nearly 40 years the series has existed, but the cinematic trailer for Tears of the Kingdom looks promis<br><br> <br>Zelda doesn't give Link a shotgun to use as a weapon, but a Rice Arrow could act as a close substitute for a shotgun blast. Hylian Rice can be found by cutting grass in East Necluda, and it can be purchased from a variety of vendors. While the damage would be unlikely to match that of a shotgun from other games, a Rice Arrow could burst on contact to hit multiple enemies at o<br><br> <br>The first Legend of Zelda game to feature sailing as a prominent mechanic was The Wind Waker , and the similarities between its story and the possibility of TOTK 's Hyrule being flooded are difficult to ignore. It's possible that the stories of the two games could be tied together as much as Tears of the Kingdom is with Breath of the Wild . While more information would be needed in order to confirm this, a clear line could be drawn connecting the two if a flood ends up being vital to the upcoming title's p<br><br> <br>In Kakariko Village,  [https://zeldatearsofthekingdomfans.com/articles/donkey-kong-bananza-s-liberating-player-freedom.html https://Zeldatearsofthekingdomfans.com/Articles/donkey-kong-bananza-s-liberating-player-freedom.html] an elderly incarnation of Impa provides Link with a blue Champion's Tunic and tells him he may be able to recover his memories by tracking down significant locations, hinted at by photographs stored on the Sheikah Slate (which once belonged to Zelda). Through these memories, it is revealed that Zelda struggled to awaken her powers and was initially resentful of Link for easily drawing the Master Sword and his obvious skills. However, the pair slowly grew closer, thanks in large part to Link protecting her from assassination attempts by the Yiga clan; a disaffected Sheikah who felt betrayed by the royal family and decided to follow Ganon inst<br><br> <br>Among the weapons included in Zelda , Bombs might be the most situational due to the time delay between taking one out and the actual detonation, although Breath of the Wild combines Bombs with Arrows to make Bomb Arrows, which can deal high amounts of damage to distant enemies. Ocarina of Time also had a variation of Bombs called Bombchus, which would move forwards until they exploded. While the Bombs are the only way to defeat certain enemies depending on the Zelda game, they can serve more purposes beyond being a wea<br><br> <br>Tears of the Kingdom could end up reenacting Wind Waker 's, but with a different result than the timeline that led to that game's events. There have been so many incarnations of Link and Hyrule in The Legend of Zelda that almost every game could take place in its own dimension, all tied together with the vital elements of the series. Tears of the Kingdom 's flood may not be as world-changing as Wind Waker 's was, and perhaps the land could still be habitable by the game's <br><br> <br>If there's one disappointing thing to come out of the marketing for The Legend of Zelda: Tears of the Kingdom , it's the fact that Zelda looks to need rescuing again, a classic Zelda series element that all the games seem to have. That would be a disappointment to Redditors like CaughttheDarkness for whom the thing they most want to see in the sequel is simply "playable Zel<br><br> <br>Using Fuse in TOTK on a Fortified Pumpkin and an arrow could create a type of utility arrow to stun or blind enemies. A Pumpkin Arrow could bind a Fortified Pumpkin onto the head of the enemy it hits. Even if the Pumpkin Arrow didn't do damage when it hits an enemy, the utility of blinding an enemy for a set period of time could be a lifesaver for players in situations such as being outnumbe<br><br> <br>Surprisingly, personalized elements like this aren't something that the Zelda series has ever utilized much before and they could be missing a trick as a result. For many fans, the world of Zelda games provides a form of fantastical escapism that few other franchises can achieve, and the homely, personal elements only further that effect. If **Tears of the Kingdom ** leaned into this, it would give those fans even more reason to spend endless hours immersed in the wo<br>
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