「Tears Of The Kingdom: Top 5 Iconic Zelda Weapons TOTK Must Include」の版間の差分

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<br>The Lizalfos of Breath of the Wild don't have every boomerang in the game to themselves – not when there are giant Boomerangs out there to be discovered. These massive, traditionally-shaped boomerangs are slow, but they're also huge enough to wallop enemies as a handheld weapon and cover enough ground when thrown to strike a large group d<br><br> <br>Bombs have appeared in almost every game, making them nearly as iconic as Link's green tunic in Zelda . They are often used to break open secret walls in order to find hidden items or solve puzzles in addition to dealing damage to enemies. Like most of the iconic weapons on this list, Bombs are able to supplement the Master Sword and help Link in situations that can't always be solved through the use of a sw<br><br> <br>**The Legend of Zelda: Tears of the Kingdom ** is one of the most highly-anticipated games in recent years and that means Reddit already has a ton of ideas for things it wants to see in the game. Following up on The Legend of Zelda: Breath of the Wild is a big ask, as the game proved to be one of the Zelda series' biggest commercial and critical hits in the nearly 40 years the series has existed, but the cinematic trailer for Tears of the Kingdom looks promis<br><br> <br>Zelda doesn't give Link a shotgun to use as a weapon, but a Rice Arrow could act as a close substitute for a shotgun blast. Hylian Rice can be found by cutting grass in East Necluda, and it can be purchased from a variety of vendors. While the damage would be unlikely to match that of a shotgun from other games, a Rice Arrow could burst on contact to hit multiple enemies at o<br><br> <br>The first Legend of Zelda game to feature sailing as a prominent mechanic was The Wind Waker , and the similarities between its story and the possibility of TOTK 's Hyrule being flooded are difficult to ignore. It's possible that the stories of the two games could be tied together as much as Tears of the Kingdom is with Breath of the Wild . While more information would be needed in order to confirm this, a clear line could be drawn connecting the two if a flood ends up being vital to the upcoming title's p<br><br> <br>In Kakariko Village, [https://zeldatearsofthekingdomfans.com/articles/donkey-kong-bananza-s-liberating-player-freedom.html https://Zeldatearsofthekingdomfans.com/Articles/donkey-kong-bananza-s-liberating-player-freedom.html] an elderly incarnation of Impa provides Link with a blue Champion's Tunic and tells him he may be able to recover his memories by tracking down significant locations, hinted at by photographs stored on the Sheikah Slate (which once belonged to Zelda). Through these memories, it is revealed that Zelda struggled to awaken her powers and was initially resentful of Link for easily drawing the Master Sword and his obvious skills. However, the pair slowly grew closer, thanks in large part to Link protecting her from assassination attempts by the Yiga clan; a disaffected Sheikah who felt betrayed by the royal family and decided to follow Ganon inst<br><br> <br>Among the weapons included in Zelda , Bombs might be the most situational due to the time delay between taking one out and the actual detonation, although Breath of the Wild combines Bombs with Arrows to make Bomb Arrows, which can deal high amounts of damage to distant enemies. Ocarina of Time also had a variation of Bombs called Bombchus, which would move forwards until they exploded. While the Bombs are the only way to defeat certain enemies depending on the Zelda game, they can serve more purposes beyond being a wea<br><br> <br>Tears of the Kingdom could end up reenacting Wind Waker 's, but with a different result than the timeline that led to that game's events. There have been so many incarnations of Link and Hyrule in The Legend of Zelda that almost every game could take place in its own dimension, all tied together with the vital elements of the series. Tears of the Kingdom 's flood may not be as world-changing as Wind Waker 's was, and perhaps the land could still be habitable by the game's <br><br> <br>If there's one disappointing thing to come out of the marketing for The Legend of Zelda: Tears of the Kingdom , it's the fact that Zelda looks to need rescuing again, a classic Zelda series element that all the games seem to have. That would be a disappointment to Redditors like CaughttheDarkness for whom the thing they most want to see in the sequel is simply "playable Zel<br><br> <br>Using Fuse in TOTK on a Fortified Pumpkin and an arrow could create a type of utility arrow to stun or blind enemies. A Pumpkin Arrow could bind a Fortified Pumpkin onto the head of the enemy it hits. Even if the Pumpkin Arrow didn't do damage when it hits an enemy, the utility of blinding an enemy for a set period of time could be a lifesaver for players in situations such as being outnumbe<br><br> <br>Surprisingly, personalized elements like this aren't something that the Zelda series has ever utilized much before and they could be missing a trick as a result. For many fans, the world of Zelda games provides a form of fantastical escapism that few other franchises can achieve, and the homely, personal elements only further that effect. If **Tears of the Kingdom ** leaned into this, it would give those fans even more reason to spend endless hours immersed in the wo<br>
<br>Is Hyrule getting European medieval-style dragons now? If so, does this mean that Link can get snatched into the sky at any time? Are beloved horse companions subject to this overhead threat too? Guess only time will tell.<br><br> <br>Death Stranding differs from BOTW and TOTK mainly in its darker story and lack of puzzles. Death Stranding is set in a world where the border between life and afterlife has deteriorated. Outdoor travel is impossible for most, owing to explosive, invisible ghosts called BTs, along with rain that ages whatever it falls on. Players control Sam Porter Bridges, a courier charged with building a communication network to reconnect now-isolated American cities. However, the world is not without hope, which comes in the form of cooperation through the asynchronous multiplayer features. Death Stranding is available on PC, PS4, and PS5 - and __ Death Stranding 2 has been confirmed in developm<br><br> <br>Developers seem to be setting up Tears of the Kingdom to be a mix of classic Zelda elements and new features that will help set it apart from its predecessors. The weapons listed here are so iconic to the franchise that if they were omitted from TOTK , it could be seen as a strange choice, especially with their inclusion in BOTW . There seems to be high expectations for a follow-up to BOTW and its open-world to include more unique features, but there's also room for the iconic weapons in The Legend of Zelda: ** _Tears of the Kingdom**<br><br>This power materialises in an ancient gauntlet that binds itself to Link’s arm, used to phase through environments and move mysterious objects long sat dormant in the sky. Whatever he touches, it burns his arm to a crisp until one final wish from Zelda brings it back from the brink with magic I imagine will have lasting consequences. Is Ganon now bound to Link, or another character entirely being kept ever so close to the game’s chest?<br><br>With this update, the same types of combatants may fight differently depending on their Fused weapon of choice. A recurring theme in the Tears of the Kingdom trailer seems to be that players should expect a heightened need for creative problem-solving. That seems particularly true for in-game combat.<br><br>There's a downside to all these new Sheikah Slate abilities in Tears of the Kingdom: bad guys can use them. In past Legend of Zelda games, you could beat certain predictable antagonists by using specific weapons and combos in repetitive patterns.<br> <br>Aside from using the ability for exploration, however, Recall can also be spotted being used in a previous trailer for Tears of the Kingdom . In it, Link uses the ability on a large metal spiked ball rolling down a hill at him, sending the object back up its path and crashing it through several enemies. Like Stasis from BOTW , the specific use cases of Recall seem somewhat niche in combat situations, with the ability seemingly being most useful for turning the tables on preset traps, but creative players may yet be able to find creative uses for it upon the full game's rele<br><br>Tears of the Kingdom seem to change that as yet another of Link's new abilities lets him reverse the motion of objects. Using Recall, Link can ascend into the sky islands by selecting a rock and reversing its downward motion.<br><br> <br>Catching insects, lizards and other small critters in [https://Zeldatearsofthekingdomfans.com/articles/tears-of-the-kingdom-on-switch-2-the-way-it-was-always-meant-to-be-played.html Breath of the Wild performance Upgrade] of the Wild is a matter of careful movements and quick reflexes, as stealth is a key factor in not scaring the small animals away. Meanwhile, the Bug Net is a familiar Zelda tool that nevertheless failed to make it into BOTW . Infamously a Zelda item capable of reflecting magic , its intended use is naturally to help Link capture small creatures, typically insects, for a variety of purposes. If the Bug Net is included in Tears of the Kingdom , it will make doing so much easier, and as a result, the player would have a greater supply of useful elixir ingredie<br><br> <br>Another item in Breath of the Wild that should become a proper tool is the Torch. Used to light Link’s way and set fires, it is even weaker as a weapon than the Woodcutter’s Axe. In practical terms, it is simply a utility item, and one with limited durability at that. Changing this would not only free up an inventory space, but also ensure that Link never needs to go searching for a light source with a proper tool on hand in the BOTW sequel . Of course, it is possible that the Torch could still run on a limited resource; perhaps it could use oil, similar to Twilight Princess ’ Lant<br><br> <br>The addition of new tools in TOTK clearly has the potential to provide many quality-of-life improvements to the game when compared to BOTW . In some cases, there are tools that could greatly improve resource collection methods from BOTW should they be implemented. In others, Breath of the Wild ** ’s ubiquitous durability system means that what could be useful tools are instead weak weapons that come with limited uses in the open-world game. By making such items a permanent addition to Link’s toolkit, Tears of the Kingdom ** can solve several problems with its predecessor’s gameplay experie<br>
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