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<br> | <br>Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good<br><br>They are fantastic in melee, especially with at least another allied melee fighter in range who can take advantage of the Paladin's buffs and close-range support (and the limited range of Lay on Hands). At Level 1, Oath of Devotion Paladins get their first Channel Oath ability: Holy Rebuke , which damages melee attackers.<br><br>Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.<br><br>Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.<br><br>Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.<br><br>Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.<br><br>Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.<br><br>This section covers the best equipment for Oath of Devotion Paladins in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br>Armour is an important component of [https://baldursgateguide.com/articles/sorcerer-secrets-unveiled-auntie-ethel-s-wild-magic-obsession-in-baldur-s-gate-3.html Baldur's Gate 3 Sorcerer] Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.<br><br>Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.<br><br>Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.<br><br>As you level up throughout Baldur's Gate 3 , most classes will get some new class feature or spell to choose from each level. As a hybrid melee and spellcaster class, this BG3 Paladin build has a few levels where it won't get anything to choose from – on Odd levels aside from your character creation choices at Level 1, Paladins do not have any leveling choices to make.<br><br>Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.<br><br>Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.<br><br>Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.<br><br>Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.<br><br>Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.<br><br>However, players who don't mind getting a little more advanced should go with Protection and prepare their shield. Remember to toggle the reaction and take it when surrounded by enemies in close combat.<br><br>Folk Heroes, on the other hand, gain proficiency in Animal Handling and Survival and trigger inspiration when doing acts of heroism but more in a mythical and localized sense, like freeing the Hag's thralls, rescuing named NPCs, and otherwise working to help the downtrodden and helpless.<br> | ||
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