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<br> | <br>The Vault of Glass starting encounter begins in a wide-open area, full of lush flora and Vex architecture. The six Guardians should make their way to the major Vex complex, and although it isn't too far away Sparrows can be driven to the destinations. Around the Vex complex are three platforms indicated by giant, Vex-detailed cubes. The team needs to divide into three teams of two. Place a team at the left platform, right platform, and center platf<br><br> <br>Not everyone can call on a full fireteam to take up a six-person raid but the most helpful thing players who queue up solo can do is use that headset of theirs. In PvP, communication is the difference between a control point captured or lost, and using every opportunity to help your teammates with callouts (even after you've died) can make all the difference in team chemis<br><br>Beyond Light's story ends up somewhat superfluous, with the campaign falling into familiar Destiny storytelling problems. Eramis could have been an interesting villain had the campaign built more empathy towards her. In the end, she's just another generic, mustache-twirling Destiny villain. Beyond Light's campaign boils down to defeating her lieutenants and defeating her, similar to what we already did in Forsaken , except a lot fewer lieutenants and personality. Less interesting describes other elements of the story. After a six-year absence, the Exo-Stranger finally returns, but anything interesting we learn about her lies outside the main campaign. Drifter and Eris Morn are also along for the ride, but ultimately, their presence is negligible. Rather than being active members in the campaign, they're mostly used as set decoration you can interact with every now and again. It also doesn't help just how short the story is, lasting 5-6 hours depending on how fast you can get quality gear. The quest to destroy Eramis doesn't do much to get players invested, but it also doesn't overstay its welcome. It also helps that Bungie learned from Shadowkeep's campaign by cutting out the grinding missions, instead focusing more on narrative missions. It makes for a more entertaining romp than Shadowkeep.<br><br> <br>For now, though, the Rite of the Nine activity continues forward with its revised schedule and enhanced reward system. Bungie stepped into a bit of controversy with the Destiny 2 Rite of the Nine event after players accused the studio of timegating content when it was discovered that each dungeon was on a three week cycle. However, the studio quickly pivoted and announced changes to the overall schedule and made [https://Destiny2base.com/xur-s-weekend-inventory-guide-for-destiny-2-in-2025 xur loot pool 2025] more plenti<br><br> <br>Shattered Cipher is the last Override weapon, joining the ranks as a Rapid-Fire Frame, Void damaging, Power Machine Gun. While it does significantly less damage than most machine guns in Destiny 2, Shattered Cipher fires at 900 RPM. Like Sojourner's Tale, this weapon can be acquired from the Splicer Servitor rank, Splicer Armory, and Splicer's Kell Armory engrams. Shattered Cipher can also be used to complete the Season of the Splicer Week 7 challenge "Machine Gun Splicer." The best perks for Shattered Cipher <br><br> <br>The new storyline was definitely the highlight of the expansion and helped to breathe life into the game just as it looked to be on its last legs. The update also brought with it a host of quality-of-life improvements that helped to streamline the Destiny experience. In many ways, it felt like Destiny 's coming of age and marked the moment that the game finally realized its full potent<br><br> <br>Bungie brought back various exotic missions for players to run through to earn new rewards, gear, as well as craftable versions of exotic weapons. Like the Raid and Dungeon rotator, this one changes on a weekly ba<br><br>What is interesting lies outside the campaign when Europa properly opens up. The mysterious moon of Jupiter holds many secrets within the Clovis Bray facilities and discovering what the infamous Golden Age scientist was up to leads to genuine fantastic revelations that manage to push the story of Destiny further. All the intrigue and interesting lore bits surrounding Clovis Bray might have ultimately made for a better campaign than what Beyond Light does offer. Outside of its use in the story, Europa functions like any other patrol zone. Players load in, fly their Sparrows around, participate in Public Events, loot some Lost Sectors and complete quests. Europa distinguishes itself from other locales with its random snowstorms, that while impressive the first few times, get old the more you play. The Bray facilities' glossy white internals are unique enough compared to other locations, but wandering around Europa doesn't feel any different from any other location.<br><br> <br>Shadowkeep is the fourth major expansion for Destiny 2 and is up there with the very best. It's a little rough around the edges, but that doesn't detract too much from the refinement of some of the game's mechanics, nor the massive improvements it makes to the endgame. More than anything, it eased concerns over what the post-Activision era of Destiny would look l<br> | ||
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