32
回編集
BrockKosovich (トーク | 投稿記録) 細 |
|||
| 1行目: | 1行目: | ||
<br> | <br>Unfortunately the item changes have only made her worse, as she can be one-shotted by quite a few champions thanks to her squishy nature and low health. What really sets her back, especially in the early game, is [https://Www.loltrackers.com/articles/gaming-weekly-frame-rate-fiascos-leak-lockdowns-and-delayed-superhero-shenanigans.html Suicide Squad Kill the Justice League Delay] fact that her abilities come with high mana costs, which would be fine if there wasn't a lack of mana it<br><br> <br>Her heavy-hitters come from her other skills. Her Double Up (S1) damages an enemy in front of her and crits a target behind them. Meanwhile, Make It Rain (S3) deals AOE damage and slows enemies. Lastly, Bullet Time (Ult) unleashes an AOE in a cone that deals a ton of dam<br><br> <br>Azir requires a great deal of skill to play properly, so beginners should definitely avoid him , but he has always received great looking skins. Riot doesn't give Azir skins often, but when it does, it puts a lot of effort into them, and rightfully so because his abilities are incredibly uni<br><br> <br>Gangplank doesn't really need a rework , and although he isn't the best Top Laner right now , he can still carry a team with the right build. GP fires his pistol with his Q, and he eats an orange with his W to heal and get out of stuns and slows, and he lays down explosive barrels with hi<br><br> <br>For the time being Mundo is a very easy champion that even beginners can use without too much difficulty, but he has been completely neutered as a tank. It is true that Sunfire Aegis pairs well with Mundo, but it doesn't offer him much health, so if he jungles, he will have very low health compared to other champi<br><br> <br>Orianna is basically a living robot, and given her popularity, she deserves a unique Legendary skin. She would look great as a Star Guardian, especially if Riot gives her a human form, and a PsyOps skin could also give her patches of real s<br><br> <br>Shaco can now dash through an enemy and deal damage to them without warning. It also reduces the target's armor and pairs perfectly with Shaco's passive that deals bonus damage when he's behind an en<br><br> <br>Mythic items still offer crit, but now that players can only buy one of these items, no champion can get maximum crit anymore. GP can still deal out a lot of damage, but it's less than what it was in Season<br><br> <br>Malphite is one of the most consistently reliable champion picks for Wild Rift . Analytics of his performance have him ranked as an S-Tier character based on how frequently he is selected, how often he wins, and how infrequently characters who use him are banned. He has five abilities, with one passive, three active, and one that is both. These <br><br> <br>Monster hunter Vayne won’t let anything stop her quest for vengeance, and her skills are put to good use in _ Wild Rift _ as a marksman and assassin. She boasts high physical damage with multiple opportunities for burst damage, stuns, and devastating AOE. In turn, Vayne works best in the Dragon L<br><br> <br>Most Jungle mains play champions who dish out a lot of damage, but in order to play the role well, a champion also needs to be able to gank a lane in a way that catches the enemy by surprise. Rek'Sai may not be all that popular, but her ability to travel through underground tunnels makes her perfect for gank<br><br> <br>Just over a decade ago, Riot Games released a free MOBA called League of Legends , and it has since become one of the most popular games in the world, with millions of people playing it every day. The game now has over 150 champions, all of whom have their own abilities. Most players gravitate towards one role – be it Top, Mid, Jungle, ADC, or Support – and tend to main certain champi<br><br> <br>Bard may not be the best Support , but his E can be very useful depending on the situation, and his ultimate is good for starting fights and defending teammates. With the addition of the Mythic Items, Bard is pretty much in the same spot he was last season, as long as he builds full<br><br> <br>Ahri the Nine-Tailed Fox has an innate connection to Runeterra’s latent powers, allowing her to manipulate orbs of energy to her liking. As a ranged mage, she specializes in blink-based movement, charming, and high magic damage - making her fit for Mid L<br><br> <br>Thunderclap : This is an active and passive spell. When used as a passive, Malphite gains armor. When activated, this spell creates a sonic boom that causes normal attacks to create shockwaves in front of <br><br> <br>Gangplank is a champion who didn't really need a rework , but he got one nonetheless, and he ended up becoming a handful in Top Lane. What made GP so troublesome was his crit build, as he could buy items to get maximum crit and basically one-shot squishy champions with one Q or a well-placed barrel att<br><br> <br>Taliyah was designed to be able to shove lanes and roam, which is why she was such an effective Mid Laner and Jungler last season. Her ultimate is what truly makes her unique because she creates and rides a wall that can separate and trap members of the enemy t<br><br> <br>Meanwhile, Alpha Strike (S1) enables Master Yi to attack multiple units within a target path without being targetable himself. His basics also reduce S1's cooldown. Additionally, Meditate (S2) grants him healing and damage reduction. Lastly, Highlander (Ult) not only boosts his movement and attack speed but makes him immune to slow as w<br> | ||
回編集