「League Of Legends: The Best Builds For Ahri Tips For Playing Her」の版間の差分

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<br>Ahri's late game is heavily dependent on whether or not she was allowed to snowball early. If properly fed, she is a powerhouse that will end the game quickly. However, if she falls behind, she will struggle to keep up with other strong late-game champions. If that is the case, she should stay behind her teammates and only follow up on low-health targets. This is easily done with her ultimate, Spirit R<br><br> <br>She may not be the strongest champion in the lore , but Lissandra is arguably the strongest mage. All of Lissandra's abilities revolve around ice, and because of this she either slows or freezes her enemies, and Riot managed to buff her insane crowd controlling abilities by introducing Everfr<br><br> <br>Gangplank doesn't really need a rework , and although he isn't the best Top Laner right now , he can still carry a team with the right build. GP fires his pistol with his Q, and he eats an orange with his W to heal and get out of stuns and slows, and he lays down explosive barrels with hi<br><br> <br>Tanks and juggernauts rule over Top Lane, and Ornn is good because he's a tank who can counter other tanks. Ornn is a master forger and craftsman, and his passive allows him to build items in lane without ever having to return to b<br><br> <br>Annie is one of the most straightforward, easy-to-pilot champions in League of Legends, due to an entirely point-and-click kit and absurd burst damage. This allows lower tiered players to focus on the macro aspect of the game, as their reliance on tight mechanical play is diminished almost entirely. Annie provides great pick potential and easily exploits any lackluster positioning of squishy targ<br><br> <br>Thanks to her ice powers, Lissandra can take on literal Gods , but it also helps that she is technically one of the strongest mages in the lore. Lissandra's Q shoots out ice shards, and her E shoots an icy hand that she can teleport to, and she encases herself in ice with her ultimate. Her passive also creates ice clones of her slain enem<br><br> <br>Orianna is basically a living robot, and given her popularity, she deserves a unique Legendary skin. She would look great as a Star Guardian, especially if [https://WWW.Loltrackers.com/articles/riot-s-animation-revolution-why-arcane-s-successors-must-shatter-expectations.html Riot Games Creative direction] gives her a human form, and a PsyOps skin could also give her patches of real s<br><br> <br>Yi's Alpha Strike allows him to attack multiple targets while also making him untargetable, and when he uses his ultimate, his Alpha Strike refreshes after every kill or assist. Thanks to Duskblades' passive, Yi can also go invisible for 1.5 seconds after each takedown, which gives his Alpha Strike enough time to re<br><br> <br>Squishy mages cowered whenever they saw an enemy Kassadin in Mid Lane because he is an anti-mage assassin with burst power, absurd mobility, and a magic shield. Prior to the Season 11 changes, Kassadin's core item was Rod of Ages, but Riot removed it and has now left him in a bad s<br><br> <br>Thanks to Mythic Items like Night Harvestor and Hextech Rocketbelt, Corki can no longer deal with snowball champions, and he can easily get one-shotted by assassins even if he gets fed and earns a substantial gold l<br><br> <br>Players tend to get stuck in Silver because they tilt easily, and champions like Master Yi were a major source of frustration in Season 10. These frustrations will likely continue in Season 11 though because the new Duskblade of Draktharr makes him practically unhitta<br><br> <br>His Mana Barrier (Passive) gives him extra defenses with a damage-absorption field that CDs every minute. Meanwhile, his Overdrive (S2) gives him an attack speed boost to open more devastating combos. His Rocket Grab (S1) can bring enemies closer to him, while Power Fist (S3) gives a knock-up critical hit. Lastly, his Static Field (Ultimate) marks enemies for a devastating damage-over-time - perfect for team fig<br><br> <br>While Ahri did not see any direct nerfs or buffs to her skills and attributes , two items in particular saw buffs that directly help her kit throughout the game. The first of the buffs was to Luden's Tempest, which saw a significant increase to the Ability Haste stat. Luden's was already a good item for most Ahri builds. However, this buff allows her to spam her abilities more frequently. The other item that saw a change was Imperial Mandate, which saw a buff to its ally damage. These changes allow her to be built a little differently this pre-sea<br><br> <br>With the recent release of patch 10.25 of League of Legends , many players are testing the changes during the pre-season to find out what the next meta builds are for their favorite champions. A handful of items saw buffs and nerfs this patch, some of which keenly affected the playstyle of many League of Legends player's favorite mid lane champion, Ahri. While she may not be the easiest champion to play, she is one of the most <br><br> <br>Lovable Annie and Tibbers have made their way to Wild Rift as early as its Alpha stages. However, it makes sense for Annie to be a must-pick for beginners given her straightforward toolkit. Her Pyromania (Passive) gives her a free stun if she casts an offensive spell after casting four spells. This ability works in tandem with Disintegrate (S1), as it lets Annie summon a fireball that refunds the Mana and cooldown if the attack kills the target. Meanwhile, Incinerate (S2) unleashes a fire cone that deals<br>
<br>The only way to properly build Rek'Sai is with tank items. While there are good Mythic Items for tanks, the problem is that they don't really help that much. Almost every offensive Mythic Item ignores armor and/or magic resist in some way, which makes Rek'Sai less tanky than she was last sea<br><br> <br>Gangplank is a champion who didn't really need a rework , but he got one nonetheless, and he ended up becoming a handful in Top Lane. What made GP so troublesome was his crit build, as he could buy items to get maximum crit and basically one-shot squishy champions with one Q or a well-placed barrel att<br><br> <br>Night Harvester's passive deals a sizeable amount of damage to each individual champion, along with providing movement speed to the user. Assassins like Akali can go absolutely crazy in short skirmishes. Alternatively, Riftmaker boosts damage based on duration in combat, along with providing some excellent Omnivamp healing. Assassins and bruisers alike can use Riftmaker to dominate fights and get out without a scra<br><br> <br>Ahri should take Sudden Impact as her first rune. Sorcery is also useful, as it synergizes with her core abilities by giving more magic penetration. Take Transcendence and Gathering Storm in this tree as the second and third runes. Both of these runes focus on providing crucial extra damage as the game goes<br><br> <br>Bard may not be the best Support , but his E can be very useful depending on the situation, and his ultimate is good for starting fights and defending teammates. With the addition of the Mythic Items, Bard is pretty much in the same spot he was last season, as long as he builds full<br> <br>Galeforce's active makes characters as mobile as Wild Rift . The damage the item does isn't anything to underestimate either. More importantly, as a Mythic item, it gives bonus stats for each completed Legendary item. Galeforce makes that stat more movement speed, a rarity that's a godsend on any marksman. Unless the champion synergizes well with the other two marksman mythics, Galeforce is just a solid select<br><br><br> The plates for turrets no longer exist. <br><br>The outer protection for turrets in the lane and the base has been stripped away, making it far easier to push quickly and end the game. Between this change and the map size, games are reduced in length somewhat substantia<br><br> <br>While Ahri did not see any direct nerfs or buffs to her skills and attributes , two items in particular saw buffs that directly help her kit throughout the game. The first of the buffs was to Luden's Tempest, which saw a significant increase to the Ability Haste stat. Luden's was already a good item for most Ahri builds. However, this buff allows her to spam her abilities more frequently. The other item that saw a change was Imperial Mandate, which saw a buff to its ally damage. These changes allow her to be built a little differently this pre-sea<br><br> <br>During the first patch of the preseason, the marksman mythic items were a bit sad. They were bad enough that many marksmen opted into going lethality to synergize with The Collector. After some adjustments, however, they've started to gain some serious power. It's arguable which one is the best, but Galeforce is the most well-rounded opt<br><br> <br>The Collector is an impressive item that altered the marksman meta. One of Riot's intentions was to give marksmen various options that allowed them to still focus on building crit chance. This had its bonuses and drawbacks, of course. With crit being more accessible, items like Infinity Edge had their bonus crit damage toned down. Crit, overall, is still in a weak spot, but it isn't unvia<br><br> <br>One of the reasons why players stay stuck in Silver is because they get frustrated easily . LeBlanc is a rare AP assassin, but she is technically a burst mage, and thanks to Night Harvester, she can now one-shot a squishy opponent before either player can bl<br><br><br> Blue and Red sides are symmetrical. <br><br>Routes through the jungle are still winding and you will need some time to educate yourself on the best ways to traverse and navigate the trees, but the difference between the two sides has been eliminated. They are mirror images [https://www.loltrackers.com/articles/project-k-riot-s-tcg-revolution-that-might-just-beat-pokemon-and-lorcana.html League Of Legends Card Game] one another on the mobile vers<br><br> <br>However, looking at the active effect, it pales in comparison to the other items. It's the replacement for Hextech-GLP, giving an extra slow and root to champions that might need it. The damage is nowhere near as good as the other mythic passives, and the root is a bit finicky to land. Champions like Sylas can terrorize with the item, but without an easy way to land the root, there's no reason to build it over the other opti<br><br><br> Find him in Ionia <br><br>Kennen , from the artwork in Wild Rift, appears to be the same shadow warrior imbued with magical traits. It's hard to imagine him getting caught, but thankfully he won't be caged for too long if you're an active pla<br><br> <br>The Vigilant Wardstone is good in concept. The argument is that, obviously, any stats are better than nothing. Plus, extra wards are nothing to scoff at. There's a chance Wardstone is going to be an incredibly effective item at the highest levels of play. The problem is that games end so fast that supports can't even get a high enough level to build a Wardstone. It has the potential to change the game, but it just feels like a trap item right<br>
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