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<br> | <br>However, not all pokémon belonging to this type are capable of showcasing astounding abilities or the full extent of their power, with many powerful dark-type pokémon the catagory also faces a legitimate weakness. Regardless, the type should not be underestimated, as it is home to many intimidating pokémon which make great additions to a PTCG d<br><br> <br>However, the Arrokudas themselves are not simple ammunition. Having a single one in hand as the battle begins can lead to a quick and devastating early-game strategy. Playing one of these slender aquatic pokemon on turn one, along with an energy card, can let a trainer summon two of their brethren from the deck onto the bench. On the next turn, retreat the active Arrokuda back to the bench and send out a Cramorant. If one also has a Double Colorless Energy, they can play it onto their avian ally and unleash a Continuous Gulp Missile for a colossal 180 damage. This low-cost tactic is likely to knock out almost any opponent. Being so early in the game, if the opposing trainer has no other pokemon, this can net a quick and decisive vict<br><br> <br>A card of Ultimate Rarity, Kingdra Prime has the Poke-powers of Spray Splash and the ability Dragon Steam. This 130 HP stage 2 pokémon, can deal one damage counter to one of the pokémon that the opponent has. However, it cannot be used if a Special Condition has been levied on Kingdra Pr<br><br> <br>However, in such a manner it is also possible to overextend oneself. Though this is less of a problem for certain water pokemon in the TCG because they get exponentially more powerful as they gain energy as opposed to most pokemon who only get additively stronger. They can also paralyze foes as well as string together some cool combos. Water type decks are all about manipulating energy, as well as possibly stunning the opponent's pokemon, while utilizing unique secondary strategies for an unpredictable and appropriately fluid offense. Much like a rogue wave that the enemy won't see coming until it crashes down upon t<br><br> <br>Vanilluxe has an ability called Bitter Cold that lets their trainer flip a coin free of cost (save for having Vanilluxe in their active pokemon slot) that can make the opposing active pokemon Paralyzed. Having an ability to do the freezing leaves Vanilluxe able to attack with the 90 damage Frost Smash that only requires 2 energy. In two or three turns, given good draws, one can go from a no-energy Vanillite to a full-power Vanilluxe that acts essentially like a living blizz<br><br> <br>Although the "Frozen" status does not technically appear in the TCG , [https://www.slgdaily.xyz/articles/pokemon-tcg-revolution-2025-s-hottest-card-trends.html newpokemoncard] the Paralyzed special condition fills in for it as a more versatile mechanic. Making a foe Paralyzed is not a water-exclusive strategy, as grass and electric pokemon can unleash this effect as well, albeit for different lore reasons. However, some modern water pokemon cards can launch attacks with a chance to inflict this condition with less average cost than m<br><br> <br>Before jumping right into the decks, it's important to establish exactly how the Pokémon card game handles rotations. Every year or so, old sets of cards are " rotated out of the format. " This means they are no longer able to be used in competitive play. This rotation not only helps to keep the card game fresh but also demands that players pick up new strategies and deck id<br><br> <br>Granted, Electrode has a low HP of 80, and its primary attack, Head Bolt, also deals low damage of 70, but the factor that makes this card extremely useful and powerful in the PTCG is its ability Buzzap Thun<br><br> <br>Belonging to the Guardians Rising expansion, Garbodor is a stage 1 pokémon with 120 HP. Its first attack, Trashalanch,e is uniquely useful, allowing players to deal damage of 20 multiplied by the number of Item Cards that the opponent has in his/her h<br><br> <br>It also has the attack Volt Bolt, which, for the cost of 2-electric and 1-colorless, can set up potential one-hit-knock-out scenarios by dealing 150 damage to one pokémon of the opponent while also discarding all electric-energy attached to Lux<br><br> <br>Part of the Majestic Dawn expansion, Empoleon is a stage 2 Water-Type Pokémon Card, with 130 HP. Empoleon comes equipped with two extremely useful abilities, the first being Dual Splash, which requires one water and one colorless energy card to deal 30 damage to any two of the opponent’s poké<br><br> <br>There may be times when this strategy does not go as planned, due to it needing 4 specific cards for it to work, though there is another tactic that can be added on with minimal effort and resources. Including some Barraskewda cards, which Arrokuda can evolve into, can give one an excellent fallback strategy. If one's Cramorant gets knocked out before they can use Continuous Gulp Missile, this will leave their trainer with a bunch of comparatively week Arrokuda, which would get knocked out fairly quickly. Evolving them into Barraskewda will result in a fast, moderate-HP card that can directly damage the active opponent or even assault their benched poke<br> | ||
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