「Overwatch Vs. Battleborn: Which Is The Better Hero Shooter」の版間の差分

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<br>One of the more unfortunate things about multiplayer games this generation is that a lot of them seem to have their moment in the sun before fizzling out. What do you think it is about Overwatch that will prevent it from being the latest game to fall into this trend? From a design perspective, what is going to make you more like a Team Fortress 2 than an Evolve ?<br><br>The game also does its best to highlight the contributions of all players, regardless of playstyle. In-game kills, captures, ‘blocks’ and defends are handed out quite liberally, and your contribution to taking out an enemy (for example) is rewarded with points and an on-screen message, regardless of whether you landed 1 point of damage or 100. A single ‘play of the game’ is shown off at the end of a game, and these highlights often include players in support roles, who didn’t contribute offensively. An MVP system between matches also allows players to cast their vote for an MVP, rewarding a player based on conditions such as kills, captures and damage dealt, along with more defensive plays like ‘most healing’ or time spent freezing enemies. It’s an excellent addition that de-emphasizes the importance of pure offensive play, and it helps (in addition to the other aforementioned design choices) to cultivate a sense of team play, rather than a lone wolf approach to victory.<br><br>With all of that gushing out of the way, I'd like to pinpoint the exact moment where I realized that Overwatch was a special experience, at least for me. While the PC audience is far more knowledgeable about team composition than its console counterparts (as a result of sheer time played), I found myself on a team where the other five players thought it would be a good idea to choose three Tracers and two Reapers. If you don't know anything about Overwatch, you should know that a balanced team consisting of offense, defense, tanks and supports is going to succeed far more often than one where every player is in one category. Considering that Tracer is the squishiest offensive hero and Reaper is an offensive character that isn't going to be able to do damage at range, I found myself at a loss. Generally when I'm attacking a central control point, I enjoy picking someone like Junkrat, whose bouncing grenades can cause absolute chaos. Unfortunately, this hero was out of the question, as my more casual teammates would not be able to succeed without a healer. It's for that very reason that I chose Mercy, who can beam health into any allies that she aims her staff at.<br><br>This focus on overall team success is part of the game’s DNA, and it shows both in-game and when you’re not actively in a match. There are plenty of leaderboards and statistics to let you know how you fare with each character, and the ability to try out each character in a ‘tutorial map’ is a very useful feature. In-game, there are plenty of ways to communicate with teammates. Aside from traditional methods like voice or type chat, pre-determined messages can be accessed on the fly, from simple greetings to more informational chatter.<br><br>Overwatch's Tracer is a perfect example of why Blizzard has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, "Ever get that feeling of déjà vu?" Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made Overwatch's first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and [https://www.Overwatchtactics.com/articles/marvel-rivals-redefining-hero-shooter-generosity-in-2025.html marvel rivals] it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.<br><br>Perhaps it'll be a bit easier to collect my thoughts on Overwatch once the beta period is over, thus giving me a bit of time to ruminate on what has been the best surprise of my time here at Hardcore Gamer to date. Right now, I find myself stuck in a mode of childlike wonder that rarely comes along and the last thing I want to do is ruin this through academic over-analysis. I haven't had a multiplayer experience that has come along and completely enraptured me quite like this in seven years; on top of all of this, any semblance of being jaded as a result of playing too many games has all but vanished as a result of Blizzard's impeccably polished arena shooter. Since you all probably would like to see a bit of negative criticism in here to balance out the single most glowing article I've written this year, however, I'll leave you with this: I really don't like the feeling of knowing that I already need to write off hundreds of hours of my life.<br>
<br>With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you’re as prepared as possible to help your team dominate. Overwatch’s main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you’ll need to understand how every character works. Throughout the week, we’ll be publishing guides on each of the twenty-one launch heroes, three at a time, with the hopes that you’ll be able to recognize certain patterns on the battlefield.<br><br>When it comes to characters with a high skill-ceiling, Zenyatta resides near the top of the list. A glass cannon with the ability to heal teammates, a good Zenyatta has the opportunity to completely shift a match in his team's favor, which is certainly a strong case for giving him a shot. Let's get his downsides out of the way right off of the bat: everyone's favorite robotic monk sports a mere 150 hitpoints and doesn't have any movement-based abilities or perks, making him an easy target when in the thick of battle. Still, his main weapon, the Orbs of Destruction, do a great deal of damage for a Support hero, as they can either be fired one-by-one with extreme accuracy, or charged up and fired (with the amount of orbs that are fired based upon how long the secondary fire button is held for). If you're the type of player that is really good at aiming your shots, consider giving Zenyatta a shot, as he is an absolute blast when played proficiently.<br><br>If you're looking to dive into the world of being a tank but don't necessarily want to just absorb damage or worry about only fighting at close range, then D.Va is the character for you. What makes this particular hero unique is that she's an absolute beast when inside of her mech, but once its health reaches zero, D.Va essentially gets a second life as a light glass cannon. While D.Va is inside of her mech, her main weapons are her Fusion Cannons, which allow her to fire unlimited ammo at short range. Despite the fact that these weapons function like machine guns, they shouldn't be thought of in the same manner as, say, Bastion's Recon weapon, as their range is considerably shorter than one would expect. Still, if you're looking to cause more damage than anyone else on your team, then you could do a lot worse than peppering your foes with D.Va's Fusion Cannons. A small note, D.Va loses a great deal of her movement speed when using these weapons, so you're not going to want to just permanently hold down the fire button.<br><br>When D.Va's mech is out of hitpoints, she ejects and is able to roam the stage as a quick 150 HP hero equipped with a Light Gun, which is accurate at all ranges but isn't super strong from a damage perspective. The main point of the Light Gun is not necessarily to get kills, but to survive and build up D.Va's ultimate meter in order to get a brand new mech. Unlike when her mech explodes, D.Va's default ultimate, Self-Destruct, allows her to eject from her mech, causing a massive explosion and giving her the opportunity to instantly summon another. What's more, this ultimate can be used in combination with her Boosters, creating a massive, horrifying moving explosion of destruction.<br><br>Arguably the toughest character to be proficient with in all of Overwatch, Symmetra can generate some heart-stopping victories for her team when used successfully. It's important to note that she is the one Support character whose role does not focus on healing, so it's totally okay to run dual Support heroes when she's on your squad. Her main weapon, the Photon Projector, functions very similarly to a traditional flamethrower in that it fires a continuous beam of damaging energy. However, what makes the Photon Projector special is that it latches onto the nearest enemy when fired in their direction, with its damage increases the more that its beam is in contact with them. Its secondary fire, although extremely slow, has the ability to unleash massive damage. It's essentially a charged shot that slowly projects a massive ball of energy in the direction of the reticle, and it's a perfect way to hang back behind your team while still assisting them in pushing the enemy squad back.<br><br>With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you're as prepared as possible to help your team dominate. Overwatch's main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you'll need to understand how every character works. Throughout the week, we'll be publishing guides on each of the twenty-one launch heroes, three at a time, with the hopes that you'll be able to recognize certain patterns on the battlefield.<br><br>There are certain developers out there that make games that are far more polished than everything else out on the market. Blizzard pretty much leads the charge here, and Overwatch is absolutely no exception. In my over one-hundred matches played during the [https://www.overwatchtactics.com/articles/my-brigitte-stadium-experience-transforming-into-an-unstoppable-force-in-overwatch-2.html Overwatch 2 stadium builds] beta, I haven't experienced a single dropped frame or moment of lag. Think about that for a second. We live in an age where AAA games routinely launch broken, so for a beta (though this beta is essentially a final build) to be more polished than the final release of its closest competitor, that really says something.<br>
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