「A Guide To Understanding Monetization In Destiny 2: Shadowkeep New Light」の版間の差分

編集の要約なし
1行目: 1行目:
<br>Those hoping that the Bungie-Activision split would result in decreased monetization are in for a rude awakening. Destiny 2 pushed things too far, but Forsaken managed to make things a bit fairer. With the release of New Light and Shadowkeep , however, monetization in Destiny 2 has been taken to a new, confusing level.<br><br> <br>There has been some speculation about the details of Exodus: Evacuation. As it wasn’t available until recently, fans have datamined information to get a general understanding of the quest and what tasks will need to be completed. Now, players have been able to experience the quest first-hand. It focuses on the same four planets. Players will have to complete four quests for each of the leaders on the planets. They won’t visit the planets in the same order they hade before. Players will have to speak to Commander Zavala again to access this qu<br><br>Next, Warmind released to a subdued reception. It was more content-rich than Curse of Osiris thanks to an interesting player-triggered public event and actually decent guns to grind for, but it wasn’t the saving throw both fans and developer were hoping for. Adding to the problem was the eventual shelving of the Trials of the Nine PvP mode, leaving Crucible enthusiasts with no end-game content to chew on. Since launch, Destiny 2 had been on a nonstop downward trend, and it looked like the game was doomed to die a quiet death as players left for newer multiplayer games. Thankfully, that’s not what happened.<br><br>"Armor 2.0" is perhaps the biggest foundational update that Destiny 2 has seen since Forsaken, as it both reintroduced the old stats from Destiny 1 and gave players a means to craft their own character builds via mods and randomly-rolled stats. Following this, Season of the Worthy hosted the return of every Crucible fanatic’s favorite mode: Trials of Osiris. There are still balancing issues and such to iron out of course, but at this moment it’s probably safe to say that Destiny 2 has finally surpassed its predecessor in just about every meaningful way. It’s still a different game of course, but that difference is no longer a bad thing.<br><br>For  [https://Www.destiny2fans.com/articles/hawkmoon-s-god-roll-my-destiny-2-pvp-secret-for-2025.html https://www.destiny2fans.com/articles/hawkmoon-s-god-roll-my-destiny-2-Pvp-secret-for-2025.html] a free experience, Destiny 2: New Light does provide a lot to do. In many ways, you can experience a lot of the best parts of Destiny 2 without paying for anything. If you haven’t given Destiny 2 a shot yet, New Light is worth downloading.<br><br>The Seasons of the Drifter and Opulence added new modes such as the Reckoning and the Menagerie, gave lore-fiends interesting stories to chase, and re-introduced fan-favorite exotic weapons like Outbreak Prime, Bad Juju and The Truth. If it hadn’t been for the broken mess that was "The Revelry" event, these two seasons likely would have gone-off without much issue outside of the usual power and weapon balancing.<br><br>Though short at 5-6 hours, the campaign provides enough thrills and excitement thanks to the great barons. Each of the eight barons offers a unique boss fight that keeps players on their toes. The Rider forces you to fight from aboard a Pike, the Trickster rigs ammo to explode and the Rifleman summons decoys to trip you up. Not all were created equal, like the Machinist whose single identifiable trait is firing a few missiles. Then, there are some like the Fanatic who make up for lack of personality by throwing hordes of enemies at you. Still, the boss design is a huge step up from previous Destiny experiences.<br><br>The big addition that comes with the Season Passes is the Battle Pass. Yes, Destiny 2 is jumping on the Fortnite bandwagon by offering tiered rewards. There are actually two Battle Passes; a free one and a paid one. Season Pass owners earn rewards from both Battle Passes, and free players only from the free one.<br><br>Even before launch, Destiny 2 was in a rocky place. With the original Destiny still arguably in its prime, many players were reluctant to watch all of their hard-earned gear and progress get burned up in the fires of the sequel’s launch. Fans had been with Destiny for three years at that point. They’d learned the game inside and out, conquered its greatest challenges, made memories and gathered a hoard of magical space loot. Destiny had become a virtual home for many guardians, and the time to say goodbye was soon approaching. All knew it was inevitable of course, but welcoming the sequel still wasn’t going to be easy. Even so, all would be well if Destiny 2 at least built on all the progress Bungie had made over the past three years. Unfortunately, that’s not what happened.<br><br>Forsaken’s plot is a refreshing break from the consistent ‘save the world’ plots of Destiny games, and expansions tend to throw at us. The tale is more personal and adds additional depth to the generic light vs. dark struggle that has permeated the series to this point. Forsaken represents a leap forward for storytelling in Destiny, surpassing the benchmark set by The Taken King .<br>Bows join the large staple of weapon types available in Destiny 2: Forsaken. While silly on paper, the bows of Forsaken are surprisingly powerful and feel great to use. Players receive a bow early in the campaign and it’s hard to remove it after finding more powerful weaponry. While not the most practical weapon to take to a gunfight, bows make landing headshots so satisfying, especially when it causes a mini-explosion.<br>
<br>There’s no beating around the bush that Destiny 2 was a disaster. Bungie has owned up to their mistakes and the result is Destiny 2: Forsaken. While it’s not cool that it’s taken $140 to get here (and more if you splurge on microtransactions), [https://Www.destiny2Fans.com/articles/destiny-2-revenant-act-2-a-kaleidoscope-of-chaos-and-renewal.html Destiny 2 Super enhancements] 2: Forsaken presents Destiny 2 with its much-needed reset. The campaign is compelling enough thanks to its excellent boss design, though Uldren lacks the history to be a strong antagonist. The new locales are a joy to explore and provide a nice change in pace compared to the vanilla worlds. Gambit is an exciting new mode, but, like the Blind Well, is heavily dependent on what kind of teammates you have. Destiny 2 needed something to save it and Forsaken bought it a new lease on life.<br><br>Silver is Destiny 2’s premium currency that can only be purchased with real-world money. Meanwhile, Bright Dust was introduced as an in-game currency that would allow players to earn Eververse items without Silver. With Shadowkeep, however, Bungie has significantly neutered what players can buy all while increasing the amount of Bright Dust players can earn. Items purchasable with Bright Dust are hidden away in a less-than-stellar menu. Only a few items are available at a time with new ones rotating in every few hours.<br><br>Likewise, it’s nice that we finally got a new race of enemies to battle. The Scorn may have some relation to the Fallen, but they look and fight differently. The Scorn brings enemies that rush the player, swing fire-infused maces, attack mid-range and snipe from a distance. They’re not wholly unique from the current crop of enemies, but they provide a good change in pace.<br><br>Yes, despite all the worldwide controversy surrounding loot boxes, Destiny 2 still uses them. Called Bright Engrams, these boxes are purchased from the Eververse store. They spill out a random selection of items that players have no control over. There are also Nostalgic Engrams that contain cosmetic items from Year 2. If you really want to spend real-world money on microtransactions, it’s best to directly purchase what you want from Eververse.<br><br> <br>Follow the Toland light orb around the room. Cleansing Light or Dark plates and then standing in the middle of the room will flip it. Find the orb and then cleanse the plate underneath it to make progress. While doing this, avoid and kill Hobgoblins and Knight Echos. A Knight Echo will spawn whenever a Hobgoblin is killed. Light up the six sides of the cube in the middle of the arena, and find a small crack in the wall to go back to the Wastel<br>Microtransactions were a considerable problem in Destiny 2 with end-game items like Sparrows, ships and shaders tied to the game’s version of Loot Boxes. While not as invasive in Destiny 2: Forsaken, it still feels like large amounts of items are held hostage behind the system. Ships, Sparrows, weapon ornaments and shaders are found in the wild, but many remain tied to Eververse. Considering Destiny 2's costs add upwards of $140 at this point, it's annoying that the microtransactions remain (the abysmal Curse of Osiris and Warmind DLCs are required to play Forsaken).<br><br>Destiny 2: Forsaken takes place sometime after the events of the base game. You and Cayde-6 fly to the Prison of Elders to help an old friend, Petra Venj, put down a prison riot, but the trio quickly learns that the riot was orchestrated to cover up the breakout of eight Scorn barons. Rescued by the long-missing Prince Uldren Sov, the nine successfully escape the prison, but not before killing Cayde-6. Fleeing into the Reef, you pursue them to exact your revenge.<br><br>Over the past two years, Bungie has done good work slowly removing some of the more disturbing aspects from the Eververse store. Gameplay-focused items like armor, sparrows and Ghost shells have been moved out of the store and are, like in Destiny, offered as in-game rewards. At this point in time, the Eververse store purely sells cosmetic items, including weapon ornaments, emotes and finishers.<br><br> <br>Into the Light is the free update that was released in April 2024 for Destiny 2 , to help bridge the delay gap between the final season of Lightfall and The Final Shape. It introduces Onslaught, a new horde mode PVE activity, as well as a whole host of revamped, returning favorite weapons for players in the form of the BRAVE arse<br><br> <br>After you attack for 20 seconds, Kell Echo will become immune and you will have to sink into the sand to enter another room with pillars. Repeat the process until he dies, and your team will teleport to a treasure room where the Emissary is with a chest of Pinnacle gear. If you’re a Titan, you will receive a Crushing Set, if you are a Warlock you will receive a Channeling Set, if you’re a Hunter you will receive a Flowing set, and all classes will receive a Moonfang-X7 <br> <br>Defeat Taken enemies and clear the Wasteland of Taken Blights. Since it is a Darkness Zone, make sure that at least one of your teammates is alive at a time, or you will need to restart at the last checkpoint. If you find a small structure covered in sand, enter it to find a secret chest. This may be a way to raise your power level before the final boss fight. Find a large building with a small tunnel that glows pink. Take this tunnel to the Hexahed<br>
40

回編集