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<br> | <br>The machines created by Zelda 's Sheikah tribe were as powerful as the gods themselves, leading to a time of peace in Hyrule thanks to this advanced technology. However, the ancient Sheikah were later ordered to bury their inventions and forced into exile by the king of Hyrule at the time, who realized that his citizens feared their power and its potential to be used for evil. If Hyrule’s technology developed far enough to the point of being feared, this could also explain why the advanced machinery shown on the Surface of Skyward Sword ’s pre-Hylian world disappeared long before the story of any other Legend of Zelda game . As such, it’s not only possible for BOTW ’s First Great Calamity to take place shortly after Skyward Sword , but this placement could resolve several other questions regarding Zelda ’s lore that were raised in past ga<br><br> <br>If Link falls in battle at the end of Ocarina of Time , the Demon King is free to claim the Triforce and lay waste to Hyrule until the Seven Sages successfully seal Ganon inside the Sacred Realm . If Link is victorious, Princess Zelda uses the Ocarina to send him back to his original era, breaking the timeline into two separate paths as the Triforce’s pieces are scattered through time. The Triforce of Courage returns to the past with Link, whereas the Triforce of Wisdom remains in the future with Zelda after his depart<br><br> <br>While Tears of the Kingdom promises to open up Breath of the Wild ’s world once again, many locations have already served their purpose. The locations discussed here expose new angles through which to explore Hyrule’s terrible past in Tears of the Kingdom . Naturally, it’s also exciting to see what new locations are added to the game: Eiji Aonuma and Nintendo (via YouTube) promises Tears of the Kingdom 's " expanded world goes beyond " the already shown sky. This rather cryptic message suggests players may go beyond Hyrule’s borders or possibly into other realms, like the Triforce’s Sacred Realm. **Tears of the Kingdom ** promises to not only revisit but expand Breath of the Wild ’s extensive <br><br> <br>Perhaps the most obnoxious aspect, however, is that Link needs BOTW 's special armor with fire immunity to pick up an Igneo Pebblit without being burned, and ice immunity to touch a Frost without freezing. Both of these only grant full immunity with a complete set that's been upgraded repeatedly, meaning that a great amount of work and item farming is required to make Igneo and Frost Pebblits unproblematic. Using Fire or Ice Arrows on them can negate their elemental effects, but these are highly valuable and not worth using on such minor enemies. Overall, Pebblits are a nuisance that Legend of Zelda: Tears of the Kingdom _ does not need, and hopefully it won't have them or any of _BOTW 's other annoying enem<br><br> <br>The reincarnated version of the eponymous Princess Zelda Tetra could easily lead a game herself. She is considered by many to be the LoZ 's series' best version of Zelda , and alongside her loyal pirate crew could tell an amazing seafaring adventure tale. A game of her own could dive into Tetra's backstory and give interesting new lore for the world - she became captain after her mother died, but other than that not much is known about her origins, family history, or how she assembled her crew. Whether the game was simply about seafaring and plundering or pitting Tetra against the forces of evil herself, she's a great candidate for a Legend of Zelda protagon<br><br> <br>If time travel is present in Tears of the Kingdom in some form, it carries a few implications. The first is that its version of Hyrule would be very different from BOTW . That much was already known, but if Link is getting sent back to the past, and especially if it's as far back as the first rise of Calamity Ganon, then it could be practically unrecognizable, and have an all-new cast of characters either unrelated to those in BOTW or with only distant relations. It could also mean that players will see Ganon's intitial rise first-hand, in addition to other events such as the construction of the Guardians and Divine Beasts, [https://zeldatearshub.com/posts/silent-legends-crafting-catchphrases-for-gaming-s-voiceless-icons.html Master Chief Narrative] which BOTW 's sequel could use in unexpected ways if<br><br> <br>Certain enemies can be more annoying than most for a few different reasons. BOTW 's most obnoxious enemies might not be powerful , but they usually have mechanics that make them difficult to deal with, and the items they drop typically aren't worth the effort. Thankfully, most of them are rare, so players may not encounter them on a regular basis. It's unknown whether any of them will return in TOTK at the moment, and some of them likely will if only because of their prevalence within BOTW , but hopefully they'll change to be at least somewhat less annoying if<br><br> <br>Tears of the Kingdom 's trailers contain references to the ancient Zonai tribe, whose ruins litter BOTW 's southeastern Faron region. This ancient warlike tribe is said to have mysteriously vanished, leaving the citizens of Hyrule to whisper about their strange and powerful magic, according to the Creating a Champion art book released in 2018. According to Twilight Princess , there were many years of peace after Hyrule was established thanks to the power of its Triforce. However, as word of the Triforce spread, a group of powerful sorcerers known only as the Interlopers attempted to gain control of The Legend of Zelda 's Sacred Realm . In order to stop their plot, the Goddesses had them sealed away in the Twilight Realm along with the Fused Shadow created by their ma<br> | ||
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