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Fable Fans Are Hopefully Closer To The Next Game Than The Last One (編集)
2025年12月8日 (月) 00:22時点における版
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BarbWinkle313 (トーク | 投稿記録) 細 |
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<br> | <br>By defeating all four Card Masters, Team Snakemouth can earn entry to the Spy Cards tournament on Metal Island. Winning the Spy Cards tournament will reward Team Snakemouth with a Crystal Berry and an exclusive Card Tro<br><br> <br>Taking the body of his daughter, the Stand returns, plunging her young fingers into and through the skin of his neck before giving him a challenge that can, [https://www.advgamer.cc/articles/10-rpgs-gathering-dust-in-your-backlog-free-them-now.html Steam library Management] possibly, save his life. Flick a piece of popcorn high into the air, above the nearby streetlights, and then catch it in his mouth, three times in a row. Failure results in him losing his head. He fails, but that’s not really the point here: what fascinated me was the popc<br><br> <br>To be incredibly brief, the first episode of Thus Spoke Kishibe Rohan is about one incredibly lucky man who deserves absolutely nothing, and tells Rohan all about it whilst sat in a confessional booth. This man meets a homeless person, then promptly treats them like garbage, putting the starving man to work, and swiftly killing them with some literally back-breaking labour. The only upside to all of this is that he is now forever cursed by an antagonistic Stand that swears to take revenge at the happiest point in the man’s l<br><br> <br>This selfish man sitting in the confessional booth is here not because he truly feels guilty, or sad, but because he wishes to escape the fate he has created for himself. He felt no empathy for the homeless man he swiftly worked to death, and he never thought twice about the servants he had in his charge. In fact, he didn’t even seem to care for his wife much; he just wanted a supermodel, because men are supposed to want these things. This man is the epitome of desire, using any means necessary to get what he wants, or what he should want - and the means here was c<br><br> <br>The first playthrough is always magical, but the subsequent playthroughs can be a real drag, especially in the first areas of the game. The initial quests are fun, but pale in comparison to what comes after the first few ho<br><br> <br>This was entirely intentional on Bungie's part and worked very well with what the expansion was trying to do. That makes this a rare major spoiler that fans weren't upset about. Still, killing off one of the best characters in the game didn't go down well with s<br> <br>The B.O.S.S. is an optional challenge that Team Snakemouth can take on in the Bee Kingdom. Players can replay any boss they previously fought, but the real challenge lies in completing the full boss rush or mini-boss r<br><br> <br>Releasing only a few very vague promotional pieces before dropping an 8-minute long short film, Kojima's legend precedes him yet again. While it was necessary to give fans something to cling to, the marketing for Death Stranding reveals some key moments in a generally unstructured g<br><br> <br>For a game that is almost twenty years old, The Elder Scrolls III: Morrowind still holds up remarkably well. The tale of the Nerevarine and their adventures laid the groundwork for countless WRPGs since and the vast amount of customization and exploration will always make the game worth returning f<br><br>It is also the single best implementation of cause-and-effect relationships I have ever seen in a game. A lot of this has to do with the Pratchett-esque liveliness of the characters, but it can at least partially be attributed to how ambitious its long-term consequences are, too. You’re given a year to raise the arbitrary sum of 6.5 million gold, and you can do this by selling out allies, refusing to build hospitals, or working as a legitimate business owner in a cutthroat early capitalist industrial regime. No matter what you do, you’re going to be bitten in the arse somehow, which is always refreshingly real in the most tongue-in-cheek way possible.<br><br>As far as Fable games are concerned, Fable 3 has always been a bit of an ugly duckling. On one hand, it’s difficult to follow in the footsteps of a game as universally beloved as Fable 2. On the other, it’s especially brave to look at those footsteps stretched out in front of you and say, "Actually… I reckon I’ll walk the long way home."<br><br> <br>This is when Kishibe Rohan realises that this story, being told to him by the man himself, is impossible. He is dead. Or, should be. And that’s when he reveals that he is alive and well, because he is the same as he has always been: a cheat, with zero empathy for those around him. He used his vast wealth and his legion of servants to quite literally have someone else take his place, forever. The one that has seemingly acted as a corn magnate (sorry I cannot get over this) for years and raised his young daughter is actually a servant that has undergone plastic surgery to look like his master, and the master did the same so he could blend in amongst the servants: a trick so intricate it even had the stupid psychic Stand curse fooled. I also have no doubt that this is where Hideo Kojima gleaned Metal Gear Solid 5 ’s big twist f<br><br>Honestly, I called Fable 3 shite after I finished it at 14, despite voluntarily pumping about 50 hours into it. "This is so bad, I’m going to keep playing it. I hate this game, no I can’t go to bed yet." I think there was always something drawing me to it, no matter how much I tried to dislike it for not picking up from directly where Fable 2 left off and featuring all of the exact same characters. And now, ten years later — I just wish more people talked about it, because I still think people have yet to fully appreciate how genuinely ambitious it all was.<br> | ||