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(ページの作成:「<br>Follow the stairway inside the final structure of Prophecy to a triangular arena. Place a Raid Banner down to replenish all ammo and abilities, and seek Toland in the…」)
 
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<br>Follow the stairway inside the final structure of Prophecy to a triangular arena. Place a Raid Banner down to replenish all ammo and abilities, and seek Toland in the middle of the arena. Touching him begins the encounter, spawning Taken Psions, Knights, and three Taken Fallen Captains in each corner of the arena. In front of each Captain is a structure emitting energy. Defeat the Knight to get the need motes, deactivate the energy forcing the Captain out of protection, and defeat the Captain. Defeating all three Captains will activate the purple sand in the middle of the arena. Stand in it as a team to be teleported to the final B<br><br> <br>The final Boss in Destiny 2's Prophecy dungeon will continue its way down the long row of platforms and must be continuously attacked before it reaches the end. Once the Boss reaches the end of the platform it will teleport out, and the damage phase ends. The setup in the triangular room will need to be repeated in order to return to the damage phase. The most important tip to keep in mind during this phase is that the "Dark Entropy" effect will appear. It will count up to 10, and any player who has Dark Entropy x10 will instantly die. Damaging the Boss enough will prevent Dark Entropy from increasing. Additionally, one of the final Boss's attacks is a large sphere that teleports anyone who gets caught towards the back of the path<br><br> <br>After shooting the correct circles, the Boss Team can return to the center area and await for Destiny 2 's Consecrated Mind to relocate to another hallway. They'll repeat the same process, only this time a new member has to pick up the Voltaic Overflow. As aforementioned, picking up the effect twice before it runs out will kill the teammate. Additionally, if no one picks up the effect the whole Fireteam will wipe. There will be one point where all three members of the Boss Team have the effect, and one person needs to switch with a member of the Conflux Team - preferably the person who went third since they have the longest remaining effect t<br><br> <br>The Consecrated Mind encounter in Destiny 2 is overwhelming at first, but there are designated roles that can be applied to make the process a bit easier to follow. There are many weapons, including Season of the Lost weapons , to choose from for this encounter. The build-up to the damage phase is precise and requires a lot of enemies to be defeated first, so be sure to bring weapons that can easily accomplish this. Everyone on the team should have a Sniper Rifle or powerful distance rifle, an SMG or Auto Rifle , and a Fusion Rifle , Linear Fusion Rifle , or Rocket Launch<br><br> <br>While the Conflux Team hunts for motes, the Boss Team will be following the Consecrated Mind. It will head down one of those four paths, Front, Back, Left, or Right. Once it reaches the end, the Consecrated Mind will create the Voltaic Overflow effect. In anticipation of this, each team member from the Boss Team needs to have a designated starting and rotational position, and here's why. When the Consecrated Mind creates the Voltaic Overflow effect it will always spawn it in the center. That first center-teammate grabs the effect, and when the Consecrated Mind flashes lights the affected teammate will be able to see either the outer circles or inner circles light up red. The other two Destiny 2 Guardians see both sets of lights, so it's up to the Voltaic Overflow teammate to communicate "inner" or "outer" for the correct lights to shoot. Shooting the incorrect ones, even once, will kill the Voltaic Overflow teamm<br><br><br> Location: The Ruins <br><br>Make your way to The Ruins—a destroyed building located south of the church. Instead of swinging left towards the second beacon, head right. Look straight down the cliffside for a narrow platform. Jump down. You should see a marker to your left. Reach that marker, then enter the cave to see the chest protected by a barrier. Invoke the Breach Barrier marker floating atop a rock to reach the ch<br><br> <br>Every time an energy platform has deactivated the rings around the outside of the arena will shift, changing the shadows and light of the arena. Defeat the Knights and gather the motes, deactivate the light and dark energy, and the Boss' shield will fall. This begins a timed damage phase, and he can be defeated in one go, but if not, the platforms will reset and the process will need to be repeated. Once this Destiny 2 Boss is defeated, claim the chest reward and have everyone stand on the purple sand to begin the next encoun<br><br><br> 25,000 XP <br><br>This challenge will boil down to how good your team is. You'll need a team that can efficiently escort batteries, destroy Ether orbs, and cleanse Taken Rifts. Unless you can get a premade team together, your best bet is to not worry about this challenge. Farm Astral Alignment for the Ager's Scepter Catalyst to increase your odds of stumbling across a good team that can beat this mission in under ten minu<br><br> <br>Once the final Boss of Prophecy is defeated, that's it. The group will be teleported to a room where they can claim their final reward. Prophecy offers weapons of The Nine, and these rewards earned through the [https://Www.Destiny2Hub.com/articles/destiny-2-heavy-metal-event-a-thunderous-guide-to-gilding-glory.html destiny 2 heavy metal] 2 dungeon are the only way to acquire t<br>
The Conflux Team will have two objectives, the primary is to defend the Conflux while the secondary is to repair the arena. Every time a Vex sacrifices itself on a Conflux the Conflux will lose motes, even if the Conflux was previously full. If this happens, the team will not be able to make full use of the damage phase. It's best if the Conflux Team puts one member at each Conflux, and floats around to assist as need be with long-range capable weapons like Destiny 2 's Darkest Before Pulse Rifle . Additionally, a part of the arena will be destroyed every time the Sanctified Mind has a part shot off. When enough parts of the arena have been destroyed, both members of the Conflux team can regroup to form a quick tether and repaid that section. One member will shoot the Conflux, the Conflux will tether to them, they'll tether to the second teammate, and the second teammate tethers to a structure that repairs the arena (the structure looks like a barrier door lock from the very first encount<br><br> <br>All of these issues make for a gamemode that promotes snowballing and has a slower reward track than Vanguard activities or PvP. Gambit tries to make up for this with a great weapon pool, yet that's undermined by how long Gambit matches are. And even if you do get the weapon you want, each weapon has 12 potential perks in each of the final two perk columns. Good luck getting the roll you w<br><br> <br>Threads of Light​​​​: Defeat combatants in Override while wearing Season of the Splicer armor, with bonus progress for each subsequent piece equipped. Additionally, deposit Data Motes in Overr<br><br> <br>Continuing the journey throughout the Tangled Shore, Guardians will defeat enemies with close-range weapons. These weapons include Sidearms, Submachine Guns, Shotguns, and Swords. Rapidly defeating combatants awards bonus progression. A Riiswalker God Roll Shotgun is a great weapon with which to complete this challenge, and it can be earned this week in Iron Ban<br><br> <br>Ability kills can be tricky if you aren't using an ability-centric build. For all of these requirements, we recommend you farm the Dreaming City's Blind Well activity. A unique buff in this activity will give you infinite abilities and ten-second Supers, allowing you to farm ability kills with ease. If you'd prefer, you can also farm the Shuro Chi checkpoint in the Last Wish raid, using Raid Banners with each clear to refresh your Super and abilit<br><br> <br>The first Seasonal Challenge of Week 2 continues where the Wayfinder's Voyage I challenge left off. Upon logging into Destiny 2, the new challenge will automatically be updated in the Quests tab. Finish Wayfinder's Voyage II, and defeat 100 Scorn with Grenade Launchers to complete this challe<br><br> <br>Astral Lancer is a new challenge for Week Two. Guardians must defeat combatants with Linear Fusion Rifles. Combatants defeated in the Shattered Realm or Astral Alignment activities grant bonus progress<br><br> <br>Nightfalls, Crucible, Override, and Gambit are just a few activities that grant loot in Destiny 2. While playing any activity in Destiny 2 gives you loot, not all loot is created equal. Some activities take too long to complete, don't grant valuable rewards, or sometimes both. Today, we'll be going over the best and worst activities you can farm in Destiny 2 as of Season of the L<br><br> <br>On August 25, Bungie detailed new changes coming to Trials of Osiris, including Trials no longer being active during Iron Banner weeks and during World's First Raid releases. Additionally, the Season of the Lost's Trials update allows solo players to queue in once they have access. Trials of Osiris access is now based on long-term Crucible Valor from past seasons, rather than getting 50 kills in Elimination. This means there are now more opportunities to unlock the new Stasis Linear Fusion Rifle, Reed's Regret, as well as fan-favorites like [https://www.destiny2hub.com Destiny 2 beginner guide] 2 's Igneous Hammer Hand Cann<br><br> <br>The damage phase is when the Fireteam no longer has the three teams of two. Instead, everyone should have a given area that they're in to ensure the tether connects correctly. It's entirely possible for the tether to connect to the wrong people, or not even cause the oracle to explode. If the tethered oracle does not explode it's because at least one Vex was able to sacrifice on that Conflux, causing it to lose a mote. Unfortunately, the team will lose out on this damage phase. Repeat the entire process until the Sanctified Mind is defeated, completing Destiny 2 's __ Garden of Salvation r<br><br> <br>At no point during this fight will Shotguns or Swords be useful. While there will be a lot of enemies to clear at close range, the entire encounter moves quickly and a lot of powerful enemies will be at distance. Sniper Rifles , powerful heavy weapons, Fusion Rifles, Linear Fusion Rifles, and Destiny 2 's Rocket Launcher s are the best choices to bring. Grenade Launchers will have a dual purpose for damaging the boss, clearing large groups of enemies, and handling the powerful enemies that s<br>
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