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<br> | <br>A giant Taken Fallen Captain will be outside of the structure. Follow it through the desert to reach the beginning of the fifth encounter. The fifth encounter of Prophecy has the team travel by foot and Sparrow across a variety of pathways. Often referred to as the Rainbow Road of Destiny 2, this track has tons of twists and turns that make falling off of the sides easy. Carefully navigate all the way down through the tracks and get to the lowest level platform. There isn't a singular "correct path" to take, it's more about being careful not to throw caution to the wind. At the final platform will be a beam that brings the team up into another structure, where the final encounter of Prophecy awa<br><br> <br>What solidifies Taniks' design as being one of the best in the series is his overly extravagant cape that flows around him as he marches into battle. It adds a level of prestige to an intimidating foe and feels like the kind of flair you'd find on a Bond vill<br><br> <br>Finally, the last two vendors in the Tower are Suraya Hawthorne and Master Rahool. Suraya manages all activities relating to clans, sells a weekly raid bounty, and offers Raid Banners in exchange for Glimmer or Legendary Shards. Master Rahool decrypts Prime Engrams for free and offers Legendary Engrams containing a random piece of gear for 35 Legendary Sha<br><br> <br>The Prophecy Dungeon is one of the finest pieces of endgame content available in **Destiny 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that Destiny 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear<br><br> <br>The EDZ is home to content that no longer exists from the original launch of Destiny 2 , but recent activities in Beyond Light seasons have seen it become relevant once more. Unfortunately, Devrim Kay still has little to offer players other than Dusklight Shard materials. Devrim has three daily bounties that award 10 Dusklight Shards each, which can be used to level up his reputation rank. He offers armor rewards for those who have claimed enough engrams, but the weapons from the engrams and his menu are all sunset weap<br><br> <br>The third encounter of Prophecy begins with the fire team in a desert area full of steep dunes of sand. In the distance, gatherings of light can be seen in the night. Use the Sparrow to drive to them, but be mindful of the invisible Vex Minotaurs. They don't need to be defeated, but they can deal some damage if the team isn't careful. Once the team reaches the lit-up area and defeats the Taken, deactivate the Taken bubble and look for the Toland-wisp. It will guide the team to the next area, where the objective is repeated multiple times until a pink light is seen. Go to it, and enter the structure it is emitting from to begin the next encoun<br><br> <br>Gambit saw the same reward track update that the Crucible did a few seasons ago. It also has some great weapons to chase, yet there's one problem: its Gambit. This mode hasn't seen any substantial changes since Gambit Prime during Year 2. Beyond Light did merge Gambit and Gambit Prime together, but it didn't fix core issues with this game mode. To name a <br><br> <br>_Updated September 25th, 2021 by Charles Burgar: [https://www.Destiny2hub.com/articles/destiny-2-revenant-exotics-stasis-revolution-in-2025.html Destiny 2 Exotics] 2 has reworked a few activities in Season of the Lost. Strikes now have a reward track, Trials of Osiris saw a fundamental overhaul, and new activities have been added for Guardians to farm. We've updated this list to account for Season 15's activity changes and additions, discussing the best and worst activities you can currently far<br><br> <br>All of these activities offer a small chunk of Glimmer and a few Rares, infrequently rewarding a Legendary world drop. The days of farming public events for Exotics are long gone. You would be better off spending that time elsewh<br><br> <br>At the end of the pathway are two platforms, one emitting dark energy, and the other light. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. Defeating a Taken Knight in Destiny 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. This procedure will unlock a door leading to another pathway, repeating this part once more. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encoun<br><br> <br>Originally, however, players could participate in Faction Rallies and support their favored one, with the winning faction giving out a unique reward. After a time though, Bungie axed the Rallies, stating on the official blog that the associated equipment wasn't very popular and the mechanic didn't drive much interest in the g<br> | ||