「15 Essential Mods To Make XCOM 2: War Of The Chosen Even Better」の版間の差分

ナビゲーションに移動 検索に移動
編集の要約なし
1行目: 1行目:
<br>Three years after XCOM: Enemy Unknown took the strategy world by storm and proved that turn-based titles could still shake up the industry, Firaxis has followed up with a successor that is certainly capable of carrying on the name. Within XCOM 2 , players will find a challenging title that not only improves on the core gameplay experience from the original game, but adds plenty of new elements to keep die-hard fans on their t<br><br> <br>In what has to be one of the greatest examples of fan service in the history of games, Firaxis has drastically expanded the customization options for soldiers within XCOM . Whether it's changing their nationality, gender, or even giving them a custom backstory, there isn't much players aren't able to do to model their soldiers exactly how they want to. As these soldiers rank up, more cosmetic apparel options will become unlocked, and players will soon find themselves buried in items like baseball hats, monocles, and even a Duke Nukem -esque cigar . That's XCOM , b<br><br> <br>The 2D pixels on 3D pixelated backgrounds is a cool visual gimmick. It was one of the best things about Octopath Traveler. However, that game had some issues that have carried over into this game as well. The backgrounds, for one, are too dark. Even what seems to be the brightest of settings can look dingy because of the lighting. TV settings can only do so much so it would be good to see these backgrounds brightened, or touched up in any other <br><br> <br>The story in this game is dense. There are a lot of characters and terms used that can be hard to follow. This is just the demo too so who knows how complicated the main game will get. It would be nice if these conversations had text logs. To bring up Persona 5 Strikers again, that game lets players hit a button in order to scroll back through what characters just said accompanied by voice work if it was already th<br><br> <br>Managing skills and load-outs of even one player character can be a hassle in some RPGs. Now, imagine a game where players control, level up, and customize dozens of different characters over the course of a 40+-hour campaign. What a headache! Luckily for all War of the Chosen players out there, Robojumper made squad management much less of a headache with his Squad Select overha<br><br> <br>Players once again resume the roll of The Commander, who has been kept on ice by aliens for the last twenty years. Recovered after a desperate gamble by the sweater-loving Bradford, the linear plot then guides players to a climactic and intense final mission, with random events occurring all across the board as players race to beat the clock against a mysterious alien proj<br><br> <br>In any event, it looks like XCOM 2 fans should expect some terrors to rise from the murky depths within the next few years, as the cliffhanger ending shows that Firaxis evidently has no intention of slowing things down with the ser<br><br>The core XCOM 2 gameplay, at least for those who have played Enemy Unknown, remains mostly intact. This is still a third person, isometric strategy shooter that focuses on dice rolls each turn to determine the outcome of battle. There are times when things will go in the player’s favor, and then there are times when it goes the complete opposite direction. This can be a random experience, and most of the time it becomes very stressful. Unless you save scum all the way through the campaign, the chances of surviving every battle with no casualties is highly unlikely. That problem derives mainly from some occasional confusing hit percentages and reactions. There’s nothing like seeing a soldier stand two feet in front of an enemy with a gatling gun and shoot through the unfazed alien with a big failure text pop up taunting you. At the very least there should be more animations showing the opponents dodging your bullets, not just standing there clueless.<br><br> <br>XCOM 2 is an almost infinitely replayable game, especially with mods. However, some things in the game proper just suck up too much time. Action cutscenes — a plague on some otherwise good [https://slgnewshub.com/ SLG console Games] — have been viewed countless times. Scanning resource caches in the Avenger takes forever. Some battle animations take up half of any encounter. Why is there a 30-second animation every time a grenade is thr<br><br>We really wanted XCOM 2 to be something amazing, but unfortunately it falls short. From highly customizable characters to deep and meaningful combat that has been improved over its predecessor, there’s a lot here to like, at least on paper. Unfortunately, this is only when it all comes together properly. We ran into far too many technical issues to count that taints the experience and puts even more frustration on an already stressful campaign. If the game wasn’t so demanding in its design, then a lot of these issues wouldn’t be a huge concern, but that would require cutting out what makes XCOM so appealing in the first place. Unless you plan on save scumming your way through the campaign, the outcome will ultimately end poorly. XCOM 2 truly has the makings of a great game, but it’s hidden in the bloated technical issues that drag it down.<br>
<br>Many of these abilities are also far more reliable than the Psy-Operative suite early on, and this can make them far more worthwhile to train and invest in. Psy-Operatives were often considered overpowered in the original XCOM 2, but new and old players can save tons of time by just filling that role with a Templar inst<br><br> <br>Musashi is probably the most prolific XCOM modder around. The most significant mod he has ever made would have to be the RPG Overhaul mod suite . It is a hefty, huge change in the game, altering almost every aspect at least a little bit. It could be an amazing squad-based strategy game all on its <br><br> <br>The Spark class suffers because they cost way too much compared to human soldiers. Resources used for Sparks can be better put into other, more important projects. The game is also designed in a way that makes tanks unnecessary. Most classes can take some punishment, and even get abilities that negate damage in late g<br><br> <br>For the curious, the ending of Terror From The Deep resulted in a victory for XCOM , but it came at a price: the ecosystem of Earth is more or less destroyed, forcing most humans to move into urban city centers much like ADVENT had encouraged in XCOM 2 . This led into the plot from XCOM: Apocalypse , but we're going to keep our speculation to one game at a time. Of course, it's possible that Firaxis left the underwater glimpse as a massive misdirection for fans, but we doubt they would show alien technology underwater and abandon the subject entir<br><br> <br>A mix of great utility and free damage makes the Specialist one of the best classes in the XCOM series. The Specialist doesn't suffer the drawbacks the Support Class does when it comes to healing, plus the Specialist gets the Gremlin which can do free damage and h<br><br> <br>One of the first characters players will earn in War of the Chosen, Reapers are a stealth variant of Sharpshooters that are focused on dealing large amounts of damage from the shadows. More than that, their unique stealth mechanic allows them to sneak through groups of enemies with ease, lining up the perfect shot from a great vantage po<br><br> <br>Thankfully, Musashi fixed this for replayers with the Still Stop Wasting My Time Mod — updated for the War of the Chosen mod, hence the "Still" — which speeds up all the various animations that slow down the flow of gameplay. Never again will players suffer through the tedious 80-minute holo targeting animation. A nice bonus is that this mod seems to be almost universal, with no major confli<br><br> <br>XCOM 2 is an almost infinitely replayable game, especially with mods. However, some things in the game proper just suck up too much time. Action cutscenes — a plague on some otherwise good games — have been viewed countless times. Scanning resource caches in the Avenger takes forever. Some battle animations take up half of any encounter. Why is there a 30-second animation every time a grenade is thr<br><br> <br>Firaxis has continued their exemplary work on the XCOM franchise with the release of XCOM 2 last week, and many hardcore fans have already beaten the unforgiving title. While the game introduces plenty of brand new gameplay elements into the fold , veteran players will find many nods to the original series hidden within XCOM 2 . The most notable reference to the original series came at the very end of the game, and we'd like to take a moment to speculate on what this means for the future of the XCOM franch<br><br> <br>**Updated August 15, 2021, by Matthew Mckeown: ** Firaxis’s classic turn-based strategy [https://www.Slgnewshub.com/ SLG game community] has been given a new life with all the various unique and interesting mods the community has created for it over the years. With the collaboration of more popular modders becoming more frequent lately, larger and bolder projects have been released with some absolutely solid content making them arguably the best Xcom2 mods to have come out to date. Here are a few more that have recently been released and are proving popular for play<br><br> <br>StarCraft 2 continues the story of the Terran, Zerg, and Protoss after the events of Brood War . In the game's three parts, players see the Terrans struggle against an autocratic Dominion, the Zerg redefine its Swarm, and the Protoss secure its leg<br><br> <br>In the heat of war, especially war against terrifyingly advanced alien overlords who have already taken over the world, injuries will happen. In the base game, soldiers could sleep them off. Not with the Augmentations mod , which adds another layer of depth to soldier upkeep. This mod makes it so that grave wounds cannot be healed without cybernetic augmentati<br><br> <br>However, just like in Enemy Unknown, Sharpshooters in XCOM 2 are built with a singular purpose: kill everything on your screen. Snipers get this done with high-damage sniper rifles that are deadly accurate, and their inherent Squadsight ability means you can often do this without putting them in danger. Not only are they deadly, but you can put them in places where they're almost always unable to be kil<br>
2

回編集

案内メニュー