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15 Essential Mods To Make XCOM 2: War Of The Chosen Even Better (編集)
2025年12月12日 (金) 20:24時点における版
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<br> | <br>The game's cover art is a reference to a classic religious artwork with the depiction of a sacred heart in the middle of the chest; the heart has been replaced by a grenade in Borderlands 3 's cover, possibly a reference to the "Holy Hand Grenade" from Monty Python and the Holy Gr<br><br> <br>XCOM 2 is based twenty years after the reboot, long after the world has seceded control to the alien menace. Despite what players may have done in the original game, the in-canon story is that XCOM lost the fight after losing council support in 2015, and has been relegated to a resistance force operating with guerrilla tactics ever since. This means players will face many timed operations and [https://slgnewshub.com/ SLG updates] will find themselves orchestrating ambushes, rather than coming in to combat zones guns blazing. Unlike the last game, players won't have to worry about repetitive maps either, thanks to the title's new procedural generation syst<br><br> <br>The final nail in the coffin for story upgrades that this game needs is a better balancing act. One would think Square Enix would be more interested in showing off its gameplay rather than its text for a demo. It seems someone was thinking the opposite because the few battles in here are about an hour apart each. Hopefully the final game won’t burden players so much with too much story all at o<br><br> <br>This game, as it says in the beginning of the demo, is not messing around. Like Square Enix’s Bravely Default II demos, they too were cranked up in difficulty in the hopes of showing off the battle system at its fullest. It would seem then that based on the intro dialogue to this game, difficulty settings will be implanted in the final product. It’s sadly not a given though as many games still don’t offer these options for myriad reasons like Dark So<br><br> <br>Why You Should Play It: Quantum Break is an experiment in combining video game and TV series that, while admittedly full of stumbles, offers something unique. It’s gameplay calls back to the days of Max Payne in some fun ways, the time travel story is well thought out, and there are some clever visual flourishes throughout. Those who own an Xbox One owe it to themselves to give the game a try; they might find more than they were expect<br> <br>Of course, the battle on the field is just one aspect of management that players will face. The base management has gone through an overhaul as well, and Firaxis has done well to get rid of the UFO hunting minigame that felt out of place and awkward in the first title. The game puts a much higher importance on individual scientists and engineers, which makes rescuing them in optional timed missions an important judgement call for players. One rescued, the scientists provide research bonuses so players can unlock gear faster, and engineers can be placed in varying rooms to provide a wide aspect of bonuses, from increasing the resistance's communication network to helping troops recover from wounds fas<br><br> <br>That is because XCOM 2 lies to the player about a character's hit percentage. In actuality, the game gives players a much higher chance of hitting than what's on display. On easier difficulty settings, an 85% chance is closer to a 95% chance according to an interview with Jake Solomon , the lead designer for XCOM 2 . As for why 100% hits can miss, the game rounds up if a shot has half of a percent chance or higher of hitting. Don't expect this sort of percentage leniency on Legendary difficulty , however, as this percentage favoritism towards the player is disabled on higher difficulty setti<br><br> <br>Players once again resume the roll of The Commander, who has been kept on ice by aliens for the last twenty years. Recovered after a desperate gamble by the sweater-loving Bradford, the linear plot then guides players to a climactic and intense final mission, with random events occurring all across the board as players race to beat the clock against a mysterious alien proj<br><br> <br>With the War of the Chosen add-on came the inclusion of XCOM’s version of zombies. The Lost, as they are called here, are pathetic little nothings, easily dispatched in high numbers. Players consider them more of a nuisance than a threat, due to the repeated need to confirm an att<br><br> <br>A soldier with a fully loaded assault rifle could potentially attack eight times in one turn, and players would have to manually activate every attack. Thankfully, Musashi thought of all the suffering gamers out there and made this simple UI change that adds a Lost Autofire option , permanently, to the action bar. Sit back and relax as hordes of Lost are cleared out with two simple cli<br><br> <br>Why You Should Play It: Tom Clancy’s The Division has experienced some soaring highs and crushing lows since its launch, but either way it’s hard to discredit the hype surrounding the game. Exploring evacuated New York City and collecting loot was an instant appeal to the game, and the promise of a deep endgame experience kept us grinding away. If nothing else, the introduction of The Division ’s Dark Zone should stand out as a unique approach to PvP and one that we hope more games "borrow." Yes, the game has struggled to keep its players happy, but great strides have been made to improve the core experience. And now there is a lot of content for newcomers to expl<br> | ||