| <br>Resident Evil 4 represents a completely different challenge compared to the recently released remakes. Resident Evil 2 and Resident Evil 3 both initially came out on the first PlayStation console way back in 1998 and 1999, respectively. Sony's first console didn't have the luxury of rendering highly complex character models or 3D environments, storing larger amounts of data, and any other modern conveniences games from the mid-to-late 2000s onward have. Resident Evil 4 came out for the GameCube in 2005, and though it wasn't necessarily the first fully dimensional Resident Evil game, it was the first to take advantage of next-generation hardware to craft a highly detailed wo<br><br> <br>Originally, the Condemned was to appear in the Orphanage portion of the game, possibly posing a threat to Sherry Birkin. It was scrapped, possibly because Capcom wanted to make Brian Irons the main threat to Sherry during this segment of the g<br><br> <br>Remaking Resident Evil 4 poses an interesting opportunity for Capcom, an undertaking very different in comparison to remaking the classic Resident Evil titles. Considering the technical gap from the original PlayStation to current-gen consoles is gigantic, Resident Evil 2 and 3 received a lot of love for their respective reimaginings. The fourth Resident Evil game is still widely considered a relatively modern entry in the series, despite showing its age in several aspects. Capcom's development team could strike the perfect balance of new and old in giving one of the best Resident Evil titles a proper reimagin<br><br> <br>Starting with the new enemy type that was cut from the game, and neither was it ever in the original, is the Condemned (above right). It is a humanoid enemy type, and its concept art can be unlocked within the game by finishing the Genius Chemist record, which is achieved by completing the puzzle in the Drug Testing Lab in a total of 9 moves in Leon or Claire's st<br><br> <br>As the real world marches more and more toward advanced, mechanized armor on the battlefield, it's likely that eventually something along the lines of the T-51b Power Armor will be created. The iconic set of armor used in marketing the Fallout series was a standard issue for American infantry prior to the Great War, found in several ga<br><br> <br>Updated on September 29, 2023, by Adrián Tomé López : Tons of great armor designs have become iconic over the years thanks to new video games. It doesn't come as a surprise that the total number of entries in this ranking has doubled. The emergence and popularity of the Souls franchise, great video game sagas, and others that managed to reinvent themselves have, as a result, introduced iconic armor sets that will be remembered for a very long time. Some of these newer contenders are even worthy of challenging the position for the coolest video game armor e<br><br> <br>Of course, while it may be disappointing to have these locations removed, it made Jill and Carlos' route to their escape more realistic than the original. Both the park and the graveyard only existed because they led to the dead factory, which is Umbrella's disposal facility . However, having such a facility that conducts illegal operations above ground is unrealistic, which is why a highly-sophisticated lab beneath the Hospital, which is also owned by Umbrella, makes more sense in the grand scheme of thi<br><br> <br>It might seem ridiculous to select just a single suit of armor from those available to either purchase or craft in The Elder Scrolls 5: Skyrim since players were free to assemble their own suits based on whatever criteria they chose - style, strength, magical properties, or weight. But when taking the intimidation factor, value, physical attributes, and time taken to unlock it, the Daedric Armor is hard to <br><br> <br>Another enemy from the original Resident Evil 2, which was left out of its remake, was the Giant Spider. In the case of Resident Evil 2 , these were not actually experiments created by Umbrella, but the natural result of spiders that had been accidentally infected by the T-Virus when Dr. Birkin caused its release into the underground sewers. They could be found in the sewers below Raccoon City during the break<br><br> <br>Well, Capcom could be in danger with this if they are not careful. In the last four years, we have seen a new Resident Evi l game, two remakes, and rumors of another new title. The RE2 remake felt special because RE7 was a comeback. Another remake could feel like overk<br><br> <br>Additionally, the significant changes that Capcom introduced in Resident Evil 3 remake allowed players to experience the same story but in a different way. Unlike in Resident Evil 2 , Capcom was more liberal in shuffling around the sequences of events in Resident Evil 3 . A good number of locations from the original game such as the park, the graveyard, and the dead factory were removed in favor of a more expansive hospital and the introduction of NES<br><br> <br>An update one should certainly expect from a Resident Evil 4 remake is the refinement of the mobility and aiming mechanics. Resident Evil stuck with the tank-controls aiming technique for the longest time, but eventually evolved to allow for more freedom [https://www.adventuregamesfans.com/articles/incredible-totk-scenes-recreated-in-animal-crossing.html Zelda Tears of the Kingdom recreation] movement without sacrificing the series' evocative feeling of vulnerability. Resident Evil 2 Remake is a prime example of this , eschewing the stationary aiming design and allowing players to reposition ever so slowly. But on the flipside of this, the remake should be careful not to slip too far from the original game's constraints. Resident Evil 4 's weapon aiming had realistic weapon shake where every slight adjustment required the upmost precision. A Resident Evil 4 remake shouldn't lose that aspect of its tactical gameplay, but should at least allow for more mobility in com<br> | | <br>Ever since Resident Evil 3 remake's official announcement last December, Capcom has been teasing fans with a generous number of screenshots and gameplay videos to get them hyped up for the upcoming game. What's even more exciting is that the Japanese developer and publisher will release a playable demo sometime before Resident Evil 3 's release in Ap<br><br> <br>In the original game, dodging was a tad bit difficult to execute, especially when players have a limited view of what's happening on-screen due to the fixed camera angles. However, the Official Xbox Magazine reported that the remake's dodge mechanic will be more user-friendly, but [https://www.Adventuregamesfans.com/articles/kyokugon-shrine-guide-unlock-tears-of-the-kingdom-s-hidden-puzzle.html Tears of The Kingdom Shrine guide] course, this could vary from player to pla<br><br> <br>Also shown in the unlocked concept art (above left) is another enemy that never made it to the final cut of the game, known as the Licker Zombie. It looks like a humanoid version of the four-legged Licker, or a zombie with a Licker's head, and similarly clawed hands. Given that Lickers are mutant humans infected with a particular strain of the T-Virus which can only be obtained from an already-mutated Zombie (known as the V-ACT process), it is possible that the Licker Zombie would have been a Licker that did not fully mutate yet and was only in its early sta<br><br> <br>Perhaps the safest approach for the time being may be sticking with the tried and tested by making more Resident Evil remakes, and both Code Veronica and Resident Evil 4 would be solid choices. Resident Evil 4 is one of the most renowned Resident Evil games and part of the main series. It would likely be the obvious choice for a remake among consideration of all the Resident Evil ga<br><br> <br>There are also a few enemies that were in the original Resident Evi l, but were not included in the Remake, such as the Giant Moth. In the original Resident Evil 2 game, the Giant Moth was encountered in the B5F computer room in Umbrella's underground Raccoon City facil<br><br> <br>However, in the upcoming remake, the dodge mechanic is also upgraded and Jill is given a new Quick Step move that will allow her to evade lunging zombies and even run past Nemesis' death grip. Another exciting new move is the Perfect Dodge that when executed at the right time, will allow players to avoid the attack while entering a slight slow-mo that can be utilized to land a heads<br><br> <br>Dino Crisis is already rumored for for a remake and is another classic survival horror game made by Capcom, often described as being " Resident Evil with dinosaurs." First released in 1999 on the original PlayStation, Dino Crisis starred multiple characters trying to take back control from a deadly outbreak of dinosaurs on an island where research was being conducted into their revival from extinct<br><br> <br>The survivors will have to utilize various weapons and items while cooperating with each other to survive. There are three main objectives for the survivors to complete in sequence and once they successfully navigate the third area within the time limit, they will have <br><br> <br>Another possibility is that it was a new type of Licker mutated from a zombie itself, rather than a human host. In other words, if a regular Licker is conceived from a live human host, the Licker Zombie may have been the result of converting, or applying the V-ACT process, on a zom<br><br> <br>The news surrounding _ Resident Evil 3 _ is not all too shocking though as Capcom has been releasing greatly successful titles, both critically and commercially, every year since around the start of the PS4 and Xbox One generation. Capcom’s resurgence as a great developer in the minds of fans only started in the past few years. Before then, shady business practices and generally unpopular development choices made for a difficult relationship between Capcom and its f<br><br> <br>In the original game, Nemesis was already relentless in chasing players, but most of the encounters are still scripted, and players would just have to run two to three doors to lose the tyrant. However, with all the information revealed so far, it appears that this won't be the case in the remake. Based on RE3 gameplay previews alone, it appears that it would take players a greater amount of effort and expert maneuverability to lose Nemesis, who can now blast through walls. However, to allow players to focus on other aspects of the game, there will be certain areas such as safe rooms and areas where puzzles are located where Nemesis can't en<br><br> <br>In 2015, Capcom put out an HD port of _ Resident Evil _ on those respective platforms. Though it is not a remake from the ground up, that game reignited a desire among _ Resident Evil _ fans for Capcom to finally produce some remakes of the beloved franchise. Later that year, Capcom randomly announced that it would start production on a remake of _ Resident Evil 2. _ It seemed like Capcom was going to have something special in a couple of years. From 2018 to now, Capcom has made great successes in _ Monster Hunter World, _ the remake of _ Resident Evil 2, _ and _ Devil May Cry 5 _ among others, selling through several million units e<br> |