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<br> | <br>At the end of the mission, we finally meet Ghaul, who is terrifying in his all-white armor and his Darth Malak-esque mask. He gives a great speech and welcomes us to a world without light, as he strips the Traveler of its power. He then promptly kicks your de-powered self off the edge of the Tower and the Destiny 2 logo fades in to end the Beta's mission. I assume the next mission will take place within the city. But the first mission of Destiny 2 impressed and if they can keep that up with the rest of the campaign, it could be great.<br><br>At this point, you visit The Queen who is less than hospitable upon your arrival. She and her brother have no interest to give you the information for free so they task you with bringing them the head of a Vex Gate Lord. You then travel back to Venus and take the giant down and present it to the Queen. The Brother has little interest in helping you, but the Queen decides to point you in the right direction: Mars. It’s off to the red planet to find the Vex Gate.<br><br>The other ill feeling aside from Destiny 2’s launch is knowing we're following a path already taken that doesn't seem totally trustworthy. In fact, it's the same merry-go-round many have already been talking about. We've been here before, we've seen it. Yes, Destiny 2 will drop some Taken King sized expansion and it probably will fix a lot, but it just doesn't feel like enough or that Bungie or Activision are trying. Give us guardians something fresh, show us something shiny and new; not a lackluster experience that continually rides on the coat-tails (hardly any to begin with) of the previous title. The gimmick can work for anyone experiencing Destiny for the first time, but it's not going to work for the players that have been with Destiny since the beginning and the newcomers will pick up on that. When creating a space to play in together, it's creating a social dialogue, which happens inside the game and out.<br><br>This is where the Cabal are fiercest, and it doesn’t help that they have also been looking into the Vex Gate, so you will need to get past their forces to make any progress. It's revealed that the Vex are returning through this gate to the Black Garden for an undetermined reason, so like any good Guardian, you follow them through. This is where you will arrive at a very unnerving location as the Vex seem to be worshiping a Black Heart. The final boss of the vanilla game, the Sol Progeny, is summoned to defend this heart, and upon defeating them, light is restored within the Traveller.<br><br>With 2018 in full swing, a solid first quarter down and plenty of games to keep anyone happy, Destiny 2 is likely not on the mind. Bungie has been straightening Destiny 2 out, though, and it finds itself on almost the exact same path that its predecessor took. This isn’t a bad path, but it leaves a a bland taste in the mouth. It’s medicine that can be swallowed with maybe some slight discomfort from past experiences. [https://Www.Destiny2Focus.com/articles/wild-style-the-ultimate-double-fire-grenade-launcher-in-destiny-2-2025-meta.html Destiny 2 Wild Style] 2 will continue to course correct, and those improvements do help the game, but do they help it enough? That’s up for the player to decide, because making things work that should have been working all along isn’t a reason to come back.<br><br>"Outside of the Prismatic Matrix, players may continue to earn Bright Engrams each time they level up, and they can still purchase these engrams if they want a chance to get everything from the Season 3 catalog. Additionally, we’re increasing the number of items available from Tess each week with Bright Dust, from 14 to 18 items.<br><br>In the same year we got great expansions like The Frozen Wilds for Horizon Zero Dawn , Defiant Honor for Nioh and In The Name of the Tsar for Battlefield 1 , it’s amazing how dull Destiny 2 – Expansion I: Curse of Osiris is. Filled with half-baked ideas, repetitive mission design and the smallest explorable area yet, Curse of Osiris feels as empty and meaningless as The Dark Below. The expansion’s campaign fails to push the overall narrative forward and does little with its interesting setup, the Crucible is a mess until Bungie patches it, and the Infinite Forest feels like it needed more time in the oven. Add in some extremely-questionable business practices and you have the most disappointing expansion to hit the Destiny franchise. Though the expansion is as beautiful as ever, and the gunplay as solid as before, Curse of Osiris fails to provide Destiny 2 or Bungie with a new lease on life.<br><br>Destiny 2 is in a state of crisis. After a successful launch, the game and its developer, Bungie, have been engulfed in controversy. The game’s lack of endgame content, heavy use of microtransactions, and XP controversy have hampered Destiny 2’s prospects and hurt Bungie’s image. It’s this that makes the timing of Destiny 2 – Expansion I: Curse of Osiris so conspicuous. Arriving two months after the console launch , and six weeks after the PC launch , Curse of Osiris promises to add a slew of new content to the vanilla game. At $20, though, does Curse of Osiris bring enough to the table or should this expansion be forgotten?<br> | ||
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