Every New Zelda: Tears Of The Kingdom Ability Confirmed So Far

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In Legend of Zelda: Breath of the Wild , there are many annoying enemies that shouldn't return in its sequel, Legend of Zelda: Tears of the Kingdom _ . Some foes such as Bokoblins and Moblins have already been revealed in past trailers, but certain others have been thankfully absent so far. _TOTK is set to release on May 12 of next year, leaving plenty of time for more trailers that may reveal how many of BOTW 's obnoxious enemies are in its open world when it comes


Pebblits may not be the worst enemies to fight in BOTW , but they're still rather annoying and shouldn't show up in Tears of the Kingdom . Part of the reason is that their attacks knock Link down when they land, and Igneo and Frost varieties will also burn or freeze him, respectively. They also typically come in groups of three, and while it's easy to defeat them by throwing them, Link moves very slowly while holding a Pebblit, so one of them can easily get a hit in while he's taking care of the oth


At the end of the day, Ocarina of Time's scrapped portals are simply something fun to think about. While they may not feature in Breath of the Wild 2 , it's possible they could be unlocked with the power of the Switch at Nintendo's disposal. Nintendo will likely bring many innovations to **The Legend of Zelda: Breath of the Wild's ** sequel, and may even revisit scrapped ideas like Ocarina of Time's portals to find inspirat


Another of Link's new abilities in Tears of the Kingdom is something that will allow him to return objects to a previous position. This power also comes from Link's new arm in the BOTW sequel , and has been shown twice so far. The first time was in the E3 2021 trailer, where Link used it to send a spiked ball back at some enemies, and the second was in the latest Tears of the Kingdom sequel of the Kingdom trailer, where he used it to ride a large rock up through the air. Both times, the world turned black-and-white, but everything continued to move around the affected object. This ability looks very similar to BOTW 's Stasis and serves a similar function, and it's possible that it's a new or advanced form of


Not every rumor or theory regarding Tears of the Kingdom is likely to be true, but there are some that line up with the scarce amount of information and images that players have seen so far. There are players who have scrutinized even the smallest details and come up with possibilities as to locations Link may visit and characters from other games who might return. However, not everything from past games, such as some BOTW enemies, should return in TO


Certain enemies can be more annoying than most for a few different reasons. BOTW 's most obnoxious enemies might not be powerful , but they usually have mechanics that make them difficult to deal with, and the items they drop typically aren't worth the effort. Thankfully, most of them are rare, so players may not encounter them on a regular basis. It's unknown whether any of them will return in TOTK at the moment, and some of them likely will if only because of their prevalence within BOTW , but hopefully they'll change to be at least somewhat less annoying if


While it’s unclear which of these timeline branches BOTW and TOTK belong to, the events of Ocarina are the key to understanding the entirety of Zelda’s overarching lore. It also seems that TOTK will draw heavily on the plot, themes, and mechanics introduced in Ocarina of Time as the latest trailer revealed an owl-like figure surrounded by seven spirals reminiscent of Ocarina’s Seven Sages. BOTW had connections to Ocarina of Time as well, leaving plenty of opportunities for Nintendo to expand upon them in its sequel. Regardless, Ocarina of Time is among the most important titles in the Zelda franchise, making it well worth the replay before TOTK ’s rele


From the looks of TOTK 's trailers, this ability should prove very useful. BOTW comes with many boulders that players can roll at enemies, and vice versa. Being able to send them back where they came from sounds very fun and should make for some creative combat strategies. This ability may also become a recurring feature in whatever replaces BOTW 's shrines as its unique function has a great deal of potential for puzzles based around it. However, its uses for exploration seem lacking, and it may not be very good for traversing Hyrule outside certain niche situations such as the one in the trai


The Treasure Octorok is a special variant of the normal Octoroks, one that buries itself in the ground and has a fake treasure chest on its head instead of a bush or a rock. If Link approaches it, it leaps out at him and proceeds to run around at great speed, and may bury itself back in the ground after some time. The chests on BOTW 's Treasure Octoroks are impossible to move using Magnesis, which is a good way to distinguish them from normal ones. If this chest is struck from a distance, the Octorok will pop out and leave itself vulnerable to an attack from an arrow or Remote B