Review: Overwatch


If you're looking to dig your teeth into a hero with an exceptionally high variance between high and low-level play, then look no farther than Mei. If you were to take a poll of everyone's favorite and least favorite characters, assuming that you're speaking to players who have sampled each of them, then it's likely you'll find equal amounts of Mei-haters and Mei-lovers. Her main weapon, the Endothermic Blaster, has two distinct firing modes that can take out even the strongest enemies when used in combination. By clicking the left-mouse button (or pulling the right trigger), she can continuously fire a stream of frost, which will both do damage to enemies and eventually freeze them in their tracks. Its secondary firing mode charges up a massive icicle, which does an insane amount of damage upon contact. Needless to say, the Endothermic Blaster has the potential to be ruthless against long-range foes while also making it relatively easy to deal with faster characters like Tracer and Genji.

The game also does its best to highlight the contributions of all players, regardless of playstyle. In-game kills, captures, ‘blocks’ and defends are handed out quite liberally, and your contribution to taking out an enemy (for example) is rewarded with points and an on-screen message, regardless of whether you landed 1 point of damage or 100. A single ‘play of the game’ is shown off at the end of a game, and these highlights often include players in support roles, who didn’t contribute offensively. An MVP system between matches also allows players to cast their vote for an MVP, rewarding a player based on conditions such as kills, captures and damage dealt, along with more defensive plays like ‘most healing’ or time spent freezing enemies. It’s an excellent addition that de-emphasizes the importance of pure offensive play, and it helps (in addition to the other aforementioned design choices) to cultivate a sense of team play, rather than a lone wolf approach to victory.

When it comes to characters with a high skill-ceiling, Zenyatta resides near the top of the list. A glass cannon with the ability to heal teammates, a good Zenyatta has the opportunity to completely shift a match in his team's favor, which is certainly a strong case for giving him a shot. Let's get his downsides out of the way right off of the bat: everyone's favorite robotic monk sports a mere 150 hitpoints and doesn't have any movement-based abilities or perks, making him an easy target when in the thick of battle. Still, his main weapon, the Orbs of Destruction, do a great deal of damage for a Support hero, as they can either be fired one-by-one with extreme accuracy, or charged up and fired (with the amount of orbs that are fired based upon how long the secondary fire button is held for). If you're the type of player that is really good at aiming your shots, consider giving Zenyatta a shot, as he is an absolute blast when played proficiently.

The 21 characters are grouped together in 1 of 4 classes: Offense, Defense, Tank and Support. Though characters may share a class, each plays completely different from one another. For example, Soldier 76 and Tracer are both part of the Offense class, but each has its own unique strengths and weaknesses. Soldier 76 players like a traditional Assault character from a Battlefield game. He deals good damage at mid-range and can even drop a healing beacon, but he doesn’t have a lot of health. Tracer, on the other hand, has small clip-sizes and low health but is fast and able to rewind time to pull herself to safety. There aren’t two characters that are similar, and there isn’t a single character that is a perfect "all-around" character. Everyone has their own strengths and weaknesses, and learning how to play to those strengths and exploit enemy weaknesses is all part of the game’s meta.

If there's one constant in video games, it's that rocket launchers are always cool, period. Pharah, Overwatch 2 Doomfist Tank guide's resident flying explosive expert, is no exception to this rule, as she has the potential to devastate an entire enemy squad when used properly. Her main weapon, the aforementioned Rocket Launcher, is not only incredibly powerful when it makes direct contact with an enemy, but it also possesses fairly large splash damage, so you don't necessarily need to worry about hitting foes directly. This is a wonderful weapon for taking out enemies that thrive on camping, like Bastion, Hanzo and Widowmaker. In addition to the Rocket Launcher, Pharah also possesses a jet pack mapped to her jump button. Not only does this allow her to reach higher ground for sneaky firing tactics, but it also allows her to hover in mid-air for a limited time when used properly, making all of her abilities all the more surprising.

Perhaps the slowest character of the bunch, Roadhog is a tank in every sense of the term. With 600 hitpoints, Roadhog has the highest health count of any of Overwatch's heroes, and he puts that to good use with his Scrap Gun, a shotgun-like weapon with diminishing power based on range. If you choose to play as this beer-gutted savage, you're going to want to be right up in the action at all times, as one shot from point-blank range will take out pretty much any other hero. Of course, this also means that he's fairly vulnerable to snipers, as he's a massive target that can't really fight back against enemies that are out of range of his weapons and abilities.