25 Unresolved Mysteries And Plot Holes Red Dead Redemption Left Hanging

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The first Jack Hall Treasure Map is first in the possession of a treasure hunter named Maximo. He can appear to Arthur Morgan after Chapter Two. He’s hanging around near Flatneck Station. You can buy it from him or steal it from him. If you fail to do either of these things, you can buy the map from a fence later


If you want to make sure that the public stays in your favour, make sure that you unequip all weapons before striking up a conversation with an NPC. If you don’t, you may accidentally pull one out and the people within the game do not take too kindly to finding themselves in such a risky predicament. Citizens will either react in fear or anger and these reactions will remove the ability to continue conversation with them entirely. Heed my words. Unequip your weap


This final High Stakes Treasure Map calls upon you for some platforming skills, something that doesn’t usually go over too well in the world of Red Dead Redemption. Head to the area north-east of Fort Wallace. There is a rocky hill in that area that you’re going to have to cl


Red Dead Online has a unique spin on the "Dead-Eye" ability. While it doesn't slow down time like in single-player, it is still a useful tool . Combat (such as "Dead Eye") and passive abilities can be equipped through the use of Ability Cards. These abilities include things like painting your targets, dealing more damage, or regenerating health. Using Ability Cards properly can make the difference between life and death, therefore, it is essential to use them whenever possi


While at present Red Dead Redemption 2 DLC Dead Redemption 2 is all the hype—not surprising, considering it was a cumulative effort by Rockstar Games over eight long years—let's not forget about its predecessor, 2010's Red Dead Redempti

I kept imagining that this was the type of story that Houser wanted to tell, and while Hell or High Water might have its own set of problems, it never needed to reduce anything to caricature the same way that Red Dead Redemption 2 does. This is a game that tries to desperately to show its maturity, that it's past the simple morals of fantastical and escapist gunslinger movies, and more along the lines of a "prestige" film like those of Sheridan or Dominik. Yet somehow, old Houser habits have a stubborn refusal to die, creating a product that is in odds with itself.


The picture in the second Jack Hall Treasure Map is of the Cotorra Springs, a location to the north of the Cumberland Forest. It’s hard to miss them. The water of the springs is beautifully clear, and what looks like geysers are in the area. To the west of the springs is a strange cluster of rock pi


The entire game must be populated by elephants because the NPCs will never forget a single thing that you do in front of them. Seriously. If your character is consistently finding themselves in hot water, make sure that they clear their bounty in any given area or town. If they fail to do so, the townspeople will remember the trouble that you got up to the last time that you visited their neck of the woods and will make nonstop comments about it upon your arri


As the Mexican chapter wraps itself up with some dramatic and exciting set-pieces, and with Marston finally getting the better of Bill Williamson—a man he's been chasing from the jump of the game—yet, all of the excitement sort of glosses over a important fact—why and how has Williamson been hiding with Captain De Santa this whole t


As we’re enjoying the rich intro with the plot set up, the stakes start to twist to a resoundingly silly moment. After introducing Marston and his quest to take down ex-gang brother Bill Williamson, the ex-gunslinger goes up to Williamson’s uninviting Fort Mercer in plain sight and lets Williamson know his busin


Search the area for a fallen tree resting on top of two rocks, forming a kind of bridge. There is a hole inside this tree that you can reach into if you climb on top of it. That’s where the third High Stakes Treasure Map and some treasure can be fo


As much as people want to avoid using the in-game map as much as possible, sometimes it truly does come in handy. Sometimes I like to see if my natural sense of direction works by testing to see if I can get my character to where I need to go without tracking my movements on the in-game

[pullquote]"This is a game that tries to desperately to show its maturity, that it's past the simple morals of fantastical and escapist gunslinger movies, and more along the lines of a "prestige" film."[/pullquote]


This pistol weapon is in a similar boat to the Varmint Rifle. The reload speed and rate of fire are pretty good but the damage is weak. When hunting prey, especially small to moderate animals, surely it is best to get them in one clean shot so the pelt has minimal damage and you don’t have to chase after the animal. Plus, this means the hunt is as easy and quick as possible while hopefully earning you more ki