Strongest Pokà mon TCG Decks Ever Explained
Vanilluxe has an ability called Bitter Cold that lets their trainer flip a coin free of cost (save for having Vanilluxe in their active pokemon slot) that can make the opposing active pokemon Paralyzed. Having an ability to do the freezing leaves Vanilluxe able to attack with the 90 damage Frost Smash that only requires 2 energy. In two or three turns, given good draws, one can go from a no-energy Vanillite to a full-power Vanilluxe that acts essentially like a living blizz
This tank of a pocket monster Hunter rise console Port is another from the Primal Clash expansion. Its Megaton Slam is an attack that relies on a bit of luck to be fully effective in battle. With a potential for an additional 120 damage on top of a base 120 flat damage, Mega Aggron EX can one-shot almost any opponent; even other EX ca
One prospective artist had similar thoughts. SumiPaints , of Tik Tok fame, breathed life into certain cards in order to express their love for Pokémon and add their own personal touch. These images were pulled from their Etsy account where you can find them in more detail and hopefully knab new cards as they become availa
Each type in the Pokemon TCG represents one or more types from the video game franchise. Water in the card game comprises all pure Water-types, many dual-types, as well as the same for Ice-types. This gives the whole group a variety of strategies to draw from that can be mixed due to elemental synergy. Needing the same type of energy card for two or three different tactics can really overload one's opponent and leave them stretched for resources as well as keep them on the defens
Water types have "Plus" energy attacks, moves with a plus sign to the right of the damage number. These kinds of moves get a flat bonus to their damage output for water energy, and they mostly only exist on water type cards. The Wailord card from the Vivid Voltage expansion is a great example of this. Even though it takes a total of 4 energy to unleash their Hydro Pump attack, it will always deal massive damage when launched. The base 10 damage plus the optimal attachment of 4 water energy results in a 170 damage assault that has no negative downside for the u
Although the "Frozen" status does not technically appear in the TCG , the Paralyzed special condition fills in for it as a more versatile mechanic. Making a foe Paralyzed is not a water-exclusive strategy, as grass and electric pokemon can unleash this effect as well, albeit for different lore reasons. However, some modern water pokemon cards can launch attacks with a chance to inflict this condition with less average cost than m
Power-creeping is a phenomenon that occurs in all TCGs at one point or another. As new sets of cards get released, more powerful ones will inevitably get introduced to add new and fresh elements into the game. To maintain balance, the power increase of cards is purposefully grad
There may be times when this strategy does not go as planned, due to it needing 4 specific cards for it to work, though there is another tactic that can be added on with minimal effort and resources. Including some Barraskewda cards, which Arrokuda can evolve into, can give one an excellent fallback strategy. If one's Cramorant gets knocked out before they can use Continuous Gulp Missile, this will leave their trainer with a bunch of comparatively week Arrokuda, which would get knocked out fairly quickly. Evolving them into Barraskewda will result in a fast, moderate-HP card that can directly damage the active opponent or even assault their benched poke
Strategies involving different cards can be found among all types, though there are some especially cool ones seen in the more recent expansions. In the Vivid Voltage set, there is a Cramorant card that can do 60 damage multiplied by how many Arrokuda cards are discarded from the bench. Since Cramorant is a basic pokemon, it can be played immediately, making it a great lead pokemon due to its sufficient 110 HP. Their Continuous Gulp Missile costs 2 energy of any type, making it very quick to set up. With one of the common Double Colorless Energy cards, this move can potentially be used on the first turn that Cramorant is act
It is a normal attack as well, so, unlike Pokemon GX attacks, it can be used repeatedly. This kind of move, usually called "Hydro Pump", has been seen on water type pokemon cards since some of the earliest sets featuring the very first water starter line . Blastoise was the original user of this watery weapon, though variants have flourished since its incept
What makes this ability all the more useful is Shaymin's Sky Return attack. It only deals 30 damage, but it also returns Shaymin and all of the cards attached to it to the player's hand, effectively allowing them to make use of Set Up indefinitely until they either run out of cards or Shaymin runs out of
However, the Arrokudas themselves are not simple ammunition. Having a single one in hand as the battle begins can lead to a quick and devastating early-game strategy. Playing one of these slender aquatic pokemon on turn one, along with an energy card, can let a trainer summon two of their brethren from the deck onto the bench. On the next turn, retreat the active Arrokuda back to the bench and send out a Cramorant. If one also has a Double Colorless Energy, they can play it onto their avian ally and unleash a Continuous Gulp Missile for a colossal 180 damage. This low-cost tactic is likely to knock out almost any opponent. Being so early in the game, if the opposing trainer has no other pokemon, this can net a quick and decisive vict