The 5 Best Things About Gears Tactics The 5 Worst
The area maps in XCOM , where fights take place, begin to feel a little "samey" after a while. They are cut-and-paste environments with little to offer. The area maps in Gears Tactics have a lot more depth and detail to them. Another positive about the maps in Gear Tactics is the lack of a reliance on a grid system. Granted, most players will end their soldiers’ movements behind cover anyway, but not having a grid system allows for more precise placement of troops. This precise movement opens up opportunities like being able to end a turn in an opponent’s blind s
Unlike Halo Wars or Predator: Hunting Grounds where extensive strategy is the norm, Gears Tactics goes astray a bit with a more concentrated and pitched approach. The turn-based tactics game certainly has everything for both newcomers and genre veterans al
Right out the gate, it needs to be addressed that taking a series that is built around sprinting and diving until you manage to shotgun your opponent into a billion pieces and turning it into a tactics game is a bold m
The weakest part of Tactics is its mid-to-late-game objective variety. I’m looking at you, accursed side missions. Like many strategy games before it, Tactics ends up relying on the same few formulas for a good bit of its meat. This time around, you’ll be getting a whole lotta "hold these supply points," "rescue these two POWs," or "collect these supreme Loot rewards crates before you get nemacyst'd in the face." Rinse and rep
For the series' first foray into the rapidly evolving turn-based tactics genre, **Gears Tactics ** is an impressively balanced and well constructed strategic experience. Managing to avoid the pitfalls of some other genre-crossing series (for all that is good about it, the first Halo Wars game had some pretty rough edges), Gears Tactics hits many of the right notes for a squad tactics title, including a fairly fleshed out equipm.ent customization system and some very involved soldier skill trees that allow for specialization that is critical to a rounded battle experience. While it is easy to see how these features have lead to comparisons to the likes of XCOM (which is amongst the highest of praises bestowable on a young turn based tactics series), the game manages to retain the unique flavor of its source material, finely portraying the gritty world that plays hosts to the ongoing conflict between mankind and the Locust hordes, with some clever, thematic mechanics to match . As adaptations go, this shifting of the Xbox flagship Gears series to a genre more about careful consideration than frenetic aggression has gone exceptionally smoot
These missions often have specific parameters, such as a limit on the number of characters that can be deployed, or specific buffs for enemies like increased movement or damage. Also, Gears sent on one mission cannot be sent on anot
Though it's certainly a breath of fresh air for the third-person shooter Gears of War series, in terms of turn-based tactics, Gears Tactics doesn't innovate. While it may be a neat diversion for those who don't have much experience with the genre, it really doesn't break much ground, and it would have bee nice to see a more unique take on these newly top-down gameplay scenar
While getting around is important, it is vital that the player considers not just that they are moving, but where they are moving. Having soldiers sprint around the field at random is more of a risk than anything; chaotic movement just means more opportunities to get caught alone. A solid first use of points is getting some elevated overwatch. Try shifting a soldier into a position that will allow them to watch over the battlefield and throw them into overwatch. Doing so will lower the risk of more mobile soldiers getting surrounded - making the center of the field a danger to cross can make the opponent think twice about getting into a flanking position. For the remaining soldiers, it is worth spending points to form some triangular traps. Use some points to move and create overlapping fields of fire that cover up the enemy deployments before blasting away. This will pay out in forcing enemy movement away from your troops - by threatening multiple sides of a piece of cover, players can force a well defended enemy to displace, often scoring some hits for that well-positioned overwatch soldier. Importantly, save some points to avoid bunching up. While it is entirely possible to take advantage of a good flank with multiple units, be sure to reserve an action point to put some space between the soldiers you have making the hit. More than one solider side by side is a golden opportunity for a grenade, which can be even more catastrophic if the cover itself gets taken out. By using action points to get some overwatch, triangulate on enemy positions, and keep spacey, players can keep a battlefield handily under cont
For years now, if a gamer wanted to play a squad-based tactical game with a sci-fi theme involving an alien invasion, the only real option was the games in the XCOM franchise. However, in late April 2020, gamers were given another option – Gears Tactics . This is an offshoot of the Gears of Wars franchise; whose games have been traditionally third-person shoot