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Variants

Manage and activate Variants in your project by using the Unreal Editor's Variant Manager UI. First, make sure you have the Variant Manager plugin installed to enable this UI. Once you've enabled it you'll be able to be able to view the Variant Manager Panel, which is divided into four columns. In the left column, there's a list of Actors. Drag the Actor to the Variant in the left-hand column to tie it. To remove the binding of an Actor click it in the list, and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll be able to see its saved value. The right-hand tab allows you to record the current value. Variant will change the value that was recorded and save the updated value for the property. The Level Viewport value won't be affected however, the project will be saved. If the Variant is activated the Variant will have the ability to call the functions exposed to the bound Actor.

Unlike the previous Variant Manager however, the Variant Manager can be able to capture properties that are exposed by Blueprints. These properties can then be automatically linked to Actors. You can also tie the properties of your Actors to Variants. If the Variant is active the property's value of capture will be the same as the value of the Variant. If the Variant is off, the property's captured value won't be updated.

You'll also be able view the constraints for the Variant you're currently working on in the Values panel. For example, if your current Variant is set to 150 percent BOM, you'll be able to see that the car's model also has 150 percent BOM. This information can be used in your user interfaces. You can also switch between the various trim options of the Variant.

Variants, as with other components in Unreal can be edited and added to your project. Once you have created the Variant, you can bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or modify the Actor's properties. To display the Variants in your interface you can make use of thumbnail pictures.